Arrays 在three.js中将数组传递给着色器的正确方法

Arrays 在three.js中将数组传递给着色器的正确方法,arrays,three.js,shader,Arrays,Three.js,Shader,我有一个简单的程序,试图将固定值数组(本质上是一个查找表)传递给着色器。调用代码如下所示: var displacement = []; for ( var y=0; y<46; y++ ) { for ( var x=0; x<46; x++ ) { var sVal = Math.sin((((x/5.0)*40.0)/360.0)*Math.PI*2.0); var index = x + 46

我有一个简单的程序,试图将固定值数组(本质上是一个查找表)传递给着色器。调用代码如下所示:

    var displacement = [];

    for ( var y=0; y<46; y++ ) {
        for ( var x=0; x<46; x++ ) {
            var sVal = Math.sin((((x/5.0)*40.0)/360.0)*Math.PI*2.0);
            var index = x + 46 * y;
            displacement[index] =  sVal;
        }
    }

    planeGeometry.addAttribute( 'displacement', new THREE.BufferAttribute( displacement, 1 ) );

    var shaderMaterial = new THREE.ShaderMaterial({
        uniforms:       uniforms,   // pass the "uniforms" vars
        //attributes:     attributes,   // and the attributes
        side:THREE.DoubleSide,      // want the texture on both sides of the wave
        vertexShader:   vs,         // pointers to the shaders
        fragmentShader: fs
    });
<script id="vertexShader" type="x-shader/x-fragment">
        varying vec2        vUv;
        attribute float     displacement;
        uniform float       amplitude;
        void main() {
            vUv = uv;
            vec3 newPosition = position + normal * vec3(displacement * amplitude);
            gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
        }
    </script>
var位移=[];

对于(var y=0;y您需要为置换数组使用类型化数组,而不是JS数组

var displacement = new Float32Array( size );

three.js r.75

非常有魅力!非常简单!谢谢!three.js rock的各位!