Arrays 在three.js中将数组传递给着色器的正确方法
我有一个简单的程序,试图将固定值数组(本质上是一个查找表)传递给着色器。调用代码如下所示:Arrays 在three.js中将数组传递给着色器的正确方法,arrays,three.js,shader,Arrays,Three.js,Shader,我有一个简单的程序,试图将固定值数组(本质上是一个查找表)传递给着色器。调用代码如下所示: var displacement = []; for ( var y=0; y<46; y++ ) { for ( var x=0; x<46; x++ ) { var sVal = Math.sin((((x/5.0)*40.0)/360.0)*Math.PI*2.0); var index = x + 46
var displacement = [];
for ( var y=0; y<46; y++ ) {
for ( var x=0; x<46; x++ ) {
var sVal = Math.sin((((x/5.0)*40.0)/360.0)*Math.PI*2.0);
var index = x + 46 * y;
displacement[index] = sVal;
}
}
planeGeometry.addAttribute( 'displacement', new THREE.BufferAttribute( displacement, 1 ) );
var shaderMaterial = new THREE.ShaderMaterial({
uniforms: uniforms, // pass the "uniforms" vars
//attributes: attributes, // and the attributes
side:THREE.DoubleSide, // want the texture on both sides of the wave
vertexShader: vs, // pointers to the shaders
fragmentShader: fs
});
<script id="vertexShader" type="x-shader/x-fragment">
varying vec2 vUv;
attribute float displacement;
uniform float amplitude;
void main() {
vUv = uv;
vec3 newPosition = position + normal * vec3(displacement * amplitude);
gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
}
</script>
var位移=[];
对于(var y=0;y您需要为置换数组使用类型化数组,而不是JS数组
var displacement = new Float32Array( size );
three.js r.75非常有魅力!非常简单!谢谢!three.js rock的各位!