使用自定义构造函数(C+;+;)将对象实例化为类属性 我用C++写了一个战舰的标准游戏,里面有一个包含两个玩家对象的游戏对象。当我尝试在游戏构造函数中实例化玩家对象时,IntelliSense给了我两个错误:
IntelliSense:表达式必须是可修改的左值 IntelliSense:不存在合适的构造函数将“Player()”转换为“Player” 这是我的头文件:使用自定义构造函数(C+;+;)将对象实例化为类属性 我用C++写了一个战舰的标准游戏,里面有一个包含两个玩家对象的游戏对象。当我尝试在游戏构造函数中实例化玩家对象时,IntelliSense给了我两个错误:,c++,class,object,constructor,C++,Class,Object,Constructor,IntelliSense:表达式必须是可修改的左值 IntelliSense:不存在合适的构造函数将“Player()”转换为“Player” 这是我的头文件: class Player { public: Player(string name); //More unrelated stuff (Get/Set methods and Attributes) }; class Game { public: Game(bool twoPlayer, string Pla
class Player {
public:
Player(string name);
//More unrelated stuff (Get/Set methods and Attributes)
};
class Game {
public:
Game(bool twoPlayer, string Player1Name, string Player2Name);
//Get and Set methods (not included)
//Attributes:
Player Player1();
Player Player2();
int turn;
};
我对播放器构造函数的定义:
Player::Player(string name)
{
SetName(name);
//Initialize other variables that don't take input
{
以及给出错误的代码:
//Game constructor
Game::Game(bool twoPlayer, string Player1Name, string Player2Name)
{
Player1 = Player(Player1Name); //These two lines give the first error
Player2 = Player(Player2Name);
turn = 1;
}
//Game class Gets
int Game::GetTurn() { return turn; }
Player Game::GetPlayer1() { return Player1; } //These two lines give the second error
Player Game::GetPlayer2() { return Player2; }
我做错了什么?我试过换衣服
Player1 = Player(Player1Name);
Player2 = Player(Player2Name);
到
还有很多其他的事情,但都不管用。提前多谢 问题似乎出在头文件中的类游戏中:
class Game {
public:
Game(bool twoPlayer, string Player1Name, string Player2Name);
//Get and Set methods (not included)
//Attributes:
Player Player1;//
Player Player2;//
int turn;
};
声明成员时请删除括号,否则您将创建名为Player1和Player2的函数,这些函数不带参数问题似乎出在头文件中的类游戏中:
class Game {
public:
Game(bool twoPlayer, string Player1Name, string Player2Name);
//Get and Set methods (not included)
//Attributes:
Player Player1;//
Player Player2;//
int turn;
};
声明成员时请删除括号,否则您将创建名为Player1和Player2的函数,这些函数不带参数
Player1
和Player2
都是函数。我假设,您希望它们成为一个成员变量
将游戏定义更改为:
class Game
{
public:
Game(bool twoPlayer, string Player1Name, string Player2Name);
//Get and Set methods (not included)
//Attributes:
Player Player1;
Player Player2;
int turn;
};
并使用初始化列表初始化您的成员:
Game::Game(bool twoPlayer, string Player1Name, string Player2Name)
: Player1(Player1Name)
, Player2(Player2Name)
, turn(1)
{
}
阅读更多有关为什么要初始化成员的信息:
Game::Game(bool twoPlayer, string Player1Name, string Player2Name)
: Player1(Player1Name)
, Player2(Player2Name)
, turn(1)
{
}
Player Game::GetPlayer1() { return Player1; }
Player Game::GetPlayer2() { return Player2; }
将不再生成任何错误。
Player1
和Player2
是函数。我假设,您希望它们成为一个成员变量
将游戏定义更改为:
class Game
{
public:
Game(bool twoPlayer, string Player1Name, string Player2Name);
//Get and Set methods (not included)
//Attributes:
Player Player1;
Player Player2;
int turn;
};
并使用初始化列表初始化您的成员:
Game::Game(bool twoPlayer, string Player1Name, string Player2Name)
: Player1(Player1Name)
, Player2(Player2Name)
, turn(1)
{
}
阅读更多有关为什么要初始化成员的信息:
Game::Game(bool twoPlayer, string Player1Name, string Player2Name)
: Player1(Player1Name)
, Player2(Player2Name)
, turn(1)
{
}
Player Game::GetPlayer1() { return Player1; }
Player Game::GetPlayer2() { return Player2; }
将不再生成任何错误。
Player Player1()代码>是一个函数声明。Player Player1()代码>是一个函数声明。啊!就这样!谢谢!啊!就这样!谢谢!