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C++ 调用时的EXC“坏”访问(代码=1,地址=0x0);glClear(GLU颜色缓冲位)&引用;在glfw的hello world计划中_C++_Opengl_Glfw_Glad - Fatal编程技术网

C++ 调用时的EXC“坏”访问(代码=1,地址=0x0);glClear(GLU颜色缓冲位)&引用;在glfw的hello world计划中

C++ 调用时的EXC“坏”访问(代码=1,地址=0x0);glClear(GLU颜色缓冲位)&引用;在glfw的hello world计划中,c++,opengl,glfw,glad,C++,Opengl,Glfw,Glad,我正在尝试在MacOS上的CLion中安装OpenGL。我的程序可以编译,但运行时会出现以下崩溃报告: Time Awake Since Boot: 6200 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception

我正在尝试在MacOS上的CLion中安装OpenGL。我的程序可以编译,但运行时会出现以下崩溃报告:

Time Awake Since Boot: 6200 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [1694]

VM Regions Near 0:
--> 
    __TEXT                 0000000109550000-000000010957c000 [  176K] r-x/r-x SM=COW  /Users/USER/Documents/*

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   ???                             000000000000000000 0 + 0
1   SandBoxGL                       0x000000010955223a main + 362 (main.cpp:30)
2   libdyld.dylib                   0x00007fff6765acc9 start + 1

Thread 1:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 2:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 3:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 4:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 5:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 6:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 7:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 8:
0   libsystem_pthread.dylib         0x00007fff6785ab68 start_wqthread + 0

Thread 9:: com.apple.NSEventThread
0   libsystem_kernel.dylib          0x00007fff6779be36 semaphore_wait_trap + 10
1   libdispatch.dylib               0x00007fff67601aed _dispatch_sema4_wait + 16
2   libdispatch.dylib               0x00007fff67601fbf _dispatch_semaphore_wait_slow + 98
3   com.apple.HIToolbox             0x00007fff2c35b940 _BeginEventReceiptOnThread + 159
4   com.apple.AppKit                0x00007fff2ab32555 _NSEventThread + 37
5   libsystem_pthread.dylib         0x00007fff6785f109 _pthread_start + 148
6   libsystem_pthread.dylib         0x00007fff6785ab8b thread_start + 15

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x000000010957d350  rbx: 0x0000000000000000  rcx: 0x00007fbe2b8090ff  rdx: 0x0000000000000002
  rdi: 0x00007fbe2ae0eb40  rsi: 0x00007fbe2af78610  rbp: 0x00007ffee66af8f0  rsp: 0x00007ffee66af898
   r8: 0x00007fff8e186e30   r9: 0x0000000000000010  r10: 0x00007ffee66afa38  r11: 0x0000000109600b46
  r12: 0x0000000000000000  r13: 0x0000000000000000  r14: 0x0000000000000000  r15: 0x0000000000000000
  rip: 0x0000000000000000  rfl: 0x0000000000010202  cr2: 0x0000000000000000

Logical CPU:     4
Error Code:      0x00000014 (no mapping for user instruction read)
Trap Number:     14

...(binary)
它与glfw网站上的代码不完全相同,我不得不导入glad,在第三行添加了宏和一些打印。网站上的代码甚至都没有编译。这就是代码:

#include <iostream>

#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/glad.h>

int main(void)
{
    if (!glfwInit()) {
        return -1;
    }

    GLFWwindow* window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);

    std::cout << "window: " << window;
    if (!window)
    {
        std::cout << "problems with window" << std::endl;
        glfwTerminate();
        return -1;
    }

    glfwMakeContextCurrent(window);

    while (!glfwWindowShouldClose(window))
    {
        glClear(GL_COLOR_BUFFER_BIT);

        glfwSwapBuffers(window);

        glfwPollEvents();
    }
    glfwTerminate();
    return 0;
}

当我在CLion中的调试器中运行它时,它在
glClear(GL\u COLOR\u BUFFER\u位)处停止函数并向我提供错误消息
EXC\u BAD\u ACCESS(代码=1,地址=0x0)
。当我去掉那条线时,我得到了一个黑色的窗口。有人知道我如何解决这个问题吗?

可能是因为高兴没有启动。尝试添加如下内容:

//Previous stuff
glfwMakeContextCurrent(window);

int gladErr = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); //Starts up GLAD
    assert(gladErr != 0); //Checks glad is ok

    if(GLAD_GL_VERSION_4_1){ //Makes sure OpenGL 4.1 is supported (not really necessary with window hints)
        std::cout << "4.1 OK" << std::endl;
    }

while (!glfwWindowShouldClose(window))
//Render loop
//以前的东西
glfwMakeContextCurrent(窗口);
int gladErr=gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)//开始高兴起来
断言(gladErr!=0)//好的
if(GLAD_GL_VERSION_4_1){//确保支持OpenGL 4.1(对于窗口提示来说,这并不是必需的)
标准::cout
//Previous stuff
glfwMakeContextCurrent(window);

int gladErr = gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); //Starts up GLAD
    assert(gladErr != 0); //Checks glad is ok

    if(GLAD_GL_VERSION_4_1){ //Makes sure OpenGL 4.1 is supported (not really necessary with window hints)
        std::cout << "4.1 OK" << std::endl;
    }

while (!glfwWindowShouldClose(window))
//Render loop