C++ 基于Qt::ApplicationState的暂停Qt场景图绘制
我正在尝试在android上的Qt应用程序中暂停渲染,将其置于后台。初始状态更改后,由于没有更新到达连接,应用程序被卡住C++ 基于Qt::ApplicationState的暂停Qt场景图绘制,c++,qt,qtquick2,C++,Qt,Qtquick2,我正在尝试在android上的Qt应用程序中暂停渲染,将其置于后台。初始状态更改后,由于没有更新到达连接,应用程序被卡住 QScopedPointer<QQuickWindow> window ... QSemaphore renderSemaphore(1); bool releaseOnRender {}; QObject::connect(window.data(), &QQuickWindow::beforeRendering, qApp, [&
QScopedPointer<QQuickWindow> window ...
QSemaphore renderSemaphore(1);
bool releaseOnRender {};
QObject::connect(window.data(), &QQuickWindow::beforeRendering,
qApp, [&] {
releaseOnRender = renderSemaphore.tryAcquire(1, -1);
}, Qt::DirectConnection);
QObject::connect(window.data(), &QQuickWindow::afterRendering,
qApp, [&] {
if (releaseOnRender) {
renderSemaphore.release(1);
}
}, Qt::DirectConnection);
Qt::ApplicationState prevApplicationState = Qt::ApplicationState::ApplicationActive;
QObject::connect(qApp, &QGuiApplication::applicationStateChanged,
qApp, [&] (Qt::ApplicationState state) {
qDebug() << "Changed state to" << state;
if (state != prevApplicationState) {
if (state == Qt::ApplicationState::ApplicationSuspended) {
renderSemaphore.acquire(1);
qDebug() << "Freezing render";
} else {
renderSemaphore.release(1);
qDebug() << "Releasing render";
}
prevApplicationState = state;
}
}, Qt::DirectConnection);
QScopedPointer窗口。。。
QSemaphore renderSemaphore(1);
布尔释放渲染{};
QObject::connect(window.data(),&QQuickWindow::在呈现之前,
qApp,[&]{
releaseOnRender=rendersemapphore.tryAcquire(1,-1);
},Qt::DirectConnection);
QObject::connect(window.data(),&QQuickWindow::afterRendering,
qApp,[&]{
如果(releaseOnRender){
renderSemaphore.release(1);
}
},Qt::DirectConnection);
Qt::ApplicationState prevApplicationState=Qt::ApplicationState::ApplicationActive;
QObject::connect(qApp,&QGuiApplication::applicationStateChanged,
qApp,[&](Qt::ApplicationState状态){
qDebug()