C++; 我尝试在C++中实现FCFS CPU调度。我有下面的代码,它运行时没有错误,但在一些数字上给了我“垃圾数据”,例如除第一个计算的进程之外的所有进程的等待时间、响应时间和周转时间的值 #include "stdafx.h" #include <iostream> #include <string> using namespace std; class ProcessInfo { public: string ProcessID; int BurstTime; int Arrival; int WaitingTime; int ResponseTime; int TurnaroundTime; }; int main() { ProcessInfo P1, P2, P3 = ProcessInfo(); ProcessInfo Array[3] = {P1, P2, P3}; for(int i = 0; i < 3; i++) { cout<<"Please enter Process ID for process "<<i<<endl; cin>>Array[i].ProcessID; cout<<"Please enter Burst Time for process "<<i<<endl; cin>>Array[i].BurstTime; cout<<"Please enter Arrival Time for process "<<i<<endl; cin>>Array[i].Arrival; } if (Array[0].Arrival < Array[1].Arrival && Array[0].Arrival < Array[2].Arrival) { if (Array[1].Arrival < Array[2].Arrival) { P1.WaitingTime = 0; P1.ResponseTime = 0; P1.TurnaroundTime = P1.BurstTime; P2.WaitingTime = P1.TurnaroundTime - (P2.Arrival - P1.Arrival); P2.ResponseTime = 0; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; P3.WaitingTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival); P3.ResponseTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival) ; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; cout<<"Order of processes is: P1, P2, P3"<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; } else if (Array[2].Arrival < Array[1].Arrival) { P1.WaitingTime = 0; P1.ResponseTime = 0; P1.TurnaroundTime = P1.BurstTime; P3.WaitingTime = P1.TurnaroundTime - (P3.Arrival - P1.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; P2.WaitingTime = P3.TurnaroundTime - (P2.Arrival - P3.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; cout<<"Order of processes is: P1, P3, P2"<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; } } else if(Array[1].Arrival < Array[0].Arrival && Array[1].Arrival < Array[2].Arrival) { if (Array[2].Arrival < Array[0].Arrival) { P2.WaitingTime = 0; P2.ResponseTime = 0; P2.TurnaroundTime = P2.BurstTime; P3.WaitingTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; P1.WaitingTime = P3.TurnaroundTime - (P1.Arrival - P3.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; cout<<"Order of processes is: P2, P3, P1"<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; } else if (Array[0].Arrival < Array[2].Arrival) { P2.WaitingTime = 0; P2.ResponseTime = 0; P2.TurnaroundTime = P2.BurstTime; P1.WaitingTime = P2.TurnaroundTime - (P1.Arrival - P2.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; P3.WaitingTime = P1.TurnaroundTime - (P3.Arrival - P1.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; cout<<"Order of processes is: P2, P1, P3"<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; } } else if(Array[2].Arrival < Array[1].Arrival && Array[2].Arrival < Array[0].Arrival) { if (Array[1].Arrival < Array[0].Arrival) { P3.WaitingTime = 0; P3.ResponseTime = 0; P3.TurnaroundTime = P1.BurstTime; P2.WaitingTime = P3.TurnaroundTime - (P2.Arrival - P3.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; P1.WaitingTime = P2.TurnaroundTime - (P1.Arrival - P2.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; cout<<"Order of processes is: P3, P2, P1"<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; } else if (Array[0].Arrival < Array[1].Arrival) { P3.WaitingTime = 0; P3.ResponseTime = 0; P3.TurnaroundTime = P1.BurstTime; P1.WaitingTime = P3.TurnaroundTime - (P1.Arrival - P3.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; P2.WaitingTime = P1.TurnaroundTime - (P2.Arrival - P1.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; cout<<"Order of processes is: P3, P1, P2"<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; } } } #包括“stdafx.h” #包括 #包括 使用名称空间std; 类ProcessInfo { 公众: 字符串ProcessID; int突发时间; 国际到达; 国际等待时间; int响应时间; 周转时间; }; int main() { ProcessInfo P1、P2、P3=ProcessInfo(); ProcessInfo数组[3]={P1,P2,P3}; 对于(int i=0;i
您不初始化变量C++; 我尝试在C++中实现FCFS CPU调度。我有下面的代码,它运行时没有错误,但在一些数字上给了我“垃圾数据”,例如除第一个计算的进程之外的所有进程的等待时间、响应时间和周转时间的值 #include "stdafx.h" #include <iostream> #include <string> using namespace std; class ProcessInfo { public: string ProcessID; int BurstTime; int Arrival; int WaitingTime; int ResponseTime; int TurnaroundTime; }; int main() { ProcessInfo P1, P2, P3 = ProcessInfo(); ProcessInfo Array[3] = {P1, P2, P3}; for(int i = 0; i < 3; i++) { cout<<"Please enter Process ID for process "<<i<<endl; cin>>Array[i].ProcessID; cout<<"Please enter Burst Time for process "<<i<<endl; cin>>Array[i].BurstTime; cout<<"Please enter Arrival Time for process "<<i<<endl; cin>>Array[i].Arrival; } if (Array[0].Arrival < Array[1].Arrival && Array[0].Arrival < Array[2].Arrival) { if (Array[1].Arrival < Array[2].Arrival) { P1.WaitingTime = 0; P1.ResponseTime = 0; P1.TurnaroundTime = P1.BurstTime; P2.WaitingTime = P1.TurnaroundTime - (P2.Arrival - P1.Arrival); P2.ResponseTime = 0; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; P3.WaitingTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival); P3.ResponseTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival) ; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; cout<<"Order of processes is: P1, P2, P3"<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; } else if (Array[2].Arrival < Array[1].Arrival) { P1.WaitingTime = 0; P1.ResponseTime = 0; P1.TurnaroundTime = P1.BurstTime; P3.WaitingTime = P1.TurnaroundTime - (P3.Arrival - P1.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; P2.WaitingTime = P3.TurnaroundTime - (P2.Arrival - P3.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; cout<<"Order of processes is: P1, P3, P2"<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; } } else if(Array[1].Arrival < Array[0].Arrival && Array[1].Arrival < Array[2].Arrival) { if (Array[2].Arrival < Array[0].Arrival) { P2.WaitingTime = 0; P2.ResponseTime = 0; P2.TurnaroundTime = P2.BurstTime; P3.WaitingTime = P2.TurnaroundTime - (P3.Arrival - P2.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; P1.WaitingTime = P3.TurnaroundTime - (P1.Arrival - P3.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; cout<<"Order of processes is: P2, P3, P1"<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; } else if (Array[0].Arrival < Array[2].Arrival) { P2.WaitingTime = 0; P2.ResponseTime = 0; P2.TurnaroundTime = P2.BurstTime; P1.WaitingTime = P2.TurnaroundTime - (P1.Arrival - P2.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; P3.WaitingTime = P1.TurnaroundTime - (P3.Arrival - P1.Arrival); P3.ResponseTime = P3.WaitingTime; P3.TurnaroundTime = P3.WaitingTime + P3.BurstTime; cout<<"Order of processes is: P2, P1, P3"<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; } } else if(Array[2].Arrival < Array[1].Arrival && Array[2].Arrival < Array[0].Arrival) { if (Array[1].Arrival < Array[0].Arrival) { P3.WaitingTime = 0; P3.ResponseTime = 0; P3.TurnaroundTime = P1.BurstTime; P2.WaitingTime = P3.TurnaroundTime - (P2.Arrival - P3.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; P1.WaitingTime = P2.TurnaroundTime - (P1.Arrival - P2.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; cout<<"Order of processes is: P3, P2, P1"<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; } else if (Array[0].Arrival < Array[1].Arrival) { P3.WaitingTime = 0; P3.ResponseTime = 0; P3.TurnaroundTime = P1.BurstTime; P1.WaitingTime = P3.TurnaroundTime - (P1.Arrival - P3.Arrival); P1.ResponseTime = P1.WaitingTime; P1.TurnaroundTime = P1.WaitingTime + P1.BurstTime; P2.WaitingTime = P1.TurnaroundTime - (P2.Arrival - P1.Arrival); P2.ResponseTime = P2.WaitingTime; P2.TurnaroundTime = P2.WaitingTime + P2.BurstTime; cout<<"Order of processes is: P3, P1, P2"<<endl; cout<<"The waiting time for P3: "<< P3.WaitingTime<<endl; cout<<"The response time for P3: "<<P3.ResponseTime<<endl; cout<<"The Turnaround time for P3: "<<P3.TurnaroundTime<<endl; cout<<"The waiting time for P1: "<< P1.WaitingTime<<endl; cout<<"The response time for P1: "<<P1.ResponseTime<<endl; cout<<"The Turnaround time for P1: "<<P1.TurnaroundTime<<endl; cout<<"The waiting time for P2: "<< P2.WaitingTime<<endl; cout<<"The response time for P2: "<<P2.ResponseTime<<endl; cout<<"The Turnaround time for P2: "<<P2.TurnaroundTime<<endl; } } } #包括“stdafx.h” #包括 #包括 使用名称空间std; 类ProcessInfo { 公众: 字符串ProcessID; int突发时间; 国际到达; 国际等待时间; int响应时间; 周转时间; }; int main() { ProcessInfo P1、P2、P3=ProcessInfo(); ProcessInfo数组[3]={P1,P2,P3}; 对于(int i=0;i,c++,cpu,scheduling,C++,Cpu,Scheduling,您不初始化变量P1和P2,因此这些结构的内容将是未定义的 这将使操作像 P1.TurnaroundTime = P1.BurstTime; 也未定义 如果您想要良好的开始值,请添加默认构造函数。不要使用P1、P2和P3进行计算。而是使用Array[0]、Array[1]和Array[2]进行计算。包括 #include<iostream> #include<cstdio> #include<cstdlib> int process,*q,i,slice
P1
和P2
,因此这些结构的内容将是未定义的
这将使操作像
P1.TurnaroundTime = P1.BurstTime;
也未定义
如果您想要良好的开始值,请添加默认构造函数。不要使用
P1
、P2
和P3
进行计算。而是使用Array[0]
、Array[1]
和Array[2]
进行计算。包括
#include<iostream>
#include<cstdio>
#include<cstdlib>
int process,*q,i,slice,a=0,at2[10],to[10];
void takeprocess()
{
printf("Enter the total number of process\n");
scanf("%d",&process);
}
void takecputime()
{
q=(int*)calloc(process,(sizeof(int)));
for(i=1;i<=process;i++)
{
printf("Enter the CPU burst time for the process P%d : ",i);
scanf("%d",q+i);
to[i]=at2[i]=*(q+i);
}
}
void checkfcfs()
{
int wt1[process];
for(i=1;i<process;i++)
{
a=wt1[i]=*(q+i)+a;
}
a=0;
printf("the waiting time for process P1 is : 0\n");
for(i=1;i<process;i++)
{
a=wt1[i]+a;
printf("the waiting time for process P%d is : %d\n",i+1,wt1[i]);
}
a=a/process;
printf("the average waiting time for processes are :%d\n",a);
printf("the sequence of the processes are as follows\n");
for(i=1;i<=process;i++)
{
printf("P%d\n",i);
}
}
using namespace std;
int main()
{
takeprocess();
takecputime();
checkfcfs();
return 0;
}
#包括
#包括
int进程,*q,i,slice,a=0,at2[10]到[10];
无效进程()
{
printf(“输入进程总数\n”);
scanf(“%d”和进程);
}
void takecputime()
{
q=(int*)calloc(进程)(sizeof(int));
对于(i=1;iI)添加了以下默认构造函数类ProcessInfo{public:string ProcessID;int BurstTime;int Arrival;int WaitingTime;int ResponseTime;int TournalTime;ProcessInfo(){ProcessID=“”;BurstTime=0;Arrival=0;WaitingTime=0;ResponseTime=0;TournalTime=0;};现在它给了我零分values@Scorps您可能希望在调试器中逐行遍历代码,以查看它执行您想要的操作并设置您想要的值。