c#保存流布局面板

c#保存流布局面板,c#,winforms,save,flowlayoutpanel,C#,Winforms,Save,Flowlayoutpanel,我在Visual Studio 2013 c#winform中编程。我试图制作一些类似于Steam Library的东西,但我不知道如何保存tab1(Library)中的FlowLayoutPanel 这就是它的外观(删除新游戏):http://oi62.tinypic.com/2uzfc3k.jpg (抱歉,我无法添加图像和超过2个链接) 这是我的密码: private void btnTest_Click_1(object sender, EventArgs e) {

我在Visual Studio 2013 c#winform中编程。我试图制作一些类似于Steam Library的东西,但我不知道如何保存tab1(Library)中的FlowLayoutPanel

这就是它的外观(删除新游戏):http://oi62.tinypic.com/2uzfc3k.jpg

(抱歉,我无法添加图像和超过2个链接)

这是我的密码:

    private void btnTest_Click_1(object sender, EventArgs e)
    {
        if (textBox1.Text != "")
             {
            if (textBox2.Text != "")
                {
                    if (textBox3.Text != "")
                        {
                            Button btn = sender as Button;
                            Button btnNew = new Button();
                            btnNew.Text = "";
                            btnNew.Height = 108;
                            btnNew.Width = 230;

                            btnNew.Name = textBox3.Text;
                            comboBox1.Items.Add(textBox3.Text);

                            btnNew.BackgroundImage = new Bitmap(textBox1.Text);
                            btnNew.BackgroundImageLayout = ImageLayout.Stretch;
                            btnNew.FlatStyle = FlatStyle.Flat;
                            flpContainer.Controls.Add(btnNew);
                            btnNew.Click += btnNew_Click;
                            btnNew.Tag = textBox2.Text;
                            counter1+=+1;
                            label1.Text = counter1.ToString();
                            System.Windows.Forms.MessageBox.Show("Game " + textBox3.Text + " was successfully added to library!");
                            textBox1.Text = "";
                            textBox2.Text = "";
                            textBox3.Text = "";
                        }
                    else if (textBox3.Text == "")
                        {
                            MessageBox.Show("You didn't wrote name!");
                        }
                    }
            else if (textBox2.Text == "")
                {
                System.Windows.Forms.MessageBox.Show("You didn't choose exe file!");
                }
             }
        else if (textBox1.Text == "")
            {
                System.Windows.Forms.MessageBox.Show("You didn't choose image!");
            }
    }

    private void btnNew_Click(object sender, EventArgs e)
        {
            Button clickedButton = (Button)sender;
            Process.Start((string)clickedButton.Tag); 
        }

    private void ZvolitObrazek_Click(object sender, EventArgs e)
    {
        openFileDialog1.Title = "Open Image";
        openFileDialog1.FileName = "Image file";
        openFileDialog1.Filter = "Image files (*.jpg, *.img, *.png, *.jpeg)|*.jpg; *.img; *.png; *.jpeg|All files (*.*)|*.*";
       if (openFileDialog1.ShowDialog() == DialogResult.OK)
           {
           textBox1.Text = openFileDialog1.FileName;
           }
    }

    private void button1_Click(object sender, EventArgs e)
    {
        openFileDialog2.Title = "Open exe";
        openFileDialog2.FileName = "Exe file";
        openFileDialog2.Filter = "Exe files (*.exe)|*.exe|All files(*.*)|*.*";

        if (openFileDialog2.ShowDialog() == DialogResult.OK)
        {
            textBox2.Text = openFileDialog2.FileName;
        }
    }

    private void flpContainer_Paint(object sender, PaintEventArgs e)
    {
        flpContainer.AutoScroll = true;
    }

    private void button2_Click(object sender, EventArgs e)
    {
        if (comboBox1.Text == "")
        {
            MessageBox.Show("You didn't choose game that you want delete!");
        }

        else if (comboBox1.Text  != "")
        {
            Control foundControl = null;
            foreach (Control c in flpContainer.Controls)
            {
                c.Name = comboBox1.Text;
                foundControl = c;
            }
            flpContainer.Controls.Remove(foundControl);
            counter1 = counter1 - 1;
            label1.Text = counter1.ToString();
            MessageBox.Show("Game " + comboBox1.Text + " was successfully deleted");
            comboBox1.Items.Remove(comboBox1.Text);
            comboBox1.Text = "";
        }
    }
}
FlowLayoutPanel=FLPContainer。 所以,我的问题是,如何在FlowLayoutPanel中保存项目(按钮)以及如何在以后加载它们?
谢谢你的回答

您应该为您的项目(游戏按钮)创建一个类,包括它们的标题、图像等。然后您可以使用XML保存它们

类游戏
{
//这里的财产
}

链接将为您提供如何快速完成此任务的方法。
要保存图像,可以将图像转换为base64,并在再次加载XML文件时将其转换回图像。

谢谢:)。顺便说一句,这会花我很多时间吗O:d是创建类还是保存类?如果你有C#的基本知识,创建类应该不会那么难。但是你可以随时使用谷歌,它可以帮助你在一个小时内完成:)哦,欧基,我没有C#的基本知识,我还在学习。。。我应该给那个游戏课写些什么?:)谢谢您的时间。您应该在类内编写属性。例如,对于游戏的标题,您应该创建以下属性:
publicstringtitle{get;set;}
。然后可以使用以下代码进行设置:
Game exampleGame=newgame();exampleGame.Title=“您的标题”。现在您可以序列化该类(使用我上面发布的链接中的how-to),它将把exampleGame对象保存到一个XML文件中。。。当我在那里输入“你的标题”时,它只是将其保存为“你的标题”(是的,这是合乎逻辑的),但我想保存一个你在程序运行时写在文本框中的标题,可以这样做吗?有很多。