C# 两条直线相交的算法?

C# 两条直线相交的算法?,c#,algorithm,linear-algebra,C#,Algorithm,Linear Algebra,我有两行。包含X和Y两个点的两条线。这意味着它们都有长度 我看到两个公式,一个使用行列式,一个使用正规代数。哪一种计算效率最高,公式是什么样的 我很难在代码中使用矩阵 这就是我目前所拥有的,它能更有效吗 public static Vector3 Intersect(Vector3 line1V1, Vector3 line1V2, Vector3 line2V1, Vector3 line2V2) { //Line1 float A1 = line1V2.Y - line1V1

我有两行。包含X和Y两个点的两条线。这意味着它们都有长度

我看到两个公式,一个使用行列式,一个使用正规代数。哪一种计算效率最高,公式是什么样的

我很难在代码中使用矩阵

这就是我目前所拥有的,它能更有效吗

public static Vector3 Intersect(Vector3 line1V1, Vector3 line1V2, Vector3 line2V1, Vector3 line2V2)
{
    //Line1
    float A1 = line1V2.Y - line1V1.Y;
    float B1 = line1V2.X - line1V1.X;
    float C1 = A1*line1V1.X + B1*line1V1.Y;

    //Line2
    float A2 = line2V2.Y - line2V1.Y;
    float B2 = line2V2.X - line2V1.X;
    float C2 = A2 * line2V1.X + B2 * line2V1.Y;

    float det = A1*B2 - A2*B1;
    if (det == 0)
    {
        return null;//parallel lines
    }
    else
    {
        float x = (B2*C1 - B1*C2)/det;
        float y = (A1 * C2 - A2 * C1) / det;
        return new Vector3(x,y,0);
    }
}

假设您有两行
Ax+By=C
,您可以很容易地找到它:

float delta = A1 * B2 - A2 * B1;

if (delta == 0) 
    throw new ArgumentException("Lines are parallel");

float x = (B2 * C1 - B1 * C2) / delta;
float y = (A1 * C2 - A2 * C1) / delta;

如何找到两条直线/线段/光线与矩形的交点

public class LineEquation{
    public LineEquation(Point start, Point end){
        Start = start;
        End = end;

        IsVertical = Math.Abs(End.X - start.X) < 0.00001f;
        M = (End.Y - Start.Y)/(End.X - Start.X);
        A = -M;
        B = 1;
        C = Start.Y - M*Start.X;
    }

    public bool IsVertical { get; private set; }

    public double M { get; private set; }

    public Point Start { get; private set; }
    public Point End { get; private set; }

    public double A { get; private set; }
    public double B { get; private set; }
    public double C { get; private set; }

    public bool IntersectsWithLine(LineEquation otherLine, out Point intersectionPoint){
        intersectionPoint = new Point(0, 0);
        if (IsVertical && otherLine.IsVertical)
            return false;
        if (IsVertical || otherLine.IsVertical){
            intersectionPoint = GetIntersectionPointIfOneIsVertical(otherLine, this);
            return true;
        }
        double delta = A*otherLine.B - otherLine.A*B;
        bool hasIntersection = Math.Abs(delta - 0) > 0.0001f;
        if (hasIntersection){
            double x = (otherLine.B*C - B*otherLine.C)/delta;
            double y = (A*otherLine.C - otherLine.A*C)/delta;
            intersectionPoint = new Point(x, y);
        }
        return hasIntersection;
    }

    private static Point GetIntersectionPointIfOneIsVertical(LineEquation line1, LineEquation line2){
        LineEquation verticalLine = line2.IsVertical ? line2 : line1;
        LineEquation nonVerticalLine = line2.IsVertical ? line1 : line2;

        double y = (verticalLine.Start.X - nonVerticalLine.Start.X)*
                   (nonVerticalLine.End.Y - nonVerticalLine.Start.Y)/
                   ((nonVerticalLine.End.X - nonVerticalLine.Start.X)) +
                   nonVerticalLine.Start.Y;
        double x = line1.IsVertical ? line1.Start.X : line2.Start.X;
        return new Point(x, y);
    }

    public bool IntersectWithSegementOfLine(LineEquation otherLine, out Point intersectionPoint){
        bool hasIntersection = IntersectsWithLine(otherLine, out intersectionPoint);
        if (hasIntersection)
            return intersectionPoint.IsBetweenTwoPoints(otherLine.Start, otherLine.End);
        return false;
    }

    public bool GetIntersectionLineForRay(Rect rectangle, out LineEquation intersectionLine){
        if (Start == End){
            intersectionLine = null;
            return false;
        }
        IEnumerable<LineEquation> lines = rectangle.GetLinesForRectangle();
        intersectionLine = new LineEquation(new Point(0, 0), new Point(0, 0));
        var intersections = new Dictionary<LineEquation, Point>();
        foreach (LineEquation equation in lines){
            Point point;
            if (IntersectWithSegementOfLine(equation, out point))
                intersections[equation] = point;
        }
        if (!intersections.Any())
            return false;

        var intersectionPoints = new SortedDictionary<double, Point>();
        foreach (var intersection in intersections){
            if (End.IsBetweenTwoPoints(Start, intersection.Value) ||
                intersection.Value.IsBetweenTwoPoints(Start, End)){
                double distanceToPoint = Start.DistanceToPoint(intersection.Value);
                intersectionPoints[distanceToPoint] = intersection.Value;
            }
        }
        if (intersectionPoints.Count == 1){
            Point endPoint = intersectionPoints.First().Value;
            intersectionLine = new LineEquation(Start, endPoint);
            return true;
        }

        if (intersectionPoints.Count == 2){
            Point start = intersectionPoints.First().Value;
            Point end = intersectionPoints.Last().Value;
            intersectionLine = new LineEquation(start, end);
            return true;
        }

        return false;
    }

    public override string ToString(){
        return "[" + Start + "], [" + End + "]";
    }
}
公共类线性方程{
公共直线方程(点起点、点终点){
开始=开始;
结束=结束;
IsVertical=数学绝对值(End.X-start.X)<0.00001f;
M=(End.Y-Start.Y)/(End.X-Start.X);
A=-M;
B=1;
C=Start.Y-M*Start.X;
}
公共bool是垂直的{get;private set;}
公共双M{get;私有集;}
公共点开始{get;private set;}
公共点结束{get;private set;}
公共双A{get;私有集;}
公共双B{get;私有集;}
公共双C{get;私有集;}
公共边界相交线(直线、外点相交点){
相交点=新点(0,0);
if(IsVertical&&otherLine.IsVertical)
返回false;
if(IsVertical | | otherLine.IsVertical){
intersectionPoint=GetIntersectionPointIfOneIsVertical(另一条线,此线);
返回true;
}
双三角=A*otherLine.B-otherLine.A*B;
布尔交叉点=数学绝对值(δ-0)>0.0001f;
if(交叉口){
双x=(otherLine.B*C-B*otherLine.C)/delta;
双y=(A*otherLine.C-otherLine.A*C)/delta;
相交点=新点(x,y);
}
返回交叉口;
}
私有静态点GetIntersectionPointIfOneIsVertical(直线方程line1,直线方程line2){
LineEquation verticalLine=line2.Is垂直?line2:line1;
LineEquation NonVerticaline=line2.Is垂直?line1:line2;
双y=(verticalLine.Start.X-nonVerticalLine.Start.X)*
(nonVerticalLine.End.Y-nonVerticalLine.Start.Y)/
((nonVerticalLine.End.X-nonVerticalLine.Start.X))+
非维特卡林;
double x=line1.IsVertical?line1.Start.x:line2.Start.x;
返回新点(x,y);
}
公共布尔线与边线相交(边线、外点相交点){
bool hasIntersection=相交线(其他线,外相交点);
if(交叉口)
返回两个点之间的交点.Is(otherLine.Start,otherLine.End);
返回false;
}
公共bool GetIntersectionLineForRay(矩形、外线方程intersectionLine){
如果(开始==结束){
相交线=空;
返回false;
}
IEnumerable lines=rectangle.GetLinesForRectangle();
相交线=新线方程(新点(0,0),新点(0,0));
var=newdictionary();
foreach(直线方程中的直线方程){
点-点;
if(与直线(方程式,外点)相交)
交点[方程]=点;
}
如果(!crossions.Any())
返回false;
var intersectionPoints=new SortedDictionary();
foreach(交叉点中的变量交叉点){
两个点(起点、交点、值)之间的if(End.Is)||
两个点之间的交点.Value.Is(起点、终点)){
double distanceToPoint=Start.distanceToPoint(intersection.Value);
相交点[distanceToPoint]=相交点的值;
}
}
if(intersectionPoints.Count==1){
点端点=intersectionPoints.First().值;
相交直线=新直线方程(起点、终点);
返回true;
}
if(intersectionPoints.Count==2){
点开始=相交点.First().值;
点端点=相交点.Last().值;
相交直线=新直线方程(起点、终点);
返回true;
}
返回false;
}
公共重写字符串ToString(){
返回“[”+开始+”],[“+结束+”];
}
}

完整的示例在[这里][1]

我最近回到纸上,用基本代数找到了这个问题的解决方案。只要解出由两条线组成的方程,如果存在有效解,则存在交点

检查my是否存在双精度和双精度的扩展处理潜在精度问题

公共结构行
{
公共双x1{get;set;}
公共双y1{get;set;}
公共双x2{get;set;}
公共双y2{get;set;}
}
公共结构点
{
公共双x{get;set;}
公共双y{get;set;}
}
公共类线路交叉口
{
//如果不相交,则返回交点,否则返回默认点(null)
公共静态点FindIntersection(直线A,直线B,双公差=0.001)
{
双x1=线性A.x1,y1=线性A.y1;
双x2=lineA.x2,y2=lineA.y2;
双x3=线路B.x1,y3=线路B.y1;
双x4=lineB.x2,y4=lineB.y2;
//形式为x=c的方程式(两条垂直线)
如果(数学Abs(x1-x2)<公差和数学Abs(x3-x4)<公差和数学Abs(x1-x3)<公差)
{
抛出新异常(“两条线垂直重叠,交点不明确”);
}
//形式为y=c的方程式(两条水平线)
如果(数学Abs(y1-y2)<公差和数学Abs(y3-y4)<公差和数学Abs(y1-y3
public struct Line
{
    public double x1 { get; set; }
    public double y1 { get; set; }

    public double x2 { get; set; }
    public double y2 { get; set; }
}

public struct Point
{
    public double x { get; set; }
    public double y { get; set; }
}

public class LineIntersection
{
    //  Returns Point of intersection if do intersect otherwise default Point (null)
    public static Point FindIntersection(Line lineA, Line lineB, double tolerance = 0.001)
    {
        double x1 = lineA.x1, y1 = lineA.y1;
        double x2 = lineA.x2, y2 = lineA.y2;

        double x3 = lineB.x1, y3 = lineB.y1;
        double x4 = lineB.x2, y4 = lineB.y2;

        // equations of the form x = c (two vertical lines)
        if (Math.Abs(x1 - x2) < tolerance && Math.Abs(x3 - x4) < tolerance && Math.Abs(x1 - x3) < tolerance)
        {
            throw new Exception("Both lines overlap vertically, ambiguous intersection points.");
        }

        //equations of the form y=c (two horizontal lines)
        if (Math.Abs(y1 - y2) < tolerance && Math.Abs(y3 - y4) < tolerance && Math.Abs(y1 - y3) < tolerance)
        {
            throw new Exception("Both lines overlap horizontally, ambiguous intersection points.");
        }

        //equations of the form x=c (two vertical lines)
        if (Math.Abs(x1 - x2) < tolerance && Math.Abs(x3 - x4) < tolerance)
        {
            return default(Point);
        }

        //equations of the form y=c (two horizontal lines)
        if (Math.Abs(y1 - y2) < tolerance && Math.Abs(y3 - y4) < tolerance)
        {
            return default(Point);
        }

        //general equation of line is y = mx + c where m is the slope
        //assume equation of line 1 as y1 = m1x1 + c1 
        //=> -m1x1 + y1 = c1 ----(1)
        //assume equation of line 2 as y2 = m2x2 + c2
        //=> -m2x2 + y2 = c2 -----(2)
        //if line 1 and 2 intersect then x1=x2=x & y1=y2=y where (x,y) is the intersection point
        //so we will get below two equations 
        //-m1x + y = c1 --------(3)
        //-m2x + y = c2 --------(4)

        double x, y;

        //lineA is vertical x1 = x2
        //slope will be infinity
        //so lets derive another solution
        if (Math.Abs(x1 - x2) < tolerance)
        {
            //compute slope of line 2 (m2) and c2
            double m2 = (y4 - y3) / (x4 - x3);
            double c2 = -m2 * x3 + y3;

            //equation of vertical line is x = c
            //if line 1 and 2 intersect then x1=c1=x
            //subsitute x=x1 in (4) => -m2x1 + y = c2
            // => y = c2 + m2x1 
            x = x1;
            y = c2 + m2 * x1;
        }
        //lineB is vertical x3 = x4
        //slope will be infinity
        //so lets derive another solution
        else if (Math.Abs(x3 - x4) < tolerance)
        {
            //compute slope of line 1 (m1) and c2
            double m1 = (y2 - y1) / (x2 - x1);
            double c1 = -m1 * x1 + y1;

            //equation of vertical line is x = c
            //if line 1 and 2 intersect then x3=c3=x
            //subsitute x=x3 in (3) => -m1x3 + y = c1
            // => y = c1 + m1x3 
            x = x3;
            y = c1 + m1 * x3;
        }
        //lineA & lineB are not vertical 
        //(could be horizontal we can handle it with slope = 0)
        else
        {
            //compute slope of line 1 (m1) and c2
            double m1 = (y2 - y1) / (x2 - x1);
            double c1 = -m1 * x1 + y1;

            //compute slope of line 2 (m2) and c2
            double m2 = (y4 - y3) / (x4 - x3);
            double c2 = -m2 * x3 + y3;

            //solving equations (3) & (4) => x = (c1-c2)/(m2-m1)
            //plugging x value in equation (4) => y = c2 + m2 * x
            x = (c1 - c2) / (m2 - m1);
            y = c2 + m2 * x;

            //verify by plugging intersection point (x, y)
            //in orginal equations (1) & (2) to see if they intersect
            //otherwise x,y values will not be finite and will fail this check
            if (!(Math.Abs(-m1 * x + y - c1) < tolerance
                && Math.Abs(-m2 * x + y - c2) < tolerance))
            {
                return default(Point);
            }
        }

        //x,y can intersect outside the line segment since line is infinitely long
        //so finally check if x, y is within both the line segments
        if (IsInsideLine(lineA, x, y) &&
            IsInsideLine(lineB, x, y))
        {
            return new Point { x = x, y = y };
        }

        //return default null (no intersection)
        return default(Point);

    }

    // Returns true if given point(x,y) is inside the given line segment
    private static bool IsInsideLine(Line line, double x, double y)
    {
        return (x >= line.x1 && x <= line.x2
                    || x >= line.x2 && x <= line.x1)
               && (y >= line.y1 && y <= line.y2
                    || y >= line.y2 && y <= line.y1);
    }
}