C# 比较时间-单线程与多线程的结果不同
我编写这段代码是为了测试多线程和单线程的速度。感谢所有的反馈!我根据收到的好评改写了大部分内容。现在它可以正常工作了(这里或那里可能有一个bug),首先测试多线程,然后取一个平均值来找到一个更准确的速度:(滚动到底部继续。) 主方法类C# 比较时间-单线程与多线程的结果不同,c#,multithreading,single-threaded,C#,Multithreading,Single Threaded,我编写这段代码是为了测试多线程和单线程的速度。感谢所有的反馈!我根据收到的好评改写了大部分内容。现在它可以正常工作了(这里或那里可能有一个bug),首先测试多线程,然后取一个平均值来找到一个更准确的速度:(滚动到底部继续。) 主方法类 using System; namespace SingleAndMultiThreading { internal class Threads { private static void Main(string[] args) {
using System;
namespace SingleAndMultiThreading
{
internal class Threads
{
private static void Main(string[] args)
{
long numOfObjCreated;
int numberOfTests;
while (true)
{
try
{
Console.Write("Number of objects to create: ");
numOfObjCreated = Convert.ToInt64(Console.ReadLine());
break;
}
catch (Exception)
{
Console.WriteLine("Invalid input.");
}
}
while (true)
{
try
{
Console.Write("Number of tests to run: ");
numberOfTests = Convert.ToInt32(Console.ReadLine());
break;
}
catch (Exception)
{
Console.WriteLine("Invalid input.");
}
}
CalculateResults(numOfObjCreated, numberOfTests);
Console.ReadKey();
}
private static void CalculateResults(long numOfObjCreated, int numberOfTests)
{
double totalPercentages = 0;
for (var i = 0; i < numberOfTests; i++)
{
totalPercentages += CompleteTests(numOfObjCreated);
}
var accuracy = totalPercentages / numberOfTests;
if ((int)accuracy == 0)
{
Console.WriteLine("\nIn this case, neither single threading or multithreading is faster.\n" +
"They both run equally well under these conditions.\n");
return;
}
if (accuracy < 0)
{
Console.WriteLine("\nIn this case with {0} objects being created, single threading is faster!\n",
string.Format("{0:#,###0}", numOfObjCreated));
return;
}
Console.WriteLine("\nFrom {0} test(s), {1}% was the average percentage of increased speed in multithreading.\n",
string.Format("{0:#,###0}", numberOfTests), string.Format("{0:#,###0}", accuracy));
}
private static double CompleteTests(long numOfObjCreated)
{
Console.WriteLine("Computing...");
var numOfCores = Environment.ProcessorCount;
var timeForMultiThread = MultiThread.Run(numOfObjCreated, numOfCores);
var timeForSingleThread = SingleThread.Run(numOfObjCreated);
var percentFaster = ((timeForSingleThread / timeForMultiThread) * 100) - 100;
//note: .NET does its part in assigning a certian thread to its own core
Console.WriteLine("Using all {0} cores, creating {1} objects is {2}% faster.",
numOfCores, string.Format("{0:#,###0}", numOfObjCreated), string.Format("{0:#,###0}", percentFaster));
return percentFaster;
}
}
}
使用系统;
名称空间单线程和多线程
{
内部类线程
{
私有静态void Main(字符串[]args)
{
长numOfObjCreated;
整数测试;
while(true)
{
尝试
{
Write(“要创建的对象数:”);
numOfObjCreated=Convert.ToInt64(Console.ReadLine());
打破
}
捕获(例外)
{
Console.WriteLine(“无效输入”);
}
}
while(true)
{
尝试
{
Write(“要运行的测试数:”);
numberOfTests=Convert.ToInt32(Console.ReadLine());
打破
}
捕获(例外)
{
Console.WriteLine(“无效输入”);
}
}
计算结果(numOfObjCreated,numberOfTests);
Console.ReadKey();
}
私有静态void CalculateResults(长numobjcreated,int numberOfTests)
{
双重总百分比=0;
对于(var i=0;i
单线程类
using System;
using System.Diagnostics;
namespace SingleAndMultiThreading
{
internal class SingleThread
{
public static double Run(long numOfObjCreated)
{
var watch = new Stopwatch();
watch.Start();
for (long i = 0; i < numOfObjCreated; i++)
{
new object();
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects with 1 thread is: {1} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace SingleAndMultiThreading
{
internal class MultiThread
{
public static double Run(long numOfObjCreated, int numOfCores)
{
var watch = new Stopwatch();
var workerObject = new Worker(numOfObjCreated / numOfCores);
var listOfThreads = new List<Thread>();
for (long k = 0; k < numOfCores; k++)
{
var workerThread = new Thread(workerObject.DoWork);
listOfThreads.Add(workerThread);
}
watch.Start();
foreach (var thread in listOfThreads)
{
thread.Start();
}
byte countOfCompletedThreads = 0;
while (true)
{
foreach (var thread in listOfThreads)
if (!thread.IsAlive)
countOfCompletedThreads++;
if (countOfCompletedThreads == numOfCores)
break;
countOfCompletedThreads = 0;
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects utilizing all {1} cores is: {2} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), numOfCores, string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
使用系统;
使用系统诊断;
名称空间单线程和多线程
{
内部类单线程
{
公共静态双运行(长numOfObjCreated)
{
var watch=新秒表();
watch.Start();
for(长i=0;i
多线程类
using System;
using System.Diagnostics;
namespace SingleAndMultiThreading
{
internal class SingleThread
{
public static double Run(long numOfObjCreated)
{
var watch = new Stopwatch();
watch.Start();
for (long i = 0; i < numOfObjCreated; i++)
{
new object();
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects with 1 thread is: {1} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace SingleAndMultiThreading
{
internal class MultiThread
{
public static double Run(long numOfObjCreated, int numOfCores)
{
var watch = new Stopwatch();
var workerObject = new Worker(numOfObjCreated / numOfCores);
var listOfThreads = new List<Thread>();
for (long k = 0; k < numOfCores; k++)
{
var workerThread = new Thread(workerObject.DoWork);
listOfThreads.Add(workerThread);
}
watch.Start();
foreach (var thread in listOfThreads)
{
thread.Start();
}
byte countOfCompletedThreads = 0;
while (true)
{
foreach (var thread in listOfThreads)
if (!thread.IsAlive)
countOfCompletedThreads++;
if (countOfCompletedThreads == numOfCores)
break;
countOfCompletedThreads = 0;
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects utilizing all {1} cores is: {2} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), numOfCores, string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
使用系统;
使用System.Collections.Generic;
使用系统诊断;
使用系统线程;
名称空间单线程和多线程
{
内部类多线程
{
公共静态双运行(长numOfObjCreated,int numOfCores)
{
var watch=新秒表();
var workerObject=新工作程序(numOfObjCreated/numOfCores);
var listOfThreads=新列表();
对于(长k=0;k
工人阶级
namespace SingleAndMultiThreading
{
public class Worker
{
private readonly long _numOfObjToCreate;
public bool IsDone;
public Worker(long numOfObjToCreate)
{
_numOfObjToCreate = numOfObjToCreate;
}
public void DoWork()
{
for (long i = 0; i < _numOfObjToCreate; i++)
{
new object();
}
IsDone = true;
}
}
}
名称空间单线程和多线程
{
公社工人
{
私有只读long_numobjtocreate;
公共广播电台;
公共工作者(长Numofobjtocrate)
{
_numobjtocreate=numobjtocreate;
}
公共工作
{
对于(长i=0;i<\u numobjtocrate;i++)
{
新对象();
}
IsDone=true;
}
}
}
这段代码的输出有点太长,无法发布(我敦促您复制并粘贴到自己的IDE中,这真的很吸引人)。我猜大家公认的答案是,每次测试的结果都不一样,这是由于CPU调度、ASLR等其他或次要问题造成的。除了运行该程序的VisualStudio和优先级之外,还有不止一件事情正在发生