C# 奇怪的拉绳行为

C# 奇怪的拉绳行为,c#,graphics,bitmap,C#,Graphics,Bitmap,我正在用g.DrawString在图像上绘制字符串。在我这样做之前,我还在源图像上绘制图像 这就是我的代码的样子: Bitmap sourceBitmap = Image.FromFile(myBitmap) as Bitmap; Graphics g = Graphics.FromImage(sourceBitmap); // drawing some other images on sourceBitmap with g.DrawImage int positionx = 100; Fo

我正在用
g.DrawString
在图像上绘制字符串。在我这样做之前,我还在源图像上绘制图像

这就是我的代码的样子:

Bitmap sourceBitmap = Image.FromFile(myBitmap) as Bitmap;
Graphics g = Graphics.FromImage(sourceBitmap);

// drawing some other images on sourceBitmap with g.DrawImage

int positionx = 100;
Font ftemp = cvt.ConvertFromString(myfont) as Font; // predefined font
SizeF mysize = TextRenderer.MeasureText(mytext, ftemp); 
PointF myposition = new PointF(positionx - mysize.Width, positiony) // align right
g.DrawString(mytext, ftemp, new SolidBrush(mycolor), myposition);
这就是我得到的:

如果我现在在前面提到的代码之前添加这两行代码,如下所示:

Bitmap sourceBitmap = Image.FromFile(myBitmap) as Bitmap;
Graphics g = Graphics.FromImage(sourceBitmap);

// drawing some other images on sourceBitmap with g.DrawImage

sourceBitmap = new Bitmap(sourceBitmap); // sourceBitmap is the bitmap (png) I'm drawing on from the very beginning.
g = Graphics.FromImage((Image)sourceBitmap);

int positionx = 100;
Font ftemp = cvt.ConvertFromString(myfont) as Font; // predefined font
SizeF mysize = TextRenderer.MeasureText(mytext, ftemp); 
PointF myposition = new PointF(positionx - mysize.Width, positiony) // align right
g.DrawString(mytext, ftemp, new SolidBrush(mycolor), myposition);
Font f = new Font("Arial", 10.0f, GraphicsUnit.Pixel);
我明白了:


除了这两行,我什么也没改。所以我的问题是这是怎么发生的

检查源PNG的DPI。从文件加载位图时,它将加载文件中记录的DPI。基于内存中已存在的另一位图创建新位图时,会将其重置为屏幕DPI。它不携带原始的DPI设置

您可以指定用GraphicsUnit表示字体。像素如下:

Bitmap sourceBitmap = Image.FromFile(myBitmap) as Bitmap;
Graphics g = Graphics.FromImage(sourceBitmap);

// drawing some other images on sourceBitmap with g.DrawImage

sourceBitmap = new Bitmap(sourceBitmap); // sourceBitmap is the bitmap (png) I'm drawing on from the very beginning.
g = Graphics.FromImage((Image)sourceBitmap);

int positionx = 100;
Font ftemp = cvt.ConvertFromString(myfont) as Font; // predefined font
SizeF mysize = TextRenderer.MeasureText(mytext, ftemp); 
PointF myposition = new PointF(positionx - mysize.Width, positiony) // align right
g.DrawString(mytext, ftemp, new SolidBrush(mycolor), myposition);
Font f = new Font("Arial", 10.0f, GraphicsUnit.Pixel);

否则,字体将随图像的DPI进行缩放。图像DPI仅用于定义图像的实际单位(英寸)大小。缩放文本时,您可能希望也可能不希望使用该信息,这取决于您是否缩放文本以进行打印。

检查源PNG的DPI。从文件加载位图时,它将加载文件中记录的DPI。基于内存中已存在的另一位图创建新位图时,会将其重置为屏幕DPI。它不携带原始的DPI设置

您可以指定用GraphicsUnit表示字体。像素如下:

Bitmap sourceBitmap = Image.FromFile(myBitmap) as Bitmap;
Graphics g = Graphics.FromImage(sourceBitmap);

// drawing some other images on sourceBitmap with g.DrawImage

sourceBitmap = new Bitmap(sourceBitmap); // sourceBitmap is the bitmap (png) I'm drawing on from the very beginning.
g = Graphics.FromImage((Image)sourceBitmap);

int positionx = 100;
Font ftemp = cvt.ConvertFromString(myfont) as Font; // predefined font
SizeF mysize = TextRenderer.MeasureText(mytext, ftemp); 
PointF myposition = new PointF(positionx - mysize.Width, positiony) // align right
g.DrawString(mytext, ftemp, new SolidBrush(mycolor), myposition);
Font f = new Font("Arial", 10.0f, GraphicsUnit.Pixel);

否则,字体将随图像的DPI进行缩放。图像DPI仅用于定义图像的实际单位(英寸)大小。缩放文本时,您可能希望也可能不希望使用该信息,这取决于您是否缩放文本以进行打印。

那么,第一个版本中的
g
来自何方?第一个版本中的
g
来自何方?