C# 我如何判断';团结建设过程中出了什么问题?
我已经使用Unity有一段时间了,但是我还没有看到类似的东西。我想可能是因为几个月前我换了Linux,我不确定。但Unity在构建时给了我错误,却什么都没告诉我!(除运行不正常外…) 我正在尝试为我们正在制作的游戏进行更新,它给我的输出是:C# 我如何判断';团结建设过程中出了什么问题?,c#,unity3d,C#,Unity3d,我已经使用Unity有一段时间了,但是我还没有看到类似的东西。我想可能是因为几个月前我换了Linux,我不确定。但Unity在构建时给了我错误,却什么都没告诉我!(除运行不正常外…) 我正在尝试为我们正在制作的游戏进行更新,它给我的输出是: Exception: /home/kettle/Unity/Hub/Editor/2019.3.15f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe did not run properly! Unit
Exception: /home/kettle/Unity/Hub/Editor/2019.3.15f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:519)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500)
UnityEditorInternal.IL2CPPBuilder.Run () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:223)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:60)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /home/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:136)
很明显,它没有正确构建,否则它不会给我这些错误
我不知道这里发生了什么,我只知道它阻止我做任何事情,任何帮助都将不胜感激
我将在Windows上尝试这一点,看看这是否会改变它。我不能给你一个直接的答案,但我可以给你一些提示,告诉你如何找到问题,或者在哪里查找问题。这将需要大量的工作,但如果没有更多关于这个错误的上下文,我将无法为您提供更多的帮助 使用存储库返回,一次又一次地提交,然后查看哪一个最终可以工作(或者从最新的工作版本向上)。然后比较变化,找出任何可疑之处。从具有最大潜力的项目排序,例如:
- 倒影
- 通用方法
- 泛型类
- 本机调用
- 跨平台代码
- 预处理器
- 新插件/DLL
- 异常元数据
如果您没有存储库,请立即创建一个!并且使用您的内存反转您所做的所有可能导致此问题的更改,并在每次更改某些内容时进行提交,而没有编译错误(不是构建,只是在Unity中) 好的,谢谢你。我查看了提交历史记录,它最后一次起作用是在我从Mono切换到IL2CPP之前。我最后再次切换到Mono。事实证明,导致速度变化的不是脚本系统,而是照明引擎。删除它有帮助。