C# 仅可在“上单击文本框”;“第一排”;
我有一个文本框,比“普通”文本框高。我只能在单击文本框的“第一行”时输入文本。如果你有一个5行的文本框,并且必须点击第一行来输入一些文本,那么我如何才能点击文本框的任何部分并显示光标呢C# 仅可在“上单击文本框”;“第一排”;,c#,silverlight,textbox,C#,Silverlight,Textbox,我有一个文本框,比“普通”文本框高。我只能在单击文本框的“第一行”时输入文本。如果你有一个5行的文本框,并且必须点击第一行来输入一些文本,那么我如何才能点击文本框的任何部分并显示光标呢 <StackPanel Orientation="Vertical" Margin="0,0,15,0"> <TextBlock x:Name="lblObjective" Text="Objective" Style="{StaticResource TextBlockStyle}
<StackPanel Orientation="Vertical" Margin="0,0,15,0">
<TextBlock x:Name="lblObjective" Text="Objective" Style="{StaticResource TextBlockStyle}" VerticalAlignment="Center"></TextBlock>
<TextBox x:Name="Objective" Text="{Binding ObjectiveText, Mode=TwoWay}" TextWrapping="Wrap" Height="120" Width="500"></TextBox>
</StackPanel>
编辑:
这是影响我的应用程序中所有文本框的模板。有谁能说我需要添加什么才能在文本框的任意位置单击,并且仍然获得插入符号,而不必单击第一行
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TextBox">
<Grid x:Name="RootElement">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FocusRectangle" />
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="DisabledVisualElement">
<SplineDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="ReadOnly">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="ReadOnlyVisualElement">
<SplineDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FocusRectangle" />
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FocusInnerRectangle"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused">
<Storyboard/>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="ValidationStates">
<VisualState x:Name="Valid"/>
<VisualState x:Name="InvalidUnfocused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility" Storyboard.TargetName="ValidationErrorElement">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="InvalidFocused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility" Storyboard.TargetName="ValidationErrorElement">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="IsOpen" Storyboard.TargetName="validationTooltip">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<sys:Boolean>True</sys:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="Base" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Opacity="1" Fill="{StaticResource ControlBackgroundBrush}" />
<Rectangle x:Name="FocusRectangle" StrokeThickness="{TemplateBinding BorderThickness}" Opacity="0" Stroke="{StaticResource TextBoxMouseOverBorderBrush}" />
<Rectangle x:Name="FocusInnerRectangle" StrokeThickness="{TemplateBinding BorderThickness}" Opacity="0" Margin="1" Stroke="{StaticResource TextBoxMouseOverInnerBorderBrush}" />
<Grid Margin="0,1,0,0">
<Border x:Name="ReadOnlyVisualElement" Background="{StaticResource ReadOnlyBrush}" Opacity="0"/>
<Grid >
<ScrollViewer x:Name="ContentElement" BorderThickness="0" IsTabStop="False" Margin="4,0,2,2" VerticalAlignment="Top" Background="{x:Null}"/>
</Grid>
</Grid>
<Rectangle x:Name="DisabledVisualElement" Stroke="{StaticResource ControlsDisabledBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Fill="{StaticResource ControlsDisabledBrush}" IsHitTestVisible="False" Opacity="0"/>
<Border x:Name="ValidationErrorElement" BorderBrush="{StaticResource ControlsValidationBrush}" BorderThickness="1" Visibility="Collapsed">
<ToolTipService.ToolTip>
<ToolTip x:Name="validationTooltip" DataContext="{Binding RelativeSource={RelativeSource TemplatedParent}}" Placement="Right" PlacementTarget="{Binding RelativeSource={RelativeSource TemplatedParent}}" Template="{StaticResource ValidationToolTipTemplate}">
<ToolTip.Triggers>
<EventTrigger RoutedEvent="Canvas.Loaded">
<BeginStoryboard>
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="IsHitTestVisible" Storyboard.TargetName="validationTooltip">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<sys:Boolean>true</sys:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ToolTip.Triggers>
</ToolTip>
</ToolTipService.ToolTip>
<Grid Background="Transparent" HorizontalAlignment="Right" Height="12" Margin="1,-4,-4,0" VerticalAlignment="Top" Width="12">
<Path Data="M 1,0 L6,0 A 2,2 90 0 1 8,2 L8,7 z" Fill="{StaticResource ValidationBrush5}" Margin="1,3,0,0"/>
<Path Data="M 0,0 L2,0 L 8,6 L8,8" Fill="{StaticResource WhiteColorBrush}" Margin="1,3,0,0"/>
</Grid>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
看得见的
看得见的
符合事实的
符合事实的
如果我删除整个模板,一切正常(即,无论我在哪里单击文本框,我都会得到一个carret),但其余的也会丢失。所以我错过了一些东西有什么想法吗
编辑2:
<ScrollViewer x:Name="ContentElement" BorderThickness="0" IsTabStop="False" Margin="4,0,2,2" VerticalAlignment="Top" Background="{x:Null}"/>
是问题的根源。。。我不确定你看到了什么,但我发现在这样一个文本框中,点击文本框中的任何地方都可以获得输入焦点,这样我就可以开始编辑了(顺便说一句,不管
AcceptsReturn
的状态如何,尽管您应该打开它)
但是,如果您在框中单击的位置超出当前字符串值的结尾,则插入符号将放置在内容的结尾,而不是您单击的位置。这是常见的文本框行为,我在stackoverflow中键入此内容的文本框具有相同的行为
如果您希望能够在TexBox中的任何位置开始键入,则需要检测鼠标向下的文本位置,并注入适当数量的空白。这不是一件小事。目的是使其多行吗?设置
AcceptsReturn=“True”
可能会有所帮助。问题在于影响文本框的隐式样式。我只有在单击第一行时才能键入内容,否则什么都不会发生。现在,如果我单击某个位置,插入符号将移动到最后一个字母。