Iphone Cocos2dx iOS批准的应用程序崩溃
因此,我在这个极其奇怪和恼人的问题上被困了几天。因此,我有一个应用程序,我发布到ios应用程序商店,我最近回去,并添加了一些额外的功能,以应用程序。我没有触及应用程序的核心,只是添加了twitter、facebook、应用内购买和google admob(基于完整版本的免费版本)。这就是事情变得奇怪的地方。我测试了我的更新,我做了一个临时发布版本,并在我的iPhone3GS、4s和iPad2上进行了测试——一点问题都没有。我向苹果提交了他们批准的更新,并发布了。我更新了应用程序,并试图运行它,在启动屏幕之后,boom崩溃(这里再次没有任何更改)。我的项目使用cocos2dx框架(版本cocos2d-2.0-x-2.0.4@2012年11月2日),我使用cocosbuilder(2.1)。我查看了日志,它似乎是CCBReader::readFloat()函数内部的一个不对齐问题。我发现这里有一个修复程序: 因此,我继续修改了我的默认案例: float-CCBReader::readFloat(){ 无符号字符类型=this->readByte() 为此:Iphone Cocos2dx iOS批准的应用程序崩溃,iphone,ios,cocos2d-iphone,cocos2d-x,Iphone,Ios,Cocos2d Iphone,Cocos2d X,因此,我在这个极其奇怪和恼人的问题上被困了几天。因此,我有一个应用程序,我发布到ios应用程序商店,我最近回去,并添加了一些额外的功能,以应用程序。我没有触及应用程序的核心,只是添加了twitter、facebook、应用内购买和google admob(基于完整版本的免费版本)。这就是事情变得奇怪的地方。我测试了我的更新,我做了一个临时发布版本,并在我的iPhone3GS、4s和iPad2上进行了测试——一点问题都没有。我向苹果提交了他们批准的更新,并发布了。我更新了应用程序,并试图运行它,在
float CCBReader::readFloat() {
unsigned char type = this->readByte();
switch (type) {
case kCCBFloat0:
return 0;
case kCCBFloat1:
return 1;
case kCCBFloatMinus1:
return -1;
case kCCBFloat05:
return 0.5f;
case kCCBFloatInteger:
return (float)this->readInt(true);
default:
{
/* using a memcpy since the compiler isn't
* doing the float ptr math correctly on device.
* TODO still applies in C++ ? */
float * pF = (float*)(this->mBytes + this->mCurrentByte);
float f = 0;
memcpy((void*) &f, (const void*) pF, sizeof(float));
this->mCurrentByte += sizeof(float);
return f;
}
}
}
再次测试一个基于设备的发布版本,没有isses。我向苹果提交了此修复程序,并要求进行快速审查,以便应用程序能够运行而不是崩溃,它在1天内获得了苹果的批准,并已发布。我更新了新版本发布,并再次崩溃
以下是崩溃日志的副本:
Incident Identifier: DCFEA2A4-9707-4FF7-A4B7-26CF61B4A73F
CrashReporter Key: b91e2f134184158618753244f837ff2ac5114f0d
Hardware Model: iPhone4,1
Process: GAMEAPP [848]
Path: /var/mobile/Applications/F860F02C-3D16-4995-A19F-CE036200209F/GAMEAPP.app/GAMEAPP
Identifier: GAMEAPP
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-03-01 19:42:44.987 -0500
OS Version: iOS 6.1.2 (10B146)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x1f0807c9
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 GAMEAPP 0x000f971c cocos2d::extension::CCBReader::readFloat() (CCBReader.cpp:422)
1 GAMEAPP 0x000f9e52 cocos2d::extension::CCBReader::readKeyframe(int) (CCBReader.cpp:648)
2 GAMEAPP 0x000f99ae cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:509)
3 GAMEAPP 0x000f9c20 cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:586)
4 GAMEAPP 0x000f9342 cocos2d::extension::CCBReader::readFileWithCleanUp(bool) (CCBReader.cpp:689)
5 GAMEAPP 0x000f92ec cocos2d::extension::CCBReader::readNodeGraphFromData(cocos2d::extension::CCData*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:230)
6 GAMEAPP 0x000f91aa cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:213)
7 GAMEAPP 0x000f90a4 cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) (CCBReader.cpp:192)
8 GAMEAPP 0x00119b50 IntroScene::init() (IntroScene.cpp:55)
9 GAMEAPP 0x00119ca8 IntroScene::create() (IntroScene.h:19)
10 GAMEAPP 0x00119a7c IntroScene::scene() (IntroScene.cpp:22)
11 GAMEAPP 0x00110290 AppDelegate::applicationDidFinishLaunching() (AppDelegate.cpp:144)
12 GAMEAPP 0x000dab94 cocos2d::CCApplication::run() (CCApplication.mm:50)
13 GAMEAPP 0x000b6610 -[AppController application:didFinishLaunchingWithOptions:] (AppController.mm:76)
14 UIKit 0x36522ad4 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 248
15 UIKit 0x3652265e -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1186
16 UIKit 0x3651a846 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 694
17 UIKit 0x364c2c34 -[UIApplication handleEvent:withNewEvent:] + 1000
18 UIKit 0x364c26c8 -[UIApplication sendEvent:] + 68
19 UIKit 0x364c2116 _UIApplicationHandleEvent + 6150
20 GraphicsServices 0x381d85a0 _PurpleEventCallback + 588
21 GraphicsServices 0x381d81ce PurpleEventCallback + 30
22 CoreFoundation 0x3468f170 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
23 CoreFoundation 0x3468f112 __CFRunLoopDoSource1 + 134
24 CoreFoundation 0x3468df94 __CFRunLoopRun + 1380
25 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
26 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
27 UIKit 0x36519480 -[UIApplication _run] + 664
28 UIKit 0x365162fc UIApplicationMain + 1116
29 GAMEAPP 0x000b6c22 main (main.m:14)
30 GAMEAPP 0x000b6344 start + 36
Thread 1:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x3c8c5648 kevent64 + 24
1 libdispatch.dylib 0x3c7f5974 _dispatch_mgr_invoke + 792
2 libdispatch.dylib 0x3c7f5654 _dispatch_mgr_thread$VARIANT$mp + 32
Thread 3:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 4 name: WebThread
Thread 4:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 CoreFoundation 0x3468f040 __CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x3468dd9e __CFRunLoopRun + 878
4 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
6 WebCore 0x3a60a500 RunWebThread(void*) + 440
7 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
8 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 5 name: AURemoteIO::IOThread
Thread 5:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 AudioToolbox 0x3418391c AURemoteIO::IOThread::Run() + 104
3 AudioToolbox 0x34185c84 AURemoteIO::IOThread::Entry(void*) + 4
4 AudioToolbox 0x340c3882 CAPThread::Entry(CAPThread*) + 294
5 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
6 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x1ed49740 r1: 0x1f0807c9 r2: 0x000001cd r3: 0x000001c8
r4: 0x00000004 r5: 0x1ed49740 r6: 0x42480000 r7: 0x2fd4af48
r8: 0xffffffff r9: 0x000001c9 r10: 0x1ed49740 r11: 0x1ed4a8a0
ip: 0x000001c7 sp: 0x2fd4af48 lr: 0x000f9e57 pc: 0x000f971c
cpsr: 0x00000030
Binary Images:
我确实修改了其他链接器标志以包括-lsqlite3.0和-ObjC(最初只是-lxml2和-lz)
还有其他人有这个问题吗?我不知道如何调试,因为我无法重新编写。最后,苹果是如何批准该应用程序的,但它在启动屏幕后立即崩溃的?如果我能猜到运行该应用程序的时间,它可能会在应用程序批准后出现“应用商店处理”阶段(不确定)
谢谢!我想“WTF CCB在那里做什么?”…无论如何,尝试使用-O3或根本不进行优化。-操作系统会引起微妙的问题,尤其是cocos2d。有一个原因是-Os不是cocos2d的默认级别(我也相信Xcode模板)
如果这解决了问题,您可以使用其中一个答案设置优化级别或禁用此文件或函数的优化。根据您最后的陈述,我的第一反应是,苹果声称已解决的“应用程序更新错误”尚未完全解决e更新,在启动时会立即导致更新的应用程序崩溃。 有很多类似的问题都与应用程序更新崩溃错误有关。有一些最佳实践或解决办法,苹果公司没有专门记录,以避免更新错误。一定要查看它们。其中一个可能会为你锻炼,如果它不是你的应用程序特有的
这篇关于CCBReader中EXC\u BAD\u访问错误的帖子帮助我解决了完全相同的问题:
事实证明,这与CCBReader中的内存失调有关,CCBReader在sim卡上运行正常,但在设备上由于其ARM处理器而崩溃。我知道一个解决办法。编辑该方案以生成
调试而不是发布,它似乎不会爆炸
我也有两次被拒绝。诀窍是我有一个版本(免费)的应用程序通过,另一个版本(高级)崩溃。我追查了这个差异,并确认了这个差异
CCBReader 2.0
调试/发布的副作用可能是优化,如@learncos2D所述
优化解决方案:
- 选择目标
- 选择构建阶段选项卡
- 展开“编译源代码”项。
它应该列出所有编译的文件。如果您注意到顶部有第二列“编译器标志”
- 选择CCBReader.m
- 双击“编译器标志”列
- 输入“-O0”
为我解决了问题。您正在使用ccbi文件创建UI,游戏随机崩溃,因为您没有在类的init方法中将引用变量设置为nullptr
例如,我在intorScene.h文件中声明了Label*homelab;,在.cpp file init方法中,您应该将此变量设置为
homeLabel=nullptr;嗨,LearnCos2D,谢谢你的回复。所以我想我会继续尝试在没有任何优化的情况下再次推送此更新。我运行了我计划提交的发布版本,以查看是否有任何不可忽视的差异,并且游戏仍然运行我在iphone 4s上测试的相同版本。ipad视网膜会变慢吗?有什么变化在我的下一次更新中,我是否应该重新启用-Os优化并执行此操作#pragma GCC push_options#pragma GCC options(“O0”)CCBReader::readFloat();#pragma GCC pop_options根本不使用-Os,请使用默认值(O3)。
Incident Identifier: DCFEA2A4-9707-4FF7-A4B7-26CF61B4A73F
CrashReporter Key: b91e2f134184158618753244f837ff2ac5114f0d
Hardware Model: iPhone4,1
Process: GAMEAPP [848]
Path: /var/mobile/Applications/F860F02C-3D16-4995-A19F-CE036200209F/GAMEAPP.app/GAMEAPP
Identifier: GAMEAPP
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2013-03-01 19:42:44.987 -0500
OS Version: iOS 6.1.2 (10B146)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x1f0807c9
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 GAMEAPP 0x000f971c cocos2d::extension::CCBReader::readFloat() (CCBReader.cpp:422)
1 GAMEAPP 0x000f9e52 cocos2d::extension::CCBReader::readKeyframe(int) (CCBReader.cpp:648)
2 GAMEAPP 0x000f99ae cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:509)
3 GAMEAPP 0x000f9c20 cocos2d::extension::CCBReader::readNodeGraph(cocos2d::CCNode*) (CCBReader.cpp:586)
4 GAMEAPP 0x000f9342 cocos2d::extension::CCBReader::readFileWithCleanUp(bool) (CCBReader.cpp:689)
5 GAMEAPP 0x000f92ec cocos2d::extension::CCBReader::readNodeGraphFromData(cocos2d::extension::CCData*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:230)
6 GAMEAPP 0x000f91aa cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*, cocos2d::CCSize const&, cocos2d::extension::CCBAnimationManager**) (CCBReader.cpp:213)
7 GAMEAPP 0x000f90a4 cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) (CCBReader.cpp:192)
8 GAMEAPP 0x00119b50 IntroScene::init() (IntroScene.cpp:55)
9 GAMEAPP 0x00119ca8 IntroScene::create() (IntroScene.h:19)
10 GAMEAPP 0x00119a7c IntroScene::scene() (IntroScene.cpp:22)
11 GAMEAPP 0x00110290 AppDelegate::applicationDidFinishLaunching() (AppDelegate.cpp:144)
12 GAMEAPP 0x000dab94 cocos2d::CCApplication::run() (CCApplication.mm:50)
13 GAMEAPP 0x000b6610 -[AppController application:didFinishLaunchingWithOptions:] (AppController.mm:76)
14 UIKit 0x36522ad4 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 248
15 UIKit 0x3652265e -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1186
16 UIKit 0x3651a846 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 694
17 UIKit 0x364c2c34 -[UIApplication handleEvent:withNewEvent:] + 1000
18 UIKit 0x364c26c8 -[UIApplication sendEvent:] + 68
19 UIKit 0x364c2116 _UIApplicationHandleEvent + 6150
20 GraphicsServices 0x381d85a0 _PurpleEventCallback + 588
21 GraphicsServices 0x381d81ce PurpleEventCallback + 30
22 CoreFoundation 0x3468f170 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
23 CoreFoundation 0x3468f112 __CFRunLoopDoSource1 + 134
24 CoreFoundation 0x3468df94 __CFRunLoopRun + 1380
25 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
26 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
27 UIKit 0x36519480 -[UIApplication _run] + 664
28 UIKit 0x365162fc UIApplicationMain + 1116
29 GAMEAPP 0x000b6c22 main (main.m:14)
30 GAMEAPP 0x000b6344 start + 36
Thread 1:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem_kernel.dylib 0x3c8c5648 kevent64 + 24
1 libdispatch.dylib 0x3c7f5974 _dispatch_mgr_invoke + 792
2 libdispatch.dylib 0x3c7f5654 _dispatch_mgr_thread$VARIANT$mp + 32
Thread 3:
0 libsystem_kernel.dylib 0x3c8d5d98 __workq_kernreturn + 8
1 libsystem_c.dylib 0x3c823cf6 _pthread_workq_return + 14
2 libsystem_c.dylib 0x3c823a12 _pthread_wqthread + 362
3 libsystem_c.dylib 0x3c8238a0 start_wqthread + 4
Thread 4 name: WebThread
Thread 4:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 CoreFoundation 0x3468f040 __CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x3468dd9e __CFRunLoopRun + 878
4 CoreFoundation 0x34600eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x34600d44 CFRunLoopRunInMode + 100
6 WebCore 0x3a60a500 RunWebThread(void*) + 440
7 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
8 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 5 name: AURemoteIO::IOThread
Thread 5:
0 libsystem_kernel.dylib 0x3c8c4eb4 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3c8c5048 mach_msg + 36
2 AudioToolbox 0x3418391c AURemoteIO::IOThread::Run() + 104
3 AudioToolbox 0x34185c84 AURemoteIO::IOThread::Entry(void*) + 4
4 AudioToolbox 0x340c3882 CAPThread::Entry(CAPThread*) + 294
5 libsystem_c.dylib 0x3c82e30e _pthread_start + 306
6 libsystem_c.dylib 0x3c82e1d4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
r0: 0x1ed49740 r1: 0x1f0807c9 r2: 0x000001cd r3: 0x000001c8
r4: 0x00000004 r5: 0x1ed49740 r6: 0x42480000 r7: 0x2fd4af48
r8: 0xffffffff r9: 0x000001c9 r10: 0x1ed49740 r11: 0x1ed4a8a0
ip: 0x000001c7 sp: 0x2fd4af48 lr: 0x000f9e57 pc: 0x000f971c
cpsr: 0x00000030
Binary Images: