Java 使用KeyListener移动矩形
我正在尝试使用KeyListener移动一个矩形。我见过其他人使用相同的代码,但由于某种原因,我无法让它移动。现在,矩形确实出现了。我不确定我是否忘记了什么,如果我遗漏了什么。 这是我的密码:Java 使用KeyListener移动矩形,java,swing,user-interface,graphics,keylistener,Java,Swing,User Interface,Graphics,Keylistener,我正在尝试使用KeyListener移动一个矩形。我见过其他人使用相同的代码,但由于某种原因,我无法让它移动。现在,矩形确实出现了。我不确定我是否忘记了什么,如果我遗漏了什么。 这是我的密码: import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.awt.Graphics; public class roomwars extends JPanel implements ActionListene
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.Graphics;
public class roomwars extends JPanel implements ActionListener, KeyListener {
//public JPanel pane;
public JFrame frame;
public JButton start, help;
public JTextField box;
int x=0, y=0, velx =0, vely =0;
Timer t = new Timer(5, this);
public void run(){
frame = new JFrame("ROOM WARS!");
frame.setSize(700, 700);
frame.setVisible(true);
frame.add(this);
}
public void second (){
t.start();
addKeyListener(this);
//setFocusalbe(true);
//SETFocusTraversalKeyEnabled(false);
}
public void paintComponent(Graphics g) {
Color mypurple = new Color(34, 0, 56);
g.setColor(mypurple);
g.fillRect(x, y, 30, 30);
//g.setColor(Color.PINK);
//g.fillRect(655,632,30,30);
}
public void actionPerformed(ActionEvent e){
repaint();
x+= velx;
y+= vely;
}
public void keyPressed(KeyEvent e){
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP){
vely = -1;
velx = 0;
}
else if (code == KeyEvent.VK_DOWN) {
vely = 1;
velx = 0;
}
else if (code == KeyEvent.VK_RIGHT) {
velx = -1;
vely = 0;
}
else if (code == KeyEvent.VK_LEFT) {
velx = 1;
vely = 0;
}
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e) {}
public static void main(String[] args) {
new roomwars().run();
}
}
请注意,在您的代码段中,未调用
second()
,因此未注册密钥侦听器。您的面板还需要可调焦,以便接收按键事件。您可能还想在方法中首先调用super.paintComponent()
详情请参见此处:
除了不尊重油漆链(并调用
super.paintComponent
),您的主要问题是KeyListener
的使用
短时间的搜索会很快告诉您,KeyListener
因不响应而臭名昭著,因为它通常不可靠
最常见的解决方案是使用
下面是在当前代码库中实现键绑定的简单示例
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.io.IOException;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) throws IOException, InterruptedException {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new RoomWars());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class RoomWars extends JPanel implements ActionListener {
//public JPanel pane;
int x = 0, y = 0, velx = 0, vely = 0;
Timer t = new Timer(5, this);
public RoomWars() {
t.start();
InputMap im = getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, false), "up.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, true), "up.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0, false), "down.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0, true), "down.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, false), "left.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, true), "left.released");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), "right.pressed");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, true), "right.released");
am.put("up.pressed", new MoveAction(-1, 0));
am.put("up.released", new MoveAction(0, 0));
am.put("down.pressed", new MoveAction(1, 0));
am.put("down.released", new MoveAction(0, 0));
am.put("left.pressed", new MoveAction(0, -1));
am.put("left.released", new MoveAction(0, 0));
am.put("right.pressed", new MoveAction(0, 1));
am.put("right.released", new MoveAction(0, 0));
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Color mypurple = new Color(34, 0, 56);
g.setColor(mypurple);
g.fillRect(x, y, 30, 30);
//g.setColor(Color.PINK);
//g.fillRect(655,632,30,30);
}
public class MoveAction extends AbstractAction {
private int yDelta;
private int xDelta;
public MoveAction(int yDelta, int xDelta) {
this.yDelta = yDelta;
this.xDelta = xDelta;
}
@Override
public void actionPerformed(ActionEvent e) {
vely = yDelta;
velx = xDelta;
}
}
public void actionPerformed(ActionEvent e) {
repaint();
x += velx;
y += vely;
}
}
}
“我见过其他人使用相同的代码”-然后是时候看看OP在Swing
计时器中调用重新绘制
的其他地方了-因此从键侦听器调用重新绘制
是没有意义的-问题首先在于KetListener
<代码>定时器t=新定时器(5,此)
正在注册ActionListener
-总而言之,这是一个毫无意义的答案(抱歉,但它是)计时器未启动(第二个未调用)。祝贺您-您发现了“问题”-但它不会提供解决方案如果我听起来像narci,但是我非常不喜欢KeyListener谢谢你的帮助,但是我的老师希望我们使用KeyListener,相信我,我宁愿使用KeyListenerbindings@christianaceesay然后,您将不断遇到问题-KeyListener根本不可靠