Java Android中带动画的淡入边缘/遮罩

Java Android中带动画的淡入边缘/遮罩,java,android,google-maps,android-studio,Java,Android,Google Maps,Android Studio,我创建了一个动画,显示了多辆汽车向上行驶。动画如下图所示: 这个动画需要放在谷歌地图片段的顶部,汽车必须在顶部和底部淡出 现在,我使用关键帧实现了这一点,我手动创建了15个图像,这些图像依次显示以创建此效果 问题是我只是使用ObjectAnimator创建动画,并在代码中生成淡入淡出的边,这样我就可以轻松地更改动画 当我需要的时候,给我一张汽车的照片 我尝试使用以下代码解决我的问题: public class MaskView extends View { private Bitmap

我创建了一个动画,显示了多辆汽车向上行驶。动画如下图所示:

这个动画需要放在谷歌地图片段的顶部,汽车必须在顶部和底部淡出

现在,我使用关键帧实现了这一点,我手动创建了15个图像,这些图像依次显示以创建此效果

问题是我只是使用ObjectAnimator创建动画,并在代码中生成淡入淡出的边,这样我就可以轻松地更改动画 当我需要的时候,给我一张汽车的照片

我尝试使用以下代码解决我的问题:

public class MaskView extends View {
    private Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.car);
    private float topStart = -bitmap.getHeight();
    private float top = 0; // Don't change!
    //private final float margin = Util.convertDpToPixel(5f, getContext());
    private final int smoothness = 10;
    private final float speed = bitmap.getHeight() / 20;
    private LinearGradient linearGradient = null;
    private Paint defaultPaint;
    private Paint maskPaint;
    private Path maskPath;

    public MaskView(Context context) {
        super(context);
        init();
    }

    public MaskView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        int width = getMeasuredWidth();
        int halfWidth = width / 2;
        int height = getMeasuredHeight();

        linearGradient = new LinearGradient(halfWidth, 0, halfWidth, height, new int[] {
                Color.parseColor("#00000000"), Color.parseColor("#CC000000"), Color.parseColor("#CC000000"), Color.parseColor("#00000000")}, new float[] {0f, 0.3f, 0.7f, 1f}, Shader.TileMode.CLAMP);

        defaultPaint = new Paint();
        defaultPaint.setStyle(Paint.Style.FILL);
        defaultPaint.setColor(Color.parseColor("#FF000000"));

        maskPaint = new Paint();
        maskPaint.setStyle(Paint.Style.FILL);
        maskPaint.setColor(Color.parseColor("#FF000000"));

        maskPaint.setShader(linearGradient);
        maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));

        maskPath = new Path();
        maskPath.moveTo(0, 0);
        maskPath.lineTo(width, 0);
        maskPath.lineTo(width, height);
        maskPath.lineTo(0, height);
        maskPath.lineTo(0, 0);
    }

    private void init() {
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);

        post(new Runnable() {
            @Override
            public void run() {
                if(topStart < 0f) {
                    topStart += speed;
                }
                else
                    topStart = -bitmap.getHeight(); // Reset

              invalidate();
              postDelayed(this, smoothness);
            }
        });
    }

    @Override
    protected void onDraw(Canvas canvas) {
       if(linearGradient == null) return;

       top = topStart;

        while(top < canvas.getHeight())
        {
            canvas.drawBitmap(bitmap, 0, top, null);
            top += bitmap.getHeight();
        }

         canvas.drawPath(maskPath, maskPaint);
    }
}

使用这个简单的实现(您可以在
onTimeUpdate
listener中调整速度,现在一辆车每秒向上移动):

编辑:

要使用此pre JELLY_BEAN:

格拉德尔: 编译'com.ninealdroids:library:2.4.0+'

类别:
导入com.nineodeldroids.animation.TimeAnimator

使用
ObjectAnimator
/
ValueAnimator
而不是
Handler
,整体效果会更好谢谢,我更新了我的问题抱歉,我没有注意到它的无限动画,也许TimeAnimator会更好?TimeAnimator感觉比ValueAnimator差。但也许我用错了,试试看
final ValueAnimator va = ValueAnimator.ofFloat(-bitmap.getHeight() - margin, 0f);
va.setInterpolator(new LinearInterpolator());
va.setDuration(smoothness);
va.setRepeatMode(ValueAnimator.INFINITE);
va.setRepeatCount(ValueAnimator.INFINITE);
a.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
    public void onAnimationUpdate(ValueAnimator animation) {
        float value = (float) animation.getAnimatedValue();
        topStart = value;
        invalidate();
    }
});
va.start();
public class MaskView extends View implements TimeAnimator.TimeListener {
    private Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.car);
    private float y;
    private Paint carPaint = new Paint();
    private Paint maskPaint = new Paint();
    private Rect carRect = new Rect();

    public MaskView(Context context) {
        super(context);
        init();
    }

    public MaskView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        int colors[] = {0x00000000, 0xff000000, 0xff000000, 0x00000000};
        float[] positions = {0f, 0.3f, 0.7f, 1f};
        maskPaint.setShader(new LinearGradient(0, 0, bitmap.getWidth(), h, colors, positions, Shader.TileMode.CLAMP));
        maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));

        carPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.REPEAT));
        carRect.set(0, 0, bitmap.getWidth(), h + bitmap.getHeight());
    }

    private void init() {
        setLayerType(View.LAYER_TYPE_SOFTWARE, null);
        TimeAnimator animator = new TimeAnimator();
        animator.setTimeListener(this);
        animator.start();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.translate(0, -y);
        canvas.drawRect(carRect, carPaint);
        canvas.translate(0, y);
        canvas.drawRect(carRect, maskPaint);
    }

    @Override
    public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
        y = (bitmap.getHeight() * totalTime / 1000f) % bitmap.getHeight();
        invalidate(carRect);
    }
}