Java 安卓工作室赢得';t出口罐
我创建了一个新的android studio项目,添加了新的模块 我通过这条路得到了统一插件 “D:\Unity\Editor\Data\PlaybackEngines\androidplyer\Variations\mono\Release\Classes” 我将classes.jar添加到mylibrary>libs 右键单击“classes.jar”并添加库 编辑mylibrary>build.gradle,如下所示Java 安卓工作室赢得';t出口罐,java,android,unity3d,plugins,jar,Java,Android,Unity3d,Plugins,Jar,我创建了一个新的android studio项目,添加了新的模块 我通过这条路得到了统一插件 “D:\Unity\Editor\Data\PlaybackEngines\androidplyer\Variations\mono\Release\Classes” 我将classes.jar添加到mylibrary>libs 右键单击“classes.jar”并添加库 编辑mylibrary>build.gradle,如下所示 apply plugin: 'com.android.library'
apply plugin: 'com.android.library'
android {
compileSdkVersion 28
defaultConfig {
minSdkVersion 15
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'com.android.support:appcompat-v7:28.0.0-rc02'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
implementation files('libs/classes.jar')
}
task deleteOldJar(type: Delete) {
delete 'release/AndroidPlugin.jar'
}
task exportJar(type: Copy) {
from('build/intermediates/bundles/release/')
into('release/')
include('classes.jar')
rename('classes.jar', 'AndroidPlugin.jar')
}
exportJar.dependsOn(deleteOldJar, build)
并添加一个java
package com.example.mylibrary;
import android.app.AlertDialog;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class GetUrl extends UnityPlayerActivity {
public static void Show(final String title, final String content)
{
UnityPlayer.currentActivity.runOnUiThread(new Runnable() {
public void run() {
AlertDialog.Builder builder = new AlertDialog.Builder(UnityPlayer.currentActivity);
builder.setTitle(title).setMessage(content).setCancelable(false).setPositiveButton("OK", null);
builder.show();
}
});
}
}
刷新后,我打开grable菜单,双击createJar,但没有任何文件生成
我正在寻找很多教程,并遵循,尝试了几个小时,几乎相同的步骤,但仍然没有结果,你有什么想法?
D:删除代码:
task deleteOldJar(type: Delete) {
delete 'release/AndroidPlugin.jar'
}
task exportJar(type: Copy) {
from('build/intermediates/bundles/release/')
into('release/')
include('classes.jar')
rename('classes.jar', 'AndroidPlugin.jar')
}
exportJar.dependsOn(deleteOldJar, build)
只需双击mylibrary gradle操作下的build函数。然后从
/yourandoidproject/mylibrary/build/outputs/aar/mylibrary debug.aar
中获取新创建的mylibrary debug.aar
文件,并将其拖动到unity项目中的Plugins/Android
文件夹中。经过长时间的试用,我终于成功调用了aar,谢谢