Java 安卓工作室赢得';t出口罐

Java 安卓工作室赢得';t出口罐,java,android,unity3d,plugins,jar,Java,Android,Unity3d,Plugins,Jar,我创建了一个新的android studio项目,添加了新的模块 我通过这条路得到了统一插件 “D:\Unity\Editor\Data\PlaybackEngines\androidplyer\Variations\mono\Release\Classes” 我将classes.jar添加到mylibrary>libs 右键单击“classes.jar”并添加库 编辑mylibrary>build.gradle,如下所示 apply plugin: 'com.android.library'

我创建了一个新的android studio项目,添加了新的模块

我通过这条路得到了统一插件 “D:\Unity\Editor\Data\PlaybackEngines\androidplyer\Variations\mono\Release\Classes”

我将classes.jar添加到mylibrary>libs 右键单击“classes.jar”并添加库

编辑mylibrary>build.gradle,如下所示

apply plugin: 'com.android.library'
android {
    compileSdkVersion 28
    defaultConfig {
        minSdkVersion 15
        targetSdkVersion 28
        versionCode 1
        versionName "1.0"
        testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}
dependencies {
    implementation fileTree(include: ['*.jar'], dir: 'libs')
    implementation 'com.android.support:appcompat-v7:28.0.0-rc02'
    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'com.android.support.test:runner:1.0.2'
    androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
    implementation files('libs/classes.jar')
}
task deleteOldJar(type: Delete) {
    delete 'release/AndroidPlugin.jar'
}
task exportJar(type: Copy) {
    from('build/intermediates/bundles/release/')
    into('release/')
    include('classes.jar')
    rename('classes.jar', 'AndroidPlugin.jar')
}

exportJar.dependsOn(deleteOldJar, build)
并添加一个java

package com.example.mylibrary;
import android.app.AlertDialog;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class GetUrl extends UnityPlayerActivity {
    public static void Show(final String title, final String content)
    {
        UnityPlayer.currentActivity.runOnUiThread(new Runnable() {
            public void run() {

                AlertDialog.Builder builder = new AlertDialog.Builder(UnityPlayer.currentActivity);
                builder.setTitle(title).setMessage(content).setCancelable(false).setPositiveButton("OK", null);
                builder.show();
            }
        });
    }
}
刷新后,我打开grable菜单,双击createJar,但没有任何文件生成

我正在寻找很多教程,并遵循,尝试了几个小时,几乎相同的步骤,但仍然没有结果,你有什么想法? D:

删除代码:

task deleteOldJar(type: Delete) {
    delete 'release/AndroidPlugin.jar'
}
task exportJar(type: Copy) {
    from('build/intermediates/bundles/release/')
    into('release/')
    include('classes.jar')
    rename('classes.jar', 'AndroidPlugin.jar')
}

exportJar.dependsOn(deleteOldJar, build)

只需双击mylibrary gradle操作下的build函数。然后从
/yourandoidproject/mylibrary/build/outputs/aar/mylibrary debug.aar
中获取新创建的
mylibrary debug.aar
文件,并将其拖动到unity项目中的
Plugins/Android
文件夹中。

经过长时间的试用,我终于成功调用了aar,谢谢