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Java 内存有效多值映射_Java_Performance_Memory_Map_Memory Efficient - Fatal编程技术网

Java 内存有效多值映射

Java 内存有效多值映射,java,performance,memory,map,memory-efficient,Java,Performance,Memory,Map,Memory Efficient,您好,我有以下问题: 我将字符串和相应的整数值列表存储在多值映射中 我存储了大约130000000个字符串,一个字符串最多可以有500个或更多的值。 对于每一个值,我都可以在地图上随机访问。所以最坏的情况是130000*500个put呼叫。现在,映射的速度很好,但内存开销相当高。MultiValueMap与HashMap/TreeMap不同,取决于存储在映射中的整数值,大量堆内存开销可能是由不同的整数实例引起的,这些实例占用的内存比原始int值多得多 考虑使用从String到浮动的众多IntAr

您好,我有以下问题: 我将字符串和相应的整数值列表存储在
多值映射中
我存储了大约130000000个字符串,一个字符串最多可以有500个或更多的值。
对于每一个值,我都可以在地图上随机访问。所以最坏的情况是130000*500个put呼叫。现在,映射的速度很好,但内存开销相当高。
MultiValueMap
HashMap/TreeMap不同,取决于存储在映射中的整数值,大量堆内存开销可能是由不同的整数实例引起的,这些实例占用的内存比原始int值多得多

考虑使用从
String
到浮动的众多
IntArrayList
实现之一的
Map
(例如,在Colt或Java的原始集合中),它基本上实现了一个由int数组支持的列表,而不是由整数实例数组支持。您可以使用来大幅减少内存使用量

此外,还有更激进的解决方案(需要重新实施):

  • 或者

如果您切换到Guava的Multimap——我不知道这是否适用于您的应用程序——您可能可以使用Trove并获得

ListMultimap<String, Integer> multimap = Multimaps.newListMultimap(
  new HashMap<String, Collection<Integer>>(),
  new Supplier<List<Integer>>() {
    public List<Integer> get() {
      return new TIntListDecorator();
    }
  });
ListMultimap multimap=Multimaps.newListMultimap(
新建HashMap(),
新供应商(){
公共列表get(){
返回新的TIntListDecorator();
}
});

这将生成一个
ListMultimap
,它使用
HashMap
映射到
List
int[]
数组支持的值,该数组应该是内存有效的,尽管由于装箱,您将支付少量的速度代价。你可以做类似于 MultValueMaP的事情,虽然我不知道这是从哪个库来的。

首先,考虑整数所取的内存。你说的范围大约是0-400万。24位足以表示16777216个不同的值。如果这是可以接受的,您可以使用字节数组作为整数,每个整数3个字节,节省25%。您必须索引到数组中,如下所示:

int getPackedInt(byte[] array, int index) {
  int i = index*3;
  return ((array[i] & 0xFF)<<16) + ((array[i+1] & 0xFF) <<8) + (array[i+2] & 0xFF);
}
int storePackedInt(byte[] array, int index, int value) {
  assert value >= 0 && value <= 0xFFFFFF;
  int i = index*3;
  array[i]   = (byte)((value>>16) & 0xFF);
  array[i+1] = (byte)((value>>8)  & 0xFF);
  array[i+2] = (byte)(value & 0xFF);
}
int getPackedInt(字节[]数组,int索引){
int i=指数*3;
返回((数组[i]&0xFF)8)&0xFF);
数组[i+2]=(字节)(值&0xFF);
}
你能谈谈整数的分布吗?如果其中许多适合16位,则可以使用每个数字的字节数可变的编码(类似于UTF-8用于表示字符)

接下来,考虑是否可以在字符串上保存内存。弦的特征是什么?通常需要多长时间?许多字符串是否共享前缀?根据应用程序的特点定制的压缩方案可以节省大量空间(正如falsarella指出的)。或者,如果许多字符串共享前缀,则将它们存储在某种类型的搜索trie中可能更有效。(有一种称为“patricia”的trie可能适用于此应用程序。)另外,请注意,在trie中搜索字符串可能比搜索哈希映射更快(尽管您必须进行基准测试,以确定这在应用程序中是否正确)

字符串都是ASCII码吗?如果是这样,用于字符串的50%内存将被浪费,因为Java
char
是16位的。同样,在这种情况下,可以考虑使用字节数组。

如果只需要查找字符串,而不是迭代存储的字符串,也可以考虑一些非常规的东西:散列字符串,只保留散列。由于不同的字符串可以散列到相同的值,因此搜索可能仍然会“找到”从未存储过的字符串。但是如果你为散列值使用了足够的位(以及一个好的散列函数),你可以使这个机会变得非常小,以至于在宇宙的估计寿命内几乎肯定不会发生

最后,还有结构本身的内存,它保存字符串和整数。我已经建议使用trie,但是如果您决定不这样做,那么没有什么比并行数组使用更少的内存了——一个排序的字符串数组(正如您所说,您可以对其进行二进制搜索)和一个并行的整数数组。在执行二进制搜索以查找字符串数组中的索引后,可以使用相同的索引访问整数数组的数组


在构建结构时,如果您确实认为搜索trie是一个不错的选择,我将直接使用它。否则,您可以执行两次操作:一次构建一组字符串(然后将它们放入数组并对其进行排序),第二次添加整数数组。

如果键字符串中有模式,特别是公共根,那么a可能是一种有效的方法,可以存储更少的数据

这是工作地图的代码

注意:关于使用
EntrySet
Map
s上迭代的通常建议不适用于
Trie
s。它们在
Trie
中效率极低,因此请尽可能避免请求

/**
 * Implementation of a Trie structure.
 * 
 * A Trie is a compact form of tree that takes advantage of common prefixes
 * to the keys. 
 * 
 * A normal HashSet will take the key and compute a hash from it, this hash will
 * be used to locate the value through various methods but usually some kind
 * of bucket system is used. The memory footprint resulting becomes something
 * like O(n).
 * 
 * A Trie structure essentuially combines all common prefixes into a single key.
 * For example, holding the strings A, AB, ABC and ABCD will only take enough 
 * space to record the presence of ABCD. The presence of the others will be 
 * recorded as flags within the record of ABCD structure at zero cost.
 * 
 * This structure is useful for holding similar strings such as product IDs or
 * credit card numbers.
 *  
 */
public class TrieMap<V> extends AbstractMap<String, V> implements Map<String, V> {


  /**
   * Map each character to a sub-trie.
   * 
   * Could replace this with a 256 entry array of Tries but this will handle
   * multibyte character sets and I can discard empty maps. 
   * 
   * Maintained at null until needed (for better memory footprint).
   * 
   */
  protected Map<Character, TrieMap<V>> children = null;

  /**
   * Here we store the map contents.
   */
  protected V leaf = null;

  /**
   * Set the leaf value to a new setting and return the old one.
   * 
   * @param newValue
   * @return old value of leaf.
   */
  protected V setLeaf(V newValue) {
    V old = leaf;
    leaf = newValue;
    return old;
  }

  /**
   * I've always wanted to name a method something like this.
   */
  protected void makeChildren () {
    if ( children == null ) {
      // Use a TreeMap to ensure sorted iteration.
      children = new TreeMap<Character, TrieMap<V>>();
    }
  }

  /**
   * Finds the TrieMap that "should" contain the key.
   * 
   * @param key 
   * 
   * The key to find.
   * 
   * @param grow 
   * 
   * Set to true to grow the Trie to fit the key.
   * 
   * @return 
   * 
   * The sub Trie that "should" contain the key or null if key was not found and
   * grow was false.
   */
  protected TrieMap<V> find(String key, boolean grow) {
    if (key.length() == 0) {
      // Found it!
      return this;
    } else {
      // Not at end of string.
      if (grow) {
        // Grow the tree.
        makeChildren();
      }
      if (children != null) {
        // Ask the kids.
        char ch = key.charAt(0);
        TrieMap<V> child = children.get(ch);
        if (child == null && grow) {
          // Make the child.
          child = new TrieMap<V>();
          // Store the child.
          children.put(ch, child);
        }
        if (child != null) {
          // Find it in the child.
          return child.find(tail(key), grow);
        }
      }
    }
    return null;

  }

  /**
   * Remove the head (first character) from the string.
   * 
   * @param s
   * 
   * The string.
   * 
   * @return 
   * 
   * The same string without the first (head) character.
   * 
   */
  // Suppress warnings over taking a subsequence
  private String tail(String s) {
    return s.substring(1, s.length());
  }

  /**
   * 
   * Add a new value to the map.
   * 
   * Time footprint = O(s.length).
   * 
   * @param s
   * 
   * The key defining the place to add.
   * 
   * @param value
   * 
   * The value to add there.
   * 
   * @return
   * 
   * The value that was there, or null if it wasn't.
   * 
   */
  @Override
  public V put(String key, V value) {
    V old = null;

    // If empty string.
    if (key.length() == 0) {
      old = setLeaf(value);
    } else {
      // Find it.
      old = find(key, true).put("", value);
    }

    return old;
  }

  /**
   * Gets the value at the specified key position.
   * 
   * @param o
   * 
   * The key to the location.
   * 
   * @return 
   * 
   * The value at that location, or null if there is no value at that location.
   */
  @Override
  public V get(Object o) {
    V got = null;
    if (o != null) {
      String key = (String) o;
      TrieMap<V> it = find(key, false);
      if (it != null) {
        got = it.leaf;
      }
    } else {
      throw new NullPointerException("Nulls not allowed.");
    }
    return got;
  }

  /**
   * Remove the value at the specified location.
   * 
   * @param o
   * 
   * The key to the location.
   * 
   * @return 
   * 
   * The value that was removed, or null if there was no value at that location.
   */
  @Override
  public V remove(Object o) {
    V old = null;
    if (o != null) {
      String key = (String) o;
      if (key.length() == 0) {
        // Its me!
        old = leaf;
        leaf = null;
      } else {
        TrieMap<V> it = find(key, false);
        if (it != null) {
          old = it.remove("");
        }
      }
    } else {
      throw new NullPointerException("Nulls not allowed.");
    }
    return old;
  }

  /**
   * Count the number of values in the structure.
   * 
   * @return 
   * 
   * The number of values in the structure.
   */
  @Override
  public int size() {
    // If I am a leaf then size increases by 1.
    int size = leaf != null ? 1 : 0;
    if (children != null) {
      // Add sizes of all my children.
      for (Character c : children.keySet()) {
        size += children.get(c).size();
      }
    }
    return size;
  }

  /**
   * Is the tree empty?
   * 
   * @return 
   * 
   * true if the tree is empty.
   * false if there is still at least one value in the tree.
   */
  @Override
  public boolean isEmpty() {
    // I am empty if I am not a leaf and I have no children 
    // (slightly quicker than the AbstaractCollection implementation).
    return leaf == null && (children == null || children.isEmpty());
  }

  /**
   * Returns all keys as a Set.
   * 
   * @return 
   * 
   * A HashSet of all keys.
   * 
   * Note: Although it returns Set<S> it is actually a Set<String> that has been
   * home-grown because the original keys are not stored in the structure 
   * anywhere.
   */
  @Override
  public Set<String> keySet() {
    // Roll them a temporary list and give them a Set from it.
    return new HashSet<String>(keyList());
  }

  /**
   * List all my keys.
   * 
   * @return 
   * 
   * An ArrayList of all keys in the tree.
   * 
   * Note: Although it returns List<S> it is actually a List<String> that has been
   * home-grown because the original keys are not stored in the structure 
   * anywhere.
   * 
   */
  protected List<String> keyList() {
    List<String> contents = new ArrayList<String>();

    if (leaf != null) {
      // If I am a leaf, a null string is in the set.
      contents.add((String) "");
    }

    // Add all sub-tries.
    if (children != null) {
      for (Character c : children.keySet()) {
        TrieMap<V> child = children.get(c);
        List<String> childContents = child.keyList();
        for (String subString : childContents) {
          // All possible substrings can be prepended with this character.
          contents.add((String) (c + subString.toString()));
        }
      }
    }

    return contents;
  }

  /**
   * Does the map contain the specified key.
   * 
   * @param key
   * 
   * The key to look for.
   * 
   * @return 
   * 
   * true if the key is in the Map.
   * false if not.
   */
  public boolean containsKey(String key) {
    TrieMap<V> it = find(key, false);
    if (it != null) {
      return it.leaf != null;
    }
    return false;
  }

  /**
   * Represent me as a list.
   * 
   * @return 
   * 
   * A String representation of the tree.
   */
  @Override
  public String toString() {
    List<String> list = keyList();
    //Collections.sort((List<String>)list);
    StringBuilder sb = new StringBuilder();
    Separator comma = new Separator(",");
    sb.append("{");
    for (String s : list) {
      sb.append(comma.sep()).append(s).append("=").append(get(s));
    }
    sb.append("}");
    return sb.toString();
  }

  /**
   * Clear down completely.
   */
  @Override
  public void clear() {
    children = null;
    leaf = null;
  }

  /**
   * Return a list of key/value pairs.
   * 
   * @return 
   * 
   * The entry set.
   */
  public Set<Map.Entry<String, V>> entrySet() {
    Set<Map.Entry<String, V>> entries = new HashSet<Map.Entry<String, V>>();
    List<String> keys = keyList();
    for (String key : keys) {
      entries.add(new Entry<String,V>(key, get(key)));
    }
    return entries;
  }

  /**
   * An entry.
   * 
   * @param <S>
   * 
   * The type of the key.
   * 
   * @param <V> 
   * 
   * The type of the value.
   */
  private static class Entry<S, V> implements Map.Entry<S, V> {

    protected S key;
    protected V value;

    public Entry(S key, V value) {
      this.key = key;
      this.value = value;
    }

    public S getKey() {
      return key;
    }

    public V getValue() {
      return value;
    }

    public V setValue(V newValue) {
      V oldValue = value;
      value = newValue;
      return oldValue;
    }

    @Override
    public boolean equals(Object o) {
      if (!(o instanceof TrieMap.Entry)) {
        return false;
      }
      Entry e = (Entry) o;
      return (key == null ? e.getKey() == null : key.equals(e.getKey()))
              && (value == null ? e.getValue() == null : value.equals(e.getValue()));
    }

    @Override
    public int hashCode() {
      int keyHash = (key == null ? 0 : key.hashCode());
      int valueHash = (value == null ? 0 : value.hashCode());
      return keyHash ^ valueHash;
    }

    @Override
    public String toString() {
      return key + "=" + value;
    }
  }
}
/**
*Trie结构的实现。
* 
*Trie是一种紧凑的树形式,它利用了常见的前缀
*到钥匙那儿去。
* 
*一个普通的散列集将获取密钥并从中计算一个散列,这个散列将
*用于通过各种方法定位值,但通常是某种方法
*采用了铲斗系统。由此产生的内存占用将成为一个问题
*像O(n)。
* 
*Trie结构基本上将所有公共前缀组合成一个键。
*例如,保持字符串A、AB、ABC和ABCD只需要足够的时间
*用于记录是否存在ABCD的空间。其他人的存在将是
*记录为z处ABCD结构记录中的标志