Javascript VUE如何从方法将值分配到变量
您能帮助我如何在HTML中从方法向变量赋值吗 我在HTML中有:Javascript VUE如何从方法将值分配到变量,javascript,vue.js,Javascript,Vue.js,您能帮助我如何在HTML中从方法向变量赋值吗 我在HTML中有: <b-card-text>X position {{xpos}}</b-card-text> <b-card-text>Y position {{ypos}}</b-card-text> 但在方法内部我有一个错误: 'xpos' is assigned a value but never used 'ypos' is assigned a value but never used
<b-card-text>X position {{xpos}}</b-card-text>
<b-card-text>Y position {{ypos}}</b-card-text>
但在方法内部我有一个错误:
'xpos' is assigned a value but never used
'ypos' is assigned a value but never used
那么,如何从方法中分配值呢?您可以使用
数据
对象,然后简单地在模板和方法中使用
data () {
return {
xpos: '',
ypos: ''
}
},
methods: {
show() {
const canvas = document.getElementById('canvasId')
// canvasMouseTrack.width = 1024
// canvasMouseTrack.height = 800
// console.log(rect.offsetY)
// console.log(rect.offsetX)
// console.log(rect.width)
canvas.addEventListener('click', event => {
const rect = canvas.getBoundingClientRect()
const x = event.clientX - rect.left - canvas.clientLeft
const y = event.clientY - rect.top - canvas.clientTop
// console.log('Pos x', x, ' Pos y', y)
this.xpos = x
this.ypos = y
})
},
您可以使用
数据
对象,然后只需在模板和方法中使用即可
data () {
return {
xpos: '',
ypos: ''
}
},
methods: {
show() {
const canvas = document.getElementById('canvasId')
// canvasMouseTrack.width = 1024
// canvasMouseTrack.height = 800
// console.log(rect.offsetY)
// console.log(rect.offsetX)
// console.log(rect.width)
canvas.addEventListener('click', event => {
const rect = canvas.getBoundingClientRect()
const x = event.clientX - rect.left - canvas.clientLeft
const y = event.clientY - rect.top - canvas.clientTop
// console.log('Pos x', x, ' Pos y', y)
this.xpos = x
this.ypos = y
})
},
嗨,在数据对象中定义变量,然后你可以在任何地方简单地使用它们。嗨,在数据对象中定义变量,然后你可以在任何地方简单地使用它们。
data: () => ({
xpos: 0,
ypos: 0
}),
methods: {
show() {
const canvas = document.getElementById('canvasId')
// canvasMouseTrack.width = 1024
// canvasMouseTrack.height = 800
// console.log(rect.offsetY)
// console.log(rect.offsetX)
// console.log(rect.width)
canvas.addEventListener('click', event => {
const rect = canvas.getBoundingClientRect()
const x = event.clientX - rect.left - canvas.clientLeft
const y = event.clientY - rect.top - canvas.clientTop
// console.log('Pos x', x, ' Pos y', y)
this.xpos = x
this.ypos = y
})
},