CCScrollLayer中的Xcode[objective-c]cocos2d无响应按钮

CCScrollLayer中的Xcode[objective-c]cocos2d无响应按钮,objective-c,xcode,button,cocos2d-iphone,Objective C,Xcode,Button,Cocos2d Iphone,我有一个用来改变游戏场景的按钮,我把它放在CCSCrollLayer中,它停止了工作,下面是我的代码: // create a blank layer for page 1 CCLayer *pageOne = [[CCLayer alloc] init]; // create a button for page 1 CCMenuItem *level1 = [CCMenuItemImage itemFromN

我有一个用来改变游戏场景的按钮,我把它放在CCSCrollLayer中,它停止了工作,下面是我的代码:

    // create a blank layer for page 1
    CCLayer *pageOne = [[CCLayer alloc] init];

    // create a button for page 1
    CCMenuItem *level1 = [CCMenuItemImage
                          itemFromNormalImage:@"level_skatepark_icon.png" selectedImage:nil
                          target:self selector:@selector(level1Tapped:)];
    level1.position = ccp(winSize.width/2, winSize.height/2 - 28);

    // add button to page 1 layer
    [pageOne addChild:level1];



    // now create the scroller and pass-in the pages (set widthOffset to 0 for fullscreen pages)
    CCScrollLayer *scroller = [[CCScrollLayer alloc] initWithLayers:[NSMutableArray arrayWithObjects: pageOne,pageTwo,pageThree,pageFour,nil] widthOffset: 150];

    // finally add the scroller to your scene
    [self addChild:scroller];
听众:

- (void)level1Tapped:(id)sender {
    //Goto level SkatePark!
    [[CCDirector sharedDirector] replaceScene:[HelloWorldLayer scene]];
}

有人能帮我吗?

不要直接将项目添加到图层。将它们添加到CCMenu对象,并将此菜单添加到图层。

如何使他重新开始工作?您说的“停止工作”是什么意思?你会犯什么错误?