Python Pygame鼠标按钮一次点击即可工作
我已经读过关于这个问题的其他文章,但我仍然不理解它们。我只希望我的按钮在按下一次时执行,而不是在我必须按住它时执行。我有一个while循环中的按钮,第一次在它周围工作正常,但第二次它不工作。我的密码在这里。感谢您的帮助,因为我的代码写得很糟糕,因为我是一个非常新的人,除了我以外的任何人都很难理解Python Pygame鼠标按钮一次点击即可工作,python,button,while-loop,click,pygame,Python,Button,While Loop,Click,Pygame,我已经读过关于这个问题的其他文章,但我仍然不理解它们。我只希望我的按钮在按下一次时执行,而不是在我必须按住它时执行。我有一个while循环中的按钮,第一次在它周围工作正常,但第二次它不工作。我的密码在这里。感谢您的帮助,因为我的代码写得很糟糕,因为我是一个非常新的人,除了我以外的任何人都很难理解 def newRound(): pos = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() print(cli
def newRound():
pos = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if 730 < pos[0] < 850 and 650 < pos[1] < 800:
pygame.draw.rect(Background, (150,150,150), (730,650,120,50))
if click[0] == 1:
startGame()
while intro == 1:
if endRound == True:
Background.blit(mapImg, (0,0))
newRound()
text()
if startRound == True:
for enemy in enemies:
enemy.update()
Background.blit(mapImg, (0,0))
for enemy in enemies:
enemy.draw(Background)
def newRound():
pos=pygame.mouse.get_pos()
click=pygame.mouse.get_pressed()
打印(单击)
如果730
包含不重要位的完整代码
import pygame
def text():
font = pygame.font.SysFont("monospace", 14)
text = font.render("Start Round", True, black)
textpos = text.get_rect()
textpos.center = (790,675)
Background.blit(text, textpos)
def newRound():
pos = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if 730 < pos[0] < 850 and 650 < pos[1] < 800:
pygame.draw.rect(Background, (150,150,150), (730,650,120,50))
if click[0] == 1:
startGame()
else:
pygame.draw.rect(Background, (100,100,100), (730,650,120,50))
def startGame():
global startRound, endRound, intro, whichRound
intro = 0
createRound()
intro = 1
startRound = True
endRound = False
def life(self):
global hit, endRound, startRound
if self.rect.x == 960:
hit = hit + 1
if hit == 6:
startRound = False
endRound = True
def createRound():
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
class RedEnemy(object):
image1 = pygame.image.load("enemySpriteFullHealth.jpg")
image2 = pygame.image.load("enemySpriteHalfHealth.jpg")
image3 = pygame.image.load("enemySpriteDead.jpg")
def __init__(self, x, y, Background):
self.Background = Background
self.Background_rect = Background.get_rect()
self.rect = self.image1.get_rect()
self.rect.x = x
self.rect.y = y
self.health = 20
self.dist_x = 2
self.dist_y = 0
def update(self):
self.rect.x += self.dist_x
self.rect.y += self.dist_y
def draw(self, Background):
Background.blit(self.image1, self.rect)
life(self)
pygame.init()
width = 960
height = 720
black = (0,0,0)
lifes = 30
hit = 0
intro = 1
enemies = []
FPS = 200
endRound = True
startRound = False
clock = pygame.time.Clock()
mapImg = pygame.image.load("mapimage.jpg")
Background = pygame.display.set_mode((width, height))
Background_rect = Background.get_rect()
while intro == 1:
for event in pygame.event.get():
if event.type == quit:
pygame.quit()
if endRound == True:
Background.blit(mapImg, (0,0))
newRound()
text()
if startRound == True:
for enemy in enemies:
enemy.update()
Background.blit(mapImg, (0,0))
for enemy in enemies:
enemy.draw(Background)
pygame.display.update()
clock.tick(FPS)
导入pygame
def text():
font=pygame.font.SysFont(“monospace”,14)
text=font.render(“开始轮”,真,黑色)
textpos=text.get_rect()
textpos.center=(790675)
Background.blit(text,textpos)
def newRound():
pos=pygame.mouse.get_pos()
click=pygame.mouse.get_pressed()
打印(单击)
如果730
您的按钮工作正常。。。但你们在移动敌人时遇到了问题,看起来按钮不起作用
你移动敌人直到你得到hit==6
,当你再次点击按钮时,hit
已经是6
,所以hit==6
结束移动敌人,你看不到它
所以你需要
if hit == 6:
startRound = False
endRound = True
hit = 0
或者使用不同的元素检查何时结束循环
当你们停止移动敌人时,你们不会将他们从列表中移除,当你们再次点击按钮时,你们会将新的敌人添加到列表中,列表中的敌人会越来越多。检查
len(敌人)
。即
def createRound():
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
print('enemies:', len(enemies))
所以,在再次使用之前,请清除列表
def createRound():
global enemies
enemies = []
x = -80
y = 210
for e in range(6):
x = x - 80
enemies.append(RedEnemy(x, y, Background))
print('enemies:', len(enemies))
顺便说一句:您可以使用
intro=True
而不是intro=1
。和而intro:
而不是而intro==1:
。更具可读性。BTW:您需要在event.type==pygame.QUIT中退出pygame.QUIT
而不是QUIT
而不是pygame.QUIT
BTW:请参阅-使用lower\u case
变量名称-即background
而不是odbackground
,end\code>而不是endRound
,ettc.useprint()
检查变量中的值以及执行的代码部分-可能与您期望的不同。感谢furas的帮助非常感谢这对我帮助很大