如何在swift中暂停并恢复NSTimer.scheduledTimerWithTimeInterval?
我正在开发一个游戏,我想创建一个暂停菜单。这是我的密码:如何在swift中暂停并恢复NSTimer.scheduledTimerWithTimeInterval?,swift,ios8,nstimer,Swift,Ios8,Nstimer,我正在开发一个游戏,我想创建一个暂停菜单。这是我的密码: self.view?.paused = true timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true) timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self
self.view?.paused = true
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
但是NSTimer.scheduledTimerWithTimeInterval
仍在运行
for var i=0; i < rocketCount; i++ {
var a: NSTimeInterval = 1
ii += a
delaysShow = 2.0 + ((stimulus + interStimulus) * ii)
var time3 = NSTimer.scheduledTimerWithTimeInterval(delaysShow!, target: self, selector: Selector("showRocket:"), userInfo: rocketid[i], repeats: false)
}
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
var i=0的;我是火箭人;i++{
变量a:NSTimeInterval=1
ii+=a
延迟显示=2.0+((刺激+间刺激)*ii)
var time3=NSTimer.scheduledTimerWithTimeInterval(delaysShow!,目标:self,选择器:选择器(“showRocket:”),用户信息:rocketid[i],重复:false)
}
我希望time3
在玩家单击暂停菜单时暂停计时器,并在玩家返回游戏时继续运行计时器,但是如何暂停NSTimer.scheduledTimerWithTimeInterval
?请帮帮我。停止
time3.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
重新开始
time3.fire()
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
您需要使其无效并重新创建它。如果使用相同的按钮暂停和恢复计时器,则可以使用
isPaused
bool跟踪状态:
var isPaused = true
var timer = NSTimer()
@IBAction func pauseResume(sender: AnyObject) {
if isPaused{
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("somAction"), userInfo: nil, repeats: true)
isPaused = false
} else {
timer.invalidate()
isPaused = true
}
}
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
开始:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
恢复:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
暂停:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer.invalidate
这对我有用。诀窍是不要寻找类似于
“timer.resume”
或“timer.validate”
的东西。暂停后,只需使用“启动计时器的相同代码”将其恢复。您无法恢复计时器。
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
与其继续,不如创建一个新的计时器
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
class SomeClass : NSObject { // class must be NSObject, if there is no "NSObject" you'll get the error at runtime
var timer = NSTimer()
init() {
super.init()
startOrResumeTimer()
}
func timerAction() {
NSLog("timer action")
}
func pauseTimer() {
timer.invalidate
}
func startOrResumeTimer() {
timer = NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: Selector("timerAction"), userInfo: nil, repeats: true)
}
}
开始
停顿
重置
“标签”是输出时的计时器。SWIFT3
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
全球宣言:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
var swiftTimer = Timer()
var count = 30
var timer = Timer()
@IBOutlet weak var CountDownTimer: UILabel!
viewDidLoad
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
override func viewDidLoad(){
super.viewDidLoad()
BtnStart.tag=0
}
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
触发的IBACTION:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
@IBAction func BtnStartTapped(_ sender: Any) {
if BtnStart.tag == 0 {
BtnStart.setTitle("STOP", for: .normal)
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(ScoreBoardVC.update), userInfo: nil, repeats: true)
BtnStart.tag = 1
} else {
BtnStart.setTitle("START", for: .normal)
timer.invalidate()
BtnStart.tag = 0
}
}
处理事物的函数:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
func update(){
if(count > 0){
let minutes = String(count / 60)
let ConvMin = Float(minutes)
let minuttes1 = String(format: "%.0f", ConvMin!)
print(minutes)
let seconds = String(count % 60)
let ConvSec = Float(seconds)
let seconds1 = String(format: "%.0f", ConvSec!)
CountDownTimer.text = (minuttes1 + ":" + seconds1)
count += 1
}
}
暂停计时器:计时器。无效()
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
及
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
恢复计时器:重新创建计时器。很好
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(mainController.updateTimer), userInfo: nil, repeats: true)
尽管这里公开的解决方案很好,但我认为缺少了一个重要的见解。就像这里很多人解释的那样,计时器失效()和重新创建是最好的选择。但有人可能会说,你可以这样做:
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
var paused:Bool
func timerAction() {
if !paused {
// Do stuff here
}
}
更容易实现,但效率较低
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
出于能源影响的原因,苹果公司提倡尽可能避免使用计时器,并倾向于使用事件通知。如果您确实需要使用计时器,则应通过使当前计时器无效来有效地实现暂停。请阅读《苹果能效指南》中关于定时器的建议:
我刚刚解决了游戏中的一个类似问题,并找到了一个简单的解决方案
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
首先,我应该指出,和其他人一样,计时器和NSTimer没有暂停功能。必须使用Timer.invalidate()停止计时器。使计时器无效后,必须再次初始化计时器才能启动计时器。引用函数.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
停止计时器再次启动,并请求将其从
它的运行循环
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
要暂停计时器,我们可以使用timer.fireDate,这是timer(和NSTimer)保存计时器将来启动日期的地方
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
下面是我们如何通过保存计时器剩余的秒数来暂停计时器,直到它再次启动
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
//The variable we will store the remaining timers time in
var timeUntilFire = TimeInterval()
//The timer to pause
var gameTimer = Timer.scheduledTimer(timeInterval: delaysShow!, target: self, selector: #selector(GameClass.showRocket), userInfo: rocketid[i], repeats: false)
func pauseTimer()
{
//Get the difference in seconds between now and the future fire date
timeUntilFire = gameTimer.fireDate.timeIntervalSinceNow
//Stop the timer
gameTimer.invalidate()
}
func resumeTimer()
{
//Start the timer again with the previously invalidated timers time left with timeUntilFire
gameTimer = Timer.scheduledTimer(timeInterval: timeUntilFire, target: self, selector: #selector(GameClass.showRocket), userInfo: rocketid[i], repeats: false)
}
注意:在获取fireDate之前不要使计时器失效()。调用invalidate()后,计时器似乎会将fireDate重置为2001-01-01 00:00:00+0000
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
第二条注意:计时器可能会在其设定的点火日期后点火。这将导致一个负数,这将默认计时器在0.1毫秒后运行 检查这个答案@Christos Hadjikyriacou当我开火时,什么也没发生。有什么帮助吗?我想你应该重新初始化NSTimer。在Apple文档中:“(invalidate)停止接收器再次启动,并请求将其从运行循环中删除。“一旦调用invalidate,你应该将计时器设置为nil,并(重新)实例化/fire以“重启”。
。fire()
不会再次启动计时器(从某种意义上说,它将继续重复对选择器的调用。)为了做到这一点(OP所说的“恢复”),您必须重新初始化计时器。@PanduArifSeptian如果您正在寻找适用于Swift 2的方法,这应该是可接受的答案。它适用于我。只是澄清一下,您想在“暂停”时暂停现有计时器按钮被按下…你想在按下“恢复”按钮时恢复计时器…正确吗?
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)
timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("updateView"), userInfo: nil, repeats: true)