Three.js:几何体组
1.我想合并几何体,我应该怎么做? 通过使用位置?我甚至想让这组几何体一起在场景中移动我该怎么办?通过使用add()Three.js:几何体组,three.js,Three.js,1.我想合并几何体,我应该怎么做? 通过使用位置?我甚至想让这组几何体一起在场景中移动我该怎么办?通过使用add() 为什么我的三角形画不出来? 我的代码: var网格、渲染器、场景、摄影机、控件 init(); animate(); function init() { // renderer renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); doc
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0x00ffff ) );
// light
var light = new THREE.DirectionalLight( 0x00ffff, 1 );
light.position.set(10, 10, 0 );
//scene.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
var verticesOfTriangle1 = new THREE.Vector3(1,0,0);
var verticesOfTriangle2 = new THREE.Vector3(0,0,0.3);
var verticesOfTriangle3 = new THREE.Vector3(0,0,-0.3);
var geometry = new THREE.Triangle(verticesOfTriangle1, verticesOfTriangle2, verticesOfTriangle3);
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
shading: THREE.FlatShading,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );