Visual studio 2010 调试时的OpenGL异常

Visual studio 2010 调试时的OpenGL异常,visual-studio-2010,opengl,graphics,unhandled-exception,fractals,Visual Studio 2010,Opengl,Graphics,Unhandled Exception,Fractals,以下是绘制Sierpinski三角形分形几何图形的代码没有错误,但在调试时出现未处理的异常: Unhandled exception at 0x77e115de in LastFractLast.exe: 0xC0000005: Access violation writing location 0x000000a8. 它打开一个名为glu.h的文件,指向这一行: static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv

以下是绘制Sierpinski三角形分形几何图形的代码没有错误,但在调试时出现未处理的异常:

Unhandled exception at 0x77e115de in LastFractLast.exe: 0xC0000005: Access violation writing location 0x000000a8.
它打开一个名为glu.h的文件,指向这一行:

static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } 
这是我的密码:

 #include <glut.h>
GLfloat v[3][2]={{-1.0, -0.58},
{1.0, -0.58}, {0.0, 1.15}};
int n;

void triangle(GLfloat *a, GLfloat *b,
GLfloat *c)
/* display one triangle */
 {
 glVertex2fv(a);
 glVertex2fv(b);
 glVertex2fv(c);
 }
 void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c,
 int m)
 {
 /* triangle subdivision using vertex numbers */
typedef GLfloat point2[2];
  point2 v0, v1, v2;
 int j;
  if(m>0)
   {
   for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2;
   for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2;
   for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2;
   divide_triangle(a, v0, v1, m-1); 
   divide_triangle(c, v1, v2, m-1);
   divide_triangle(b, v2, v0, m-1);
    }
   else(triangle(a,b,c));
   /* draw triangle at end of recursion */
    }



     void display()
          {
       glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
divide_triangle(v[0], v[1], v[2], n);
glEnd();
glFlush();
}

void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
glClearColor (1.0, 1.0, 1.0,1.0);
glColor3f(0.0,0.0,0.0);
}
int main(int argc, char **argv)
{
n=4;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500, 500);
glutDisplayFunc(display);
myinit();
glutMainLoop();
}
#包括
GLfloat v[3][2]={{-1.0,-0.58},
{1.0, -0.58}, {0.0, 1.15}};
int n;
空心三角形(GLfloat*a、GLfloat*b、,
(c)
/*显示一个三角形*/
{
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
}
无效分割_三角形(GLfloat*a、GLfloat*b、GLfloat*c、,
int(m)
{
/*使用顶点数的三角形细分*/
typedef GLfloat point2[2];
点2 v0、v1、v2;
int j;
如果(m>0)
{

对于(j=0;j,在执行GL命令之前,需要当前GL上下文

使用GLUT时,您需要通过
glutCreateWindow()
创建一个窗口来获取上下文:

glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500, 500);
glutCreateWindow( "Window" );
glutDisplayFunc(display);
glutMainLoop();
完成:

#include <GL/glut.h>

/* display one triangle */
void triangle(GLfloat *a, GLfloat *b, GLfloat *c)
{
    glVertex2fv(a);
    glVertex2fv(b);
    glVertex2fv(c);
}

void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c, int m)
{
    /* triangle subdivision using vertex numbers */
    typedef GLfloat point2[2];
    point2 v0, v1, v2;
    int j;
    if(m>0)
    {
        for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2;
        for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2;
        for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2;
        divide_triangle(a, v0, v1, m-1); 
        divide_triangle(c, v1, v2, m-1);
        divide_triangle(b, v2, v0, m-1);
    }
    else
    {
        /* draw triangle at end of recursion */
        triangle(a,b,c);
    }
}

void display()
{
    glClearColor (1.0, 1.0, 1.0,1.0);
    glClear(GL_COLOR_BUFFER_BIT);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-2.0, 2.0, -2.0, 2.0, -1, 1);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glColor3f(0.0,0.0,0.0);
    glBegin(GL_TRIANGLES);
    GLfloat v[3][2]=
        {
        {-1.0, -0.58},
        {1.0, -0.58}, 
        {0.0, 1.15}
        };
    divide_triangle(v[0], v[1], v[2], 4);
    glEnd();

    glFlush();
}

int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(500, 500);
    glutCreateWindow( "Window" );
    glutDisplayFunc(display);
    glutMainLoop();
}
#包括
/*显示一个三角形*/
空心三角形(GLfloat*a、GLfloat*b、GLfloat*c)
{
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
}
空分_三角形(GLfloat*a、GLfloat*b、GLfloat*c、int m)
{
/*使用顶点数的三角形细分*/
typedef GLfloat point2[2];
点2 v0、v1、v2;
int j;
如果(m>0)
{
对于(j=0;j