Animation Cocos2d:基于加速度计的动画

Animation Cocos2d:基于加速度计的动画,animation,cocos2d-iphone,accelerometer,Animation,Cocos2d Iphone,Accelerometer,任何人都知道有什么好的最新教程,展示了如何根据加速度计的运动来制作精灵的动画。我想给一只鸟设置动画,使其摆动到设备指向的位置。例如,如果玩家决定通过加速计将鸟向左移动,我希望我的鸟播放向左摆动的动画 // Accelerometer -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { birdSpeedY = 9.0 + accelerati

任何人都知道有什么好的最新教程,展示了如何根据加速度计的运动来制作精灵的动画。我想给一只鸟设置动画,使其摆动到设备指向的位置。例如,如果玩家决定通过加速计将鸟向左移动,我希望我的鸟播放向左摆动的动画

// Accelerometer
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration   *)acceleration { 
birdSpeedY = 9.0 + acceleration.x*15;
birdSpeedX = -acceleration.y*20;
}

// Updating bird based on accelerometer
-(void)updateBird { 
float maxY = winSize.height - bird.contentSize.height/2;
float minY = bird.contentSize.height/2;
float newY = bird.position.y + birdSpeedY;
newY = MIN(MAX(newY, minY), maxY);

float maxX = winSize.width - bird.contentSize.width/2;
float minX = bird.contentSize.width/2;
float newX = bird.position.x + birdSpeedX;
newX = MIN(MAX(newX, minX), maxX);

bird.position = ccp(newX, newY);
}

// Making background scroll automatically 
-(void)update:(ccTime)dt { 
[self updateBird];

CGPoint backgroundScrollVel = ccp(-100, 0);
parallaxNode.position = ccpAdd(parallaxNode.position, ccpMult(backgroundScrollVel, dt));


}


-(id)init {
self = [super init];
if (self != nil) {
   winSize = [CCDirector sharedDirector].winSize;

    CCSpriteFrameCache *cache=[CCSpriteFrameCache sharedSpriteFrameCache];
    [cache addSpriteFramesWithFile:@"birdAtlas.plist"];

    NSMutableArray *framesArray=[NSMutableArray array];
    for (int i=1; i<10; i++) {
        NSString *frameName=[NSString stringWithFormat:@"bird%d.png", i];
        id frameObject=[cache spriteFrameByName:frameName];
        [framesArray addObject:frameObject];
    }
    // animation object
    id animObject=[CCAnimation animationWithFrames:framesArray delay:0.1];

    // animation action
    id animAction=[CCAnimate actionWithAnimation:animObject restoreOriginalFrame:NO];
    animAction=[CCRepeatForever actionWithAction:animAction];


    bird=[CCSprite spriteWithSpriteFrameName:@"bird1.png"];
    bird.position=ccp(60,160);



    CCSpriteBatchNode *batchNode=[CCSpriteBatchNode batchNodeWithFile:@"birdAtlas.png"];
    [self addChild:batchNode z:100];
    [batchNode addChild:bird];

    [bird runAction:animAction];

    self.isAccelerometerEnabled = YES; 
    [self scheduleUpdate]; 

    [self addScrollingBackgroundWithTileMapInsideParallax];
  }
  return self;
}

- (void) dealloc
{
[super dealloc];
}


@end

您可以使用它尝试加速计方法,并使用ccp更改精灵的位置。您还需要知道的是,该项目为风景或肖像模式。 你可以试试下面的东西

- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{   
    [lbl setString:[NSString stringWithFormat:@"X=>%.2lf Y=>%.2lf",(double)acceleration.x,(double)acceleration.y]];
    double x1= -acceleration.y *10;
    double y1=  acceleration.x *15;
    if(acceleration.x >0.05)
    {
         y1*=spped_incr; // Make Movement Here

    }
    [Sprite_Name runAction:[CCMoveTo actionWithDuration:0.1f position:ccpAdd(ccp(x1,y1), Sprite_Name.position)]];
}

以上内容适用于横向模式。。。。如果您需要在纵向模式下,您需要更改轴并使用“尝试和错误”方法。

好的,谢谢,我会尝试,而且我的游戏将在横向模式下进行,因此我不需要更改任何内容。我真的很累。您能帮我修改代码以适应我的需要吗。我在问问题的页面上方贴了一些代码,请查看。很抱歉,如果这让你感到困扰,我对编程基本上是新手,我很难看到一些东西是如何工作的。