C 替换NSADIMAGE(在GLLoadGen中)

C 替换NSADIMAGE(在GLLoadGen中),c,macos,opengl,C,Macos,Opengl,使用GLLoadGen生成的总账加载器包含以下代码: static void* AppleGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/

使用GLLoadGen生成的总账加载器包含以下代码:

static void* AppleGLGetProcAddress (const GLubyte *name)
{
  static const struct mach_header* image = NULL;
  NSSymbol symbol;
  char* symbolName;
  if (NULL == image)
  {
    image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
  }
  /* prepend a '_' for the Unix C symbol mangling convention */
  symbolName = (char*)malloc(strlen((const char*)name) + 2);
  strcpy(symbolName+1, (const char*)name);
  symbolName[0] = '_';
  symbol = NULL;
  /* if (NSIsSymbolNameDefined(symbolName))
     symbol = NSLookupAndBindSymbol(symbolName); */
  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
  free(symbolName);
  return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
此函数显然加载OpenGL函数的地址
name
。但是,自OSX 10.5以来,对的调用已被弃用。当前加载函数地址的方法(未弃用)是什么?

,朋友可能是最好的选择。这也将使您的代码更具可移植性,因为它们在大多数Unix系统上都可用

以下是我过去在Mac OSX上加载GL函数时使用的一些代码(在10.8版上进行了测试,对于小牛来说应该仍然可以正常工作):

// Handle to the OpenGL dynlib:
static void * glLibrary;

// Path to GL on OSX. True for version 10.8.
static const char * glLibPath = "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";

// Loads the OpenGL library:
void LoadGL()
{
    // Load GL dynlib:
    glLibrary = dlopen(glLibPath, RTLD_LAZY);

    if (!glLibrary)
    {
        const char * error = dlerror();
        // handle error
    }
}

// Unloads the GL library:
void UnloadGL()
{
    if (glLibrary)
    {
        if (dlclose(glLibrary) != 0)
        {
            // problem...
        }
        glLibrary = NULL;
    }
}

// Grab a function pointer form the previously loaded GL library:
void * GetGLFunctionPointer(const char * funcName)
{
    assert(funcName != NULL);
    assert(glLibrary != NULL && "OpenGL dynlib not yet loaded!");
    return dlsym(glLibrary, funcName);
}

// Usage example:

int main()
{
    LoadGL();

    void * fn = GetGLFunctionPointer("glEnable");
    assert(fn != NULL);

    UnloadGL();

    return 0;
}