C 掷骰子游戏
我试图要求用户输入y或n,游戏将退出或继续。我还想显示总赢家和输家,用户退出。也许我没有真正掌握布尔运算和函数中返回的东西C 掷骰子游戏,c,boolean,void,C,Boolean,Void,我试图要求用户输入y或n,游戏将退出或继续。我还想显示总赢家和输家,用户退出。也许我没有真正掌握布尔运算和函数中返回的东西 #include <stdio.h> #include <stdlib.h> #include <time.h> #include <stdbool.h> int rollDice(void); bool playGame(void); int main(void) { srand((unsigned)(time(
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
int rollDice(void);
bool playGame(void);
int main(void)
{
srand((unsigned)(time(NULL)));
char userInput;
while (true)
{
playGame();
printf("Would you like to play again?");
scanf("%c", &userInput);
if (userInput == 'n' || userInput == 'N')
{
return false;
}
else
{
return true;
}
}
return 0;
}
int rollDice(void)
{
int dice1 = rand()%6+1;
int dice2 = rand()%6+1;
int totaldice = dice1 + dice2;
return totaldice;
}
bool playGame(void)
{
int point, total;
int winCounter, looseCounter;
printf("The game is starting!\n");
total = rollDice();
printf("You rolled: %d\n", total);
if (total == 7 || total == 11)
{
printf("Wow it's your lucky day! You Win!\n");
winCounter++;
}
else if (total == 2 || total == 3 || total == 12)
{
printf("Unlucky! You Loose!\n");
looseCounter++;
}
else {
point = total;
printf("Your Point is: %d\n", point);
while (true)
{
total = rollDice();
printf("You rolled: %d\n", total);
if (total == point)
{
printf("You made your point! You Win!\n");
winCounter++;
break;
}
else if (total == 7)
{
printf("Thats a %d. You Loose!\n", total);
looseCounter++;
break;
}
}
}return true;
}
#包括
#包括
#包括
#包括
int rollDice(无效);
布尔游戏(无效);
内部主(空)
{
srand((未签名)(时间(空));
字符用户输入;
while(true)
{
游戏();
printf(“你想再玩一次吗?”);
scanf(“%c”、&userInput);
如果(userInput='n'| | userInput=='n')
{
返回false;
}
其他的
{
返回true;
}
}
返回0;
}
int rollDice(无效)
{
int dice1=rand()%6+1;
int dice2=rand()%6+1;
int totaldice=dice1+dice2;
返回totaldice;
}
布尔游戏(无效)
{
整数点,总计;
int winCounter,松开计数器;
printf(“游戏开始了!\n”);
总计=滚动骰子();
printf(“您滚动了:%d\n”,总计);
如果(总计=7 | |总计=11)
{
printf(“哇,这是你的幸运日!你赢了!\n”);
winCounter++;
}
否则如果(总计=2 | |总计=3 | |总计=12)
{
printf(“不走运!你输了!\n”);
计数器++;
}
否则{
点数=总数;
printf(“您的点是:%d\n”,点);
while(true)
{
总计=滚动骰子();
printf(“您滚动了:%d\n”,总计);
如果(总数==点)
{
printf(“你说到点子上了!你赢了!\n”);
winCounter++;
打破
}
否则,如果(总计==7)
{
printf(“这是一个%d。您松开了!\n”,总计);
计数器++;
打破
}
}
}返回true;
}
您的主要问题是,如果用户输入了不同的内容,那么'n'
或'n'
您可以使用返回
指令终止main。删除它,循环可以继续
如果使用布尔变量退出while循环,效果更好:
int main(void)
{
srand((unsigned)(time(NULL)));
char userInput;
bool paygame = true;
while (paygame)
{
playGame();
printf("Would you like to play again?");
scanf(" %c", &userInput);
printf ("Test: %c\n", userInput);
if (userInput == 'n' || userInput == 'N')
{
paygame = false;
}
}
return 0;
}
第二个大问题是playgame函数的计数器:它们必须初始化为0
int winCounter = 0, looseCounter = 0;
否则,计数从随机数开始
如果您想计算所有已玩游戏的所有赢家和输家,只需使用静态变量:
bool playGame(void)
{
int point, total;
static int winCounter = 0, looseCounter = 0;
printf("The game is starting!\n");
total = rollDice();
printf("You rolled: %d\n", total);
if (total == 7 || total == 11)
{
printf("Wow it's your lucky day! You Win!\n");
winCounter++;
}
else if (total == 2 || total == 3 || total == 12)
{
printf("Unlucky! You Loose!\n");
looseCounter++;
}
else {
point = total;
printf("Your Point is: %d\n", point);
while (true)
{
total = rollDice();
printf("You rolled: %d\n", total);
if (total == point)
{
printf("You made your point! You Win!\n");
winCounter++;
break;
}
else if (total == 7)
{
printf("Thats a %d. You Loose!\n", total);
looseCounter++;
break;
}
}
}
printf ("Won: %d - Lose: %d\n", winCounter, looseCounter);
return true;
}
最后一件事是将
scanf
格式说明符更改为%c
,以允许scanf
在用户每次输入后将换行符'\n'
字符左移为stdin
不要在while循环中使用return。相反,使用变量并将其用于条件。也无需使其为真,因为在按下n或n之前,条件始终为真
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
int rollDice(void);
bool playGame(void);
int main(void)
{
srand((unsigned)(time(NULL)));
char userInput;
bool again = true;
while (again==true)
{
printf("Would you like to play again?");
scanf("%c", &userInput);
if (userInput == 'n' || userInput == 'N')
{
again = false;
}
}
return 0;
}
#包括
#包括
#包括
#包括
int rollDice(无效);
布尔游戏(无效);
内部主(空)
{
srand((未签名)(时间(空));
字符用户输入;
布尔再次=真;
while(再次==true)
{
printf(“你想再玩一次吗?”);
scanf(“%c”、&userInput);
如果(userInput='n'| | userInput=='n')
{
再次=假;
}
}
返回0;
}
如果要在用户退出后显示总计,则需要将其存储在playGame
功能之外
当前,playGame
的返回值毫无意义,因此让我们使用它来指示玩家是否获胜:
bool playGame(void)
{
int point, total;
printf("The game is starting!\n");
total = rollDice();
printf("You rolled: %d\n", total);
if (total == 7 || total == 11)
{
printf("Wow it's your lucky day! You Win!\n");
return true;
}
else if (total == 2 || total == 3 || total == 12)
{
printf("Unlucky! You Lose!\n");
return false;
}
else
{
point = total;
printf("Your Point is: %d\n", point);
while (true)
{
total = rollDice();
printf("You rolled: %d\n", total);
if (total == point)
{
printf("You made your point! You Win!\n");
return true;
}
else if (total == 7)
{
printf("Thats a %d. You Lose!\n", total);
return false;
}
}
}
return false;
}
稍微重写一下main
:
int main(void)
{
srand((unsigned)(time(NULL)));
int total = 0;
int wins = 0;
char userInput;
while (true)
{
total += 1;
if (playGame())
{
wins += 1;
}
printf("Would you like to play again?");
scanf("%c", &userInput);
if (userInput == 'n' || userInput == 'N')
{
break;
}
}
printf("Of %d games, you won %d.", total, wins);
return 0;
}
scanf(“%c”、&userInput)代码>-->scanf(“%c”和用户输入)代码>int winCounter,计数器代码>-->int winCounter=0,looseCounter=0
返回true
-->//返回true
Hi@LPs,我是否应该在主体中声明赢/输计数器,而不是在游戏中执行func?“loose”->“loose”。Hi@molbdnilo只是一个简单的问题。在我的课本中,我们需要使用bool(void)。当我们在函数末尾返回false时,我们实际上在做什么?我看不出函数末尾返回false和true的区别。。。。