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C++ 使用推力';s减少带有像素uchar4数据错误的运算符_C++_Opengl_Cuda_Thrust - Fatal编程技术网

C++ 使用推力';s减少带有像素uchar4数据错误的运算符

C++ 使用推力';s减少带有像素uchar4数据错误的运算符,c++,opengl,cuda,thrust,C++,Opengl,Cuda,Thrust,我在从排序转换为减少排序时遇到了困难 我一直在 不存在从“uchar4”到“OutputType”的适当转换函数 当我尝试编译并运行此修改后的示例时: thrust::reduce(tptr, tptr+(DIM*DIM), int(0), reduce_functor()); 是我修改函子的问题的关键。。。我试图避免添加字符,但返回像素的求和int值,以便稍后获得图像的平均颜色 #include <stdio.h> #include <stdlib.h> #inc

我在从排序转换为减少排序时遇到了困难

我一直在

不存在从“uchar4”到“OutputType”的适当转换函数

当我尝试编译并运行此修改后的示例时:

thrust::reduce(tptr, tptr+(DIM*DIM), int(0), reduce_functor());
是我修改函子的问题的关键。。。我试图避免添加字符,但返回像素的求和int值,以便稍后获得图像的平均颜色

#include <stdio.h> 
#include <stdlib.h> 
#include <string.h> 
#include <GL/gl.h> 
#include <GL/glut.h> 
#include <cuda_gl_interop.h> 
#include <GL/glext.h> 
#include <GL/glx.h> 
#include <thrust/device_ptr.h>
#include <thrust/reduce.h>
#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str ) 

static void HandleError( cudaError_t err, const char *file,  int line ) { 
    if (err != cudaSuccess) { 
            printf( "%s in %s at line %d\n", cudaGetErrorString( err ),  file, line ); 
            exit( EXIT_FAILURE ); 
    } 
} 
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ )) 



PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL; 
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL; 
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL; 
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL; 

#define     DIM    512 

GLuint  bufferObj; 
cudaGraphicsResource *resource; 

struct reduce_functor
{
  __host__ __device__
    int operator()(uchar4 left, uchar4 right) const
    {
      return (left.x + right.x) + (left.y + right.y) + (left.z + right.z);
    }
};



// create a green/black pattern
__global__ void kernel( uchar4 *ptr ) { 
// map from threadIdx/BlockIdx to pixel position 
  int x = threadIdx.x + blockIdx.x * blockDim.x; 
  int y = threadIdx.y + blockIdx.y * blockDim.y; 
  int offset = x + y * blockDim.x * gridDim.x; 

// now calculate the value at that position 
  float fx = x/(float)DIM - 0.5f; 
  float fy = y/(float)DIM - 0.5f; 
  unsigned char   green = 128 + 127 * sin( abs(fx*100) - abs(fy*100) ); 

// accessing uchar4 vs unsigned char* 
  ptr[offset].x = 0; 
  ptr[offset].y = green; 
  ptr[offset].z = 0; 
  ptr[offset].w = 255; 
} 

static void draw_func( void ) { 

  glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); 
  glutSwapBuffers(); 
}
static void sort_pixels(){
  cudaGraphicsMapResources( 1, &resource, NULL ); 
  uchar4* devPtr; 
  size_t  size; 

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource); 

  thrust::device_ptr<uchar4> tptr = thrust::device_pointer_cast(devPtr);
  thrust::reduce(tptr, tptr+(DIM*DIM), int(0), reduce_functor());
  cudaGraphicsUnmapResources( 1, &resource, NULL ); 
  draw_func();
}

static void key_func( unsigned char key, int x, int y ) { 
  switch (key) { 
    case 27: 
        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) ); 
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 ); 
        glDeleteBuffers( 1, &bufferObj ); 
        exit(0); 
        break;
    case 32:
        sort_pixels();
        break;
    default:
        break;
  } 
} 



int main(int argc, char *argv[]) { 

  cudaGLSetGLDevice( 0 ); 

  glutInit( &argc, argv ); 
  glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA ); 
  glutInitWindowSize( DIM, DIM ); 
  glutCreateWindow( "sort test" ); 

  glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer"); 
  glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers"); 
  glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers"); 
  glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData"); 

  glGenBuffers( 1, &bufferObj ); 
  glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj ); 
  glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4, NULL, GL_DYNAMIC_DRAW_ARB ); 


  cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone ); 


  cudaGraphicsMapResources( 1, &resource, NULL ); 
  uchar4* devPtr; 
  size_t  size; 

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource); 

  dim3    grid(DIM/16,DIM/16); 
  dim3    threads(16,16); 
  kernel<<<grid,threads>>>( devPtr ); 
  cudaGraphicsUnmapResources( 1, &resource, NULL ); 

// set up GLUT and kick off main loop 
  glutKeyboardFunc( key_func ); 
  glutDisplayFunc( draw_func ); 
  glutMainLoop(); 
} 

您应该将减少的结果指定给一个变量,否则它将丢失

您还应该确保为您正在使用的功能包括正确的推力头

查看
推力::reduce
我们看到reduce输出类型从为输入迭代器指定的类型中获取其类型(即,输入类型必须转换为输出类型)。因为你的函子混合了
uchar4
int
类型,所以推力不知道如何转换

可能有很多方法可以做你想做的事情。很明显,您只是想将每个像素的每个像素分量(R、G、B)相加

由于我们希望所有类型在归约(输入和输出)过程中匹配,一种方法是在进行求和归约(然后生成所需的
int
结果)之前,使用输入类型并将其转换为
int
数量

此代码显示了修改,并为我清晰地编译:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <cuda_gl_interop.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <thrust/device_ptr.h>
#include <thrust/transform_reduce.h>
#include <thrust/functional.h>

#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str )

static void HandleError( cudaError_t err, const char *file,  int line ) {
    if (err != cudaSuccess) {
            printf( "%s in %s at line %d\n", cudaGetErrorString( err ),  file, line );
            exit( EXIT_FAILURE );
    }
}
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ ))



PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;

#define     DIM    512

GLuint  bufferObj;
cudaGraphicsResource *resource;


struct transform_functor
{
  __host__ __device__
  int operator()(uchar4 data) const
  {
    return (int)data.x + (int)data.y + (int)data.z;
  }
};

// create a green/black pattern
__global__ void kernel( uchar4 *ptr ) {
// map from threadIdx/BlockIdx to pixel position
  int x = threadIdx.x + blockIdx.x * blockDim.x;
  int y = threadIdx.y + blockIdx.y * blockDim.y;
  int offset = x + y * blockDim.x * gridDim.x;

// now calculate the value at that position
  float fx = x/(float)DIM - 0.5f;
  float fy = y/(float)DIM - 0.5f;
  unsigned char   green = 128 + 127 * sin( abs(fx*100) - abs(fy*100) );

// accessing uchar4 vs unsigned char*
  ptr[offset].x = 0;
  ptr[offset].y = green;
  ptr[offset].z = 0;
  ptr[offset].w = 255;
}

static void draw_func( void ) {

  glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
  glutSwapBuffers();
}
static void sort_pixels(){
  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  thrust::device_ptr<uchar4> tptr = thrust::device_pointer_cast(devPtr);
  int pix_sum = thrust::transform_reduce(tptr, tptr+(DIM*DIM), transform_functor(), int(0), thrust::plus<int>());
  printf("sum = %d\n", pix_sum);
  cudaGraphicsUnmapResources( 1, &resource, NULL );
  draw_func();
}

static void key_func( unsigned char key, int x, int y ) {
  switch (key) {
    case 27:
        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
        glDeleteBuffers( 1, &bufferObj );
        exit(0);
        break;
    case 32:
        sort_pixels();
        break;
    default:
        break;
  }
}



int main(int argc, char *argv[]) {

  cudaGLSetGLDevice( 0 );

  glutInit( &argc, argv );
  glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
  glutInitWindowSize( DIM, DIM );
  glutCreateWindow( "sort test" );

  glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
  glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
  glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
  glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");

  glGenBuffers( 1, &bufferObj );
  glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
  glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4, NULL, GL_DYNAMIC_DRAW_ARB );


  cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone );


  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  dim3    grid(DIM/16,DIM/16);
  dim3    threads(16,16);
  kernel<<<grid,threads>>>( devPtr );
  cudaGraphicsUnmapResources( 1, &resource, NULL );

// set up GLUT and kick off main loop
  glutKeyboardFunc( key_func );
  glutDisplayFunc( draw_func );
  glutMainLoop();
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <cuda_gl_interop.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <thrust/device_ptr.h>
#include <thrust/transform_reduce.h>
#include <thrust/functional.h>

#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str )

static void HandleError( cudaError_t err, const char *file,  int line ) {
    if (err != cudaSuccess) {
            printf( "%s in %s at line %d\n", cudaGetErrorString( err ),  file, line );
            exit( EXIT_FAILURE );
    }
}
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ ))



PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;

#define     DIM    512

GLuint  bufferObj;
cudaGraphicsResource *resource;


struct transform_functor
{
  __host__ __device__
  int operator()(uchar4 data) const
  {
    return (int)data.x + (int)data.y + (int)data.z;
  }
};

// create a green/black pattern
__global__ void kernel( uchar4 *ptr ) {
// map from threadIdx/BlockIdx to pixel position
  int x = threadIdx.x + blockIdx.x * blockDim.x;
  int y = threadIdx.y + blockIdx.y * blockDim.y;
  int offset = x + y * blockDim.x * gridDim.x;

// now calculate the value at that position
  float fx = x/(float)DIM - 0.5f;
  float fy = y/(float)DIM - 0.5f;
  unsigned char   green = 128 + 127 * sin( abs(fx*100) - abs(fy*100) );

// accessing uchar4 vs unsigned char*
  ptr[offset].x = 0;
  ptr[offset].y = green;
  ptr[offset].z = 0;
  ptr[offset].w = 255;
}

static void draw_func( void ) {

  glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
  glutSwapBuffers();
}
static void sort_pixels(){
  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  thrust::device_ptr<uchar4> tptr = thrust::device_pointer_cast(devPtr);
  int pix_sum = thrust::transform_reduce(tptr, tptr+(DIM*DIM), transform_functor(), int(0), thrust::plus<int>());
  printf("sum = %d\n", pix_sum);
  cudaGraphicsUnmapResources( 1, &resource, NULL );
  draw_func();
}

static void key_func( unsigned char key, int x, int y ) {
  switch (key) {
    case 27:
        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
        glDeleteBuffers( 1, &bufferObj );
        exit(0);
        break;
    case 32:
        sort_pixels();
        break;
    default:
        break;
  }
}



int main(int argc, char *argv[]) {

  cudaGLSetGLDevice( 0 );

  glutInit( &argc, argv );
  glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
  glutInitWindowSize( DIM, DIM );
  glutCreateWindow( "sort test" );

  glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
  glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
  glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
  glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");

  glGenBuffers( 1, &bufferObj );
  glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
  glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4, NULL, GL_DYNAMIC_DRAW_ARB );


  cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone );


  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  dim3    grid(DIM/16,DIM/16);
  dim3    threads(16,16);
  kernel<<<grid,threads>>>( devPtr );
  cudaGraphicsUnmapResources( 1, &resource, NULL );

// set up GLUT and kick off main loop
  glutKeyboardFunc( key_func );
  glutDisplayFunc( draw_func );
  glutMainLoop();
}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <cuda_gl_interop.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <thrust/device_ptr.h>
#include <thrust/transform_reduce.h>
#include <thrust/functional.h>
#include <thrust/tuple.h>


#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str )

static void HandleError( cudaError_t err, const char *file,  int line ) {
    if (err != cudaSuccess) {
            printf( "%s in %s at line %d\n", cudaGetErrorString( err ),  file, line );
            exit( EXIT_FAILURE );
    }
}
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ ))



PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;

#define     DIM    512

GLuint  bufferObj;
cudaGraphicsResource *resource;

typedef thrust::tuple<int, int, int> tpl3;

struct transform_functor
{
  __host__ __device__
  tpl3 operator()(uchar4 data) const
  {
    tpl3 result;
    result.get<0>() = (int)data.x;
    result.get<1>() = (int)data.y;
    result.get<2>() = (int)data.z;
    return result;
  }
};

struct reduce_functor
{
  __host__ __device__
  tpl3 operator()(tpl3 left, tpl3 right) const
  {
    tpl3 result;
    result.get<0>() = left.get<0>() + right.get<0>();
    result.get<1>() = left.get<1>() + right.get<1>();
    result.get<2>() = left.get<2>() + right.get<2>();
    return result;
  }
};

// create a green/black pattern
__global__ void kernel( uchar4 *ptr ) {
// map from threadIdx/BlockIdx to pixel position
  int x = threadIdx.x + blockIdx.x * blockDim.x;
  int y = threadIdx.y + blockIdx.y * blockDim.y;
  int offset = x + y * blockDim.x * gridDim.x;

// now calculate the value at that position
  float fx = x/(float)DIM - 0.5f;
  float fy = y/(float)DIM - 0.5f;
  unsigned char   green = 128 + 127 * sin( abs(fx*100) - abs(fy*100) );

// accessing uchar4 vs unsigned char*
  ptr[offset].x = 0;
  ptr[offset].y = green;
  ptr[offset].z = 0;
  ptr[offset].w = 255;
}

static void draw_func( void ) {

  glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
  glutSwapBuffers();
}
static void sort_pixels(){
  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  thrust::device_ptr<uchar4> tptr = thrust::device_pointer_cast(devPtr);
  tpl3 my_init;
  my_init.get<0>() = 0;
  my_init.get<1>() = 0;
  my_init.get<2>() = 0;
  tpl3 pix_sum = thrust::transform_reduce(tptr, tptr+(DIM*DIM), transform_functor(), my_init, reduce_functor());
  printf("avg red = %f\n", (float)(pix_sum.get<0>())/(float)(DIM*DIM));
  printf("avg grn = %f\n", (float)(pix_sum.get<1>())/(float)(DIM*DIM));
  printf("avg blu = %f\n", (float)(pix_sum.get<2>())/(float)(DIM*DIM));
  cudaGraphicsUnmapResources( 1, &resource, NULL );
  draw_func();
}

static void key_func( unsigned char key, int x, int y ) {
  switch (key) {
    case 27:
        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
        glDeleteBuffers( 1, &bufferObj );
        exit(0);
        break;
    case 32:
        sort_pixels();
        break;
    default:
        break;
  }
}



int main(int argc, char *argv[]) {

  cudaGLSetGLDevice( 0 );

  glutInit( &argc, argv );
  glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
  glutInitWindowSize( DIM, DIM );
  glutCreateWindow( "sort test" );

  glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
  glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
  glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
  glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");

  glGenBuffers( 1, &bufferObj );
  glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
  glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4, NULL, GL_DYNAMIC_DRAW_ARB );


  cudaGraphicsGLRegisterBuffer( &resource, bufferObj, cudaGraphicsMapFlagsNone );


  cudaGraphicsMapResources( 1, &resource, NULL );
  uchar4* devPtr;
  size_t  size;

  cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, &size, resource);

  dim3    grid(DIM/16,DIM/16);
  dim3    threads(16,16);
  kernel<<<grid,threads>>>( devPtr );
  cudaGraphicsUnmapResources( 1, &resource, NULL );

// set up GLUT and kick off main loop
  glutKeyboardFunc( key_func );
  glutDisplayFunc( draw_func );
  glutMainLoop();
}