Graphics 减少肥胖中风

Graphics 减少肥胖中风,graphics,canvas,2d,spline,stroke,Graphics,Canvas,2d,Spline,Stroke,我想画这个: 沿贝泽尔路径沿a的两条线,距离相等。粗线是我想要的,小点线是引导路径 上面的图像是通过首先以30的宽度抚摸路径,然后以与背景相同的颜色以25的宽度抚摸路径来完成的。这有时还可以,但如果背景不是纯色的话就不行了 我想要一个形状像“剪辑”的东西。我更喜欢使用标准的图形库。甚至更好的工具,来在大多数二维图形画布 注: 我使用的是HTML画布,但我认为这对问题并不重要 我可以上下转换路径,但这不会给我到中心的距离 也许可以用渐变笔划来完成,但我不确定它们是如何工作的 我可以想出一种在HT

我想画这个: 沿贝泽尔路径沿a的两条线,距离相等。粗线是我想要的,小点线是引导路径

上面的图像是通过首先以30的宽度抚摸路径,然后以与背景相同的颜色以25的宽度抚摸路径来完成的。这有时还可以,但如果背景不是纯色的话就不行了

我想要一个形状像“剪辑”的东西。我更喜欢使用标准的图形库。甚至更好的工具,来在大多数二维图形画布

注:

  • 我使用的是HTML画布,但我认为这对问题并不重要
  • 我可以上下转换路径,但这不会给我到中心的距离
  • 也许可以用渐变笔划来完成,但我不确定它们是如何工作的

我可以想出一种在HTML5画布上实现这一点的方法

您要做的是在内存中的临时画布上绘制一条曲线-,然后在同一画布上以较小的厚度绘制相同的曲线,并将
globalCompositeOperation
设置为
destination out

这将得到你想要的形状,基本上是两条线之间的透明度

然后将画布绘制到真实的画布上,画布上有任何内容(复杂背景等)

下面是一个例子:


以下内容应该能更好地说明我的意思。需要添加一个简单的算法来根据控制点彼此的位置调整偏移。如果我有更多的时间,记住,我会加上它

bezier.js
/* 
 * 
 * This code was Shamlessly stolen from:
 * Canvas curves example
 *
 * By Craig Buckler,        http://twitter.com/craigbuckler
 * of OptimalWorks.net      http://optimalworks.net/
 * for SitePoint.com        http://sitepoint.com/
 * 
 * Refer to:
 * http://blogs.sitepoint.com/html5-canvas-draw-quadratic-curves/
 * http://blogs.sitepoint.com/html5-canvas-draw-bezier-curves/
 *
 * This code can be used without restriction. 
 */

(function() {

    var canvas, ctx, code, point, style, drag = null, dPoint;

    // define initial points
    function Init(quadratic) {

        point = {
            p1: { x:100, y:250 },
            p2: { x:400, y:250 }
        };

        if (quadratic) {
            point.cp1 = { x: 250, y: 100 };
        }
        else {
            point.cp1 = { x: 150, y: 100 };
            point.cp2 = { x: 350, y: 100 };
        }

        // default styles
        style = {
            //#333
            curve:  { width: 2, color: "#C11" },
            cpline: { width: 1, color: "#C11" },
            point: { radius: 10, width: 2, color: "#900", fill: "rgba(200,200,200,0.5)", arc1: 0, arc2: 2 * Math.PI }
        }

        // line style defaults
        ctx.lineCap = "round";
        ctx.lineJoin = "round";

        // event handlers
        canvas.onmousedown = DragStart;
        canvas.onmousemove = Dragging;
        canvas.onmouseup = canvas.onmouseout = DragEnd;

        DrawCanvas();
    }

    function controlLine(offset) {
        // curve
        ctx.lineWidth = style.curve.width;
        ctx.strokeStyle = style.curve.color;
        ctx.beginPath();
        ctx.moveTo(point.p1.x+offset, point.p1.y+offset);
        ctx.bezierCurveTo(point.cp1.x+offset, point.cp1.y+offset, point.cp2.x+offset, point.cp2.y+offset, point.p2.x+offset, point.p2.y+offset);
        ctx.stroke();
    }

    function controlPoints(/*hidden*/) {
        // control point tethers
        ctx.lineWidth = style.cpline.width;
        ctx.strokeStyle = style.cpline.color;
        ctx.beginPath();
        ctx.moveTo(point.p1.x, point.p1.y);
        ctx.lineTo(point.cp1.x, point.cp1.y);
            ctx.moveTo(point.p2.x, point.p2.y);
            ctx.lineTo(point.cp2.x, point.cp2.y);
        ctx.stroke();

        // control points
        for (var p in point) {
            ctx.lineWidth = style.point.width;
            ctx.strokeStyle = style.point.color;
            ctx.fillStyle = style.point.fill;
            ctx.beginPath();
            ctx.arc(point[p].x, point[p].y, style.point.radius, style.point.arc1, style.point.arc2, true);
            ctx.fill();
            ctx.stroke();
        }
    } 


    // draw canvas
    function DrawCanvas() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        controlLine(-10);
        controlLine(+10);
        controlPoints();
    }

    // start dragging
    function DragStart(e) {
        e = MousePos(e);
        var dx, dy;
        for (var p in point) {
            dx = point[p].x - e.x;
            dy = point[p].y - e.y;
            if ((dx * dx) + (dy * dy) < style.point.radius * style.point.radius) {
                drag = p;
                dPoint = e;
                canvas.style.cursor = "move";
                return;
            }
        }
    }


    // dragging
    function Dragging(e) {
        if (drag) {
            e = MousePos(e);
            point[drag].x += e.x - dPoint.x;
            point[drag].y += e.y - dPoint.y;
            dPoint = e;
            DrawCanvas();
        }
    }


    // end dragging
    function DragEnd(e) {
        drag = null;
        canvas.style.cursor = "default";
        DrawCanvas();
    }


    // event parser
    function MousePos(event) {
        event = (event ? event : window.event);
        return {
            x: event.pageX - canvas.offsetLeft,
            y: event.pageY - canvas.offsetTop
        }
    }


    // start
    canvas = document.getElementById("canvas");
    code = document.getElementById("code");
    if (canvas.getContext) {
        ctx = canvas.getContext("2d");
        Init(canvas.className == "quadratic");
    }

})();

这个问题虽然描述得很详细,但并不清楚。从编程上讲,它只是两条平行的贝塞尔样条线从源样条线偏移。Widget wise是一种“工具”,它将获取物理绘制的参考样条线并创建平行样条线。切利平?我不知道你在说什么,我不知道两边的贝泽家族。只有中间的那个。我不知道如何找到外部的。请看下面我的答案。你只需要知道中间的那个。哇,太棒了!我不知道canvas有这样的功能。它甚至也存在于PlayN中(我通过PlayN操纵canvas):我担心这不起作用:两条线与中心的距离不相等,但可能非常接近,甚至交叉。是的,正如我提到的,这不是一个简单的解决方案;这只是解决方案的开始。需要添加缩放函数来调整控制点之间的偏移。如果我有时间,我会解决的。基本上,这是一个二维平面的2.5d解决方案。请看下面的解释。。。此外,d3.js lib对于偏移量缩放有很好的功能。这不是一个困难的问题,但偏移量缩放对编码来说是劳动密集型的,从零开始大约需要10小时。我用不同的语言做过几次。图形编程应该让你懂得数学。@Dtyree:d3.js的源代码中哪里有偏移量缩放代码?(我需要为canvas beziers实现它,因为我尝试允许可变厚度)谢谢
<!--
   bezier.html

   Copyright 2012 DT <dtyree@inkcogito>

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
   MA 02110-1301, USA.


-->

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

 <head>
    <title>untitled</title>
    <meta http-equiv="content-type" content="text/html;charset=utf-8" />
    <meta name="generator" content="Geany 0.21" />
     <meta charset="UTF-8" />
     <title>B&#233;zier Example</title>
 </head>

 <link rel="stylesheet" type="text/css" media="all" href="styles.css" />

 <body>

    <h1>Canvas B&#233;zier Curve Example</h1>

    <canvas id="canvas" height="500" width="500" class="bezier"></canvas>
    <pre id="code">code</pre>

    <p>This demonstration shows how parallel b&#233;zier curves can be drawn on a canvas element. Drag the line ends or the control points to change the curve.</p>

    <script type="text/javascript" src="bezier.js"></script>

 </body>

 </html>
 h1
 {
    font-size: 1.6em;
    font-weight: normal;
    margin: 0 0 0.3em 0;
 }

 h2
 {
    font-size: 1.4em;
    font-weight: normal;
    margin: 1.5em 0 0 0;
 }

 p
 {
    margin: 1em 0;
 }

 #canvas
 {
    display: inline;
    float: left;
    margin: 0 10px 10px 0;
    background-color: #fff;
 }