Ios UIDynamicAnimator投球器在swift 3中循环

Ios UIDynamicAnimator投球器在swift 3中循环,ios,animation,swift3,uidynamicanimator,Ios,Animation,Swift3,Uidynamicanimator,我有UIDynamicAnimator和从上到下下落的球,但有时下落3个球,有时下落5个球。。。等等 但我在for循环中添加了to=50,必须投出50个球 错误在哪里 我的密码在下面 class ViewController: UIViewController { var squareView: UIView! var numberlet: UILabel! var gravity: UIGravityBehavior! var animator: UIDyn

我有
UIDynamicAnimator
和从上到下下落的球,但有时下落3个球,有时下落5个球。。。等等

但我在for循环中添加了
to=50
,必须投出50个球

错误在哪里

我的密码在下面

class ViewController: UIViewController {


    var squareView: UIView!
    var numberlet: UILabel!
    var gravity: UIGravityBehavior!
    var animator: UIDynamicAnimator!
    var collision: UICollisionBehavior!
    var itemBehaviour: UIDynamicItemBehavior!

    override func viewDidLoad() {
        super.viewDidLoad()


        let from = 0
        let to = 50
        let by = 1
        for i in stride(from: from, to: to, by: by) {

            let number = randomInt(min: 12, max:99)
            let color = randomInt(min: 1, max:5)

            let seconds = 3 * i
            delayWithSeconds(Double(seconds)) {
                self.start( color : "\(color)", number: "\(number)")
            }

        }

           }
    func randomInt(min: Int, max:Int) -> Int {
        return min + Int(arc4random_uniform(UInt32(max - min + 1)))
    }


    override func loadView() {
        super.loadView()
        view.backgroundColor = UIColor.white

    }



    func start(color : String, number : String){

        squareView = UIView(frame: CGRect(x: view.frame.size.width/2 - 30, y: 0, width: 70, height: 70))
        squareView.layer.cornerRadius = 0
        squareView.backgroundColor = UIColor(patternImage: UIImage(named: "\(color).png")!)
        view.addSubview(squareView)

        numberlet = UILabel(frame:CGRect(x: squareView.frame.size.width/2 - 18 ,  y: 0 , width: 70, height: 70))
        numberlet.textColor = UIColor.black

        numberlet.font =  UIFont.init(name: "Helvetica-Bold", size: 30)
        numberlet.text = number
        squareView.addSubview(numberlet)


        animator = UIDynamicAnimator(referenceView: view)
        gravity = UIGravityBehavior(items: [squareView])
        animator.addBehavior(gravity)

        collision = UICollisionBehavior(items: [squareView])
        collision.translatesReferenceBoundsIntoBoundary = true
        //        collision.addBoundaryWithIdentifier("barrier", fromPoint: CGPointMake(self.view.frame.origin.x, 350), toPoint: CGPointMake(self.view.frame.origin.x + self.view.frame.width, 350))
        animator.addBehavior(collision)

        itemBehaviour = UIDynamicItemBehavior(items: [squareView])
        itemBehaviour.elasticity = 0.3
        animator.addBehavior(itemBehaviour)

        delayWithSeconds(2.9) {
            self.squareView.removeFromSuperview()
            self.numberlet.removeFromSuperview()
          }

    }


    func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
        DispatchQueue.main.asyncAfter(deadline: .now() + seconds) {
            completion()
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

}

我实现了你的代码。你的问题的原因似乎在于:

let seconds = 3 * i
delayWithSeconds(Double(seconds))             
self.start( color : "\(color)", number: "\(number)")
当您声明3*i时,您将增加删除下一个的时间,使要删除的
秒数变为0-3秒、0-6秒、0-9秒、0-12秒,依此类推。所以,这不是说你没有放下新的方块,而是放下下一个方块的时间每次增加3秒


如果这是预期的行为,那么我不确定你的问题是什么。你的代码正在我的设备上运行

问题已编辑并清除。@matt我清除了我的问题。