Ios CAEmitterLayer未显示

Ios CAEmitterLayer未显示,ios,objective-c,drawrect,caemitterlayer,caemittercell,Ios,Objective C,Drawrect,Caemitterlayer,Caemittercell,我只是简单地将一个UIView添加到我的storyboard视图控制器,然后创建一个UIView类来显示粒子效果。我将ui视图的类名更改为我创建的自定义类的名称。我在UIView类中使用的代码没有显示我期望的粒子效果。代码如下: - (void)drawRect:(CGRect)rect { // Drawing code CGRect viewBounds = rect; fireworksEmitter.emitterPosition = CGPointM

我只是简单地将一个
UIView
添加到我的
storyboard视图控制器
,然后创建一个
UIView
类来显示粒子效果。我将
ui视图的
类名更改为我创建的自定义类的名称。我在
UIView
类中使用的代码没有显示我期望的粒子效果。代码如下:

- (void)drawRect:(CGRect)rect
{
    // Drawing code

        CGRect viewBounds = rect;

    fireworksEmitter.emitterPosition = CGPointMake(viewBounds.size.width/2.0, viewBounds.size.height);
    fireworksEmitter.emitterSize    = CGSizeMake(viewBounds.size.width/2.0, 0.0);
    fireworksEmitter.emitterMode    = kCAEmitterLayerOutline;
    fireworksEmitter.emitterShape   = kCAEmitterLayerLine;
    fireworksEmitter.renderMode     = kCAEmitterLayerAdditive;
    fireworksEmitter.seed = (arc4random()%100)+1;

    // Create the rocket
    CAEmitterCell* rocket = [CAEmitterCell emitterCell];

    rocket.birthRate        = 1.0;
    rocket.emissionRange    = 0.25 * M_PI;  // some variation in angle
    rocket.velocity         = 380;
    rocket.velocityRange    = 100;
    rocket.yAcceleration    = 75;
    rocket.lifetime         = 1.02; // we cannot set the birthrate < 1.0 for the burst

    rocket.contents         = (id) [[UIImage imageNamed:@"DazRing"] CGImage];
    rocket.scale            = 0.2;
    rocket.color            = [[UIColor redColor] CGColor];
    rocket.greenRange       = 1.0;      // different colors
    rocket.redRange         = 1.0;
    rocket.blueRange        = 1.0;
    rocket.spinRange        = M_PI;     // slow spin



    // the burst object cannot be seen, but will spawn the sparks
    // we change the color here, since the sparks inherit its value
    CAEmitterCell* burst = [CAEmitterCell emitterCell];

    burst.birthRate         = 1.0;      // at the end of travel
    burst.velocity          = 0;
    burst.scale             = 2.5;
    burst.redSpeed          =-1.5;      // shifting
    burst.blueSpeed         =+1.5;      // shifting
    burst.greenSpeed        =+1.0;      // shifting
    burst.lifetime          = 0.35;

    // and finally, the sparks

    CAEmitterCell* spark = [CAEmitterCell emitterCell];

    spark.birthRate         = 400;
    spark.velocity          = 125;
    spark.emissionRange     = 2* M_PI;  // 360 deg
    spark.yAcceleration     = 75;       // gravity
    spark.lifetime          = 3;

    spark.contents          = (id) [[UIImage imageNamed:@"DazStarOutline"] CGImage];
    spark.scaleSpeed        =-0.2;
    spark.greenSpeed        =-0.1;
    spark.redSpeed          = 0.4;
    spark.blueSpeed         =-0.1;
    spark.alphaSpeed        =-0.25;
    spark.spin              = 2* M_PI;
    spark.spinRange         = 2* M_PI;

    // putting it together
    fireworksEmitter.emitterCells   = [NSArray arrayWithObject:rocket];
    rocket.emitterCells             = [NSArray arrayWithObject:burst];
    burst.emitterCells              = [NSArray arrayWithObject:spark];
    [self.layer addSublayer:fireworksEmitter];

    [self setNeedsDisplay];
}
-(void)drawRect:(CGRect)rect
{
//绘图代码
CGRect viewBounds=rect;
fireworksEmitter.emitterPosition=CGPointMake(viewBounds.size.width/2.0,viewBounds.size.height);
FireworkSemiter.emitterSize=CGSizeMake(viewBounds.size.width/2.0,0.0);
fireworksEmitter.emitterMode=KCaemitterLayerRoutline;
fireworksEmitter.emitterShape=kCAEmitterLayerLine;
fireworksEmitter.renderMode=KCaemitterLayerEdit;
fireworksimitter.seed=(arc4random()%100)+1;
//创造火箭
CAEmitterCell*火箭=[CAEmitterCell发射单元];
出生率=1.0;
rocket.emissionRange=0.25*M_PI;//角度有一些变化
火箭速度=380;
rocket.velocityRange=100;
火箭加速度=75;
rocket.life=1.02;//我们无法为突发事件设置小于1.0的出生率
rocket.contents=(id)[[UIImage ImageName:@“Dazzing”]CGImage];
火箭。比例=0.2;
rocket.color=[[UIColor redColor]CGColor];
rocket.greenRange=1.0;//不同颜色
rocket.redRange=1.0;
rocket.blueRange=1.0;
rocket.spinRange=M_PI;//慢自旋
//无法看到爆裂对象,但会产生火花
//我们在这里更改颜色,因为火花继承了它的值
CAEmitterCell*突发=[CAEmitterCell-emitterCell];
burst.birthRate=1.0;//在旅行结束时
爆破速度=0;
爆破规模=2.5;
burst.redSpeed=-1.5;//移位
burst.blueSpeed=+1.5;//移位
burst.greenSpeed=+1.0;//移位
爆破寿命=0.35;
//最后,火花
CAEmitterCell*spark=[CAEmitterCell-emitterCell];
出生率=400;
火花速度=125;
spark.emissionRange=2*M_PI;//360度
spark.yaAcceleration=75;//重力
火花寿命=3;
spark.contents=(id)[[UIImage ImageName:@“DazStarOutline”]CGImage];
spark.scaleSpeed=-0.2;
spark.greenSpeed=-0.1;
spark.redSpeed=0.4;
spark.blueSpeed=-0.1;
spark.alphaSpeed=-0.25;
spark.spin=2*M_π;
spark.spinRange=2*M_PI;
//把它放在一起
fireworksimitter.emitterCells=[NSArray arrayWithObject:rocket];
rocket.emitterCells=[NSArray arrayWithObject:burst];
burst.emitterCells=[NSArray arrayWithObject:spark];
[self.layer addSublayer:fireworksimitter];
[自我设置需要显示];
}

您的代码看起来不错,因此这里有一些建议

  • 您不会显示您正在创建的
    fireworksEmitter
    。如果您没有
    alloc
    init
    将它放在某个地方,您将得到一个没有错误或警告的空白屏幕

  • 如果您没有名为“DazRing”和“DazStarOutline”(拼写检查)的(alpha通道)资源,您将得到一个没有错误或警告的空白屏幕

虽然此代码将从内部
drawRect
运行,但这不是一个合适的位置。您没有(直接)进行任何绘图,而是在设置和添加图层。您当然不应该从
drawRect
内部调用
setNeedsDisplay
。如果您将此代码放入(例如)awakeFromNib中(例如)将其从drawRect中删除所有此代码,并将其放入UIView子类init方法中,或者,由于您使用的是storyboard,将其放入awakeFromNib中,则此代码将同样或更好地工作:

- (void)awakeFromNib {
    [super awakeFromNib];

    CGRect viewBounds = rect;

    fireworksEmitter = (CAEmitterLayer*)self.layer;
    fireworksEmitter.emitterPosition = CGPointMake(viewBounds.size.width/2.0, viewBounds.size.height);
    fireworksEmitter.emitterSize    = CGSizeMake(viewBounds.size.width/2.0, 0.0);
    fireworksEmitter.emitterMode    = kCAEmitterLayerOutline;
    fireworksEmitter.emitterShape   = kCAEmitterLayerLine;
    fireworksEmitter.renderMode     = kCAEmitterLayerAdditive;
    fireworksEmitter.seed = (arc4random()%100)+1;

    // Create the rocket
    CAEmitterCell* rocket = [CAEmitterCell emitterCell];

    rocket.birthRate        = 1.0;
    rocket.emissionRange    = 0.25 * M_PI;  // some variation in angle
    rocket.velocity         = 380;
    rocket.velocityRange    = 100;
    rocket.yAcceleration    = 75;
    rocket.lifetime         = 1.02; // we cannot set the birthrate < 1.0 for the burst

    rocket.contents         = (id) [[UIImage imageNamed:@"DazRing"] CGImage];
    rocket.scale            = 0.2;
    rocket.color            = [[UIColor redColor] CGColor];
    rocket.greenRange       = 1.0;      // different colors
    rocket.redRange         = 1.0;
    rocket.blueRange        = 1.0;
    rocket.spinRange        = M_PI;     // slow spin

    CAEmitterCell* burst = [CAEmitterCell emitterCell];
    burst.birthRate         = 1.0;      // at the end of travel
    burst.velocity          = 0;
    burst.scale             = 2.5;
    burst.redSpeed          =-1.5;      // shifting
    burst.blueSpeed         =+1.5;      // shifting
    burst.greenSpeed        =+1.0;      // shifting
    burst.lifetime          = 0.35;

    CAEmitterCell* spark = [CAEmitterCell emitterCell];
    spark.birthRate         = 400;
    spark.velocity          = 125;
    spark.emissionRange     = 2* M_PI;  // 360 deg
    spark.yAcceleration     = 75;       // gravity
    spark.lifetime          = 3;

    spark.contents          = (id) [[UIImage imageNamed:@"DazStarOutline"] CGImage];
    spark.scaleSpeed        =-0.2;
    spark.greenSpeed        =-0.1;
    spark.redSpeed          = 0.4;
    spark.blueSpeed         =-0.1;
    spark.alphaSpeed        =-0.25;
    spark.spin              = 2* M_PI;
    spark.spinRange         = 2* M_PI;

    fireworksEmitter.emitterCells   = [NSArray arrayWithObject:rocket];
    rocket.emitterCells             = [NSArray arrayWithObject:burst];
    burst.emitterCells              = [NSArray arrayWithObject:spark];
}
-(void)从NIB唤醒{
[超级awakeFromNib];
CGRect viewBounds=rect;
fireworksEmitter=(CAEmitterLayer*)self.layer;
fireworksEmitter.emitterPosition=CGPointMake(viewBounds.size.width/2.0,viewBounds.size.height);
FireworkSemiter.emitterSize=CGSizeMake(viewBounds.size.width/2.0,0.0);
fireworksEmitter.emitterMode=KCaemitterLayerRoutline;
fireworksEmitter.emitterShape=kCAEmitterLayerLine;
fireworksEmitter.renderMode=KCaemitterLayerEdit;
fireworksimitter.seed=(arc4random()%100)+1;
//创造火箭
CAEmitterCell*火箭=[CAEmitterCell发射单元];
出生率=1.0;
rocket.emissionRange=0.25*M_PI;//角度有一些变化
火箭速度=380;
rocket.velocityRange=100;
火箭加速度=75;
rocket.life=1.02;//我们无法为突发事件设置小于1.0的出生率
rocket.contents=(id)[[UIImage ImageName:@“Dazzing”]CGImage];
火箭。比例=0.2;
rocket.color=[[UIColor redColor]CGColor];
rocket.greenRange=1.0;//不同颜色
rocket.redRange=1.0;
rocket.blueRange=1.0;
rocket.spinRange=M_PI;//慢自旋
CAEmitterCell*突发=[CAEmitterCell-emitterCell];
burst.birthRate=1.0;//在旅行结束时
爆破速度=0;
爆破规模=2.5;
burst.redSpeed=-1.5;//移位
burst.blueSpeed=+1.5;//移位
burst.greenSpeed=+1.0;//移位
爆破寿命=0.35;
CAEmitterCell*spark=[CAEmitterCell-emitterCell];
出生率=400;
火花速度=125;
spark.emissionRange=2*M_PI;//360度
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