Ios NSOutputStream始终写入零字节
下面就是苹果公司的文档:-我无法让任何网络NSOutputStream写入数据。它总是返回一个苹果的文档似乎说不应该返回的数字(0-苹果声称这是用于固定大小的流,而不是网络流??) 苹果所有的示例代码都忽略了返回代码(似乎假设它是正数——我在网上发现的很多示例都使用unsigned type!这是非常错误的:()) 我成功地:Ios NSOutputStream始终写入零字节,ios,nsstream,cfnetwork,Ios,Nsstream,Cfnetwork,下面就是苹果公司的文档:-我无法让任何网络NSOutputStream写入数据。它总是返回一个苹果的文档似乎说不应该返回的数字(0-苹果声称这是用于固定大小的流,而不是网络流??) 苹果所有的示例代码都忽略了返回代码(似乎假设它是正数——我在网上发现的很多示例都使用unsigned type!这是非常错误的:()) 我成功地: CFSocketCreate(),带有kCFSocketAcceptCallBack和指向my handleConnect函数的指针 CFSocketSetAddress
…但是,只要遵循苹果的文档,就会出现可怕的错误:
void handleConnect (
CFSocketRef s,
CFSocketCallBackType callbackType,
CFDataRef address,
const void *data,
void *info
)
{
NSLog(@"handleConnect called with callbackType = %li", callbackType);
(myclass) server = (myclass*) info;
BOOL canAccept = callbackType & kCFSocketAcceptCallBack;
BOOL canWrite = callbackType & kCFSocketWriteCallBack;
BOOL canRead = callbackType & kCFSocketReadCallBack;
NSLog(@" ... acceptable? %@ .. readable? %@ .. writeable? %@", canAccept?@"yes":@"no", canRead?@"yes":@"no", canWrite?@"yes":@"no" );
if( canAccept)
{
NSLog(@"[%@] Accepted a socket connection from remote host. Address = %@", [server class], addressString );
/**
"which means that a new connection has been accepted. In this case, the data parameter of the callback is a pointer to a CFSocketNativeHandle value (an integer socket number) representing the socket.
To handle the new incoming connections, you can use the CFStream, NSStream, or CFSocket APIs. The stream-based APIs are strongly recommended."
*/
// "1. Create read and write streams for the socket with the CFStreamCreatePairWithSocket function."
CFReadStreamRef clientInput = NULL;
CFWriteStreamRef clientOutput = NULL;
// for an AcceptCallBack, the data parameter is a pointer to a CFSocketNativeHandle
CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle *)data;
CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &clientInput, &clientOutput);
// "2. Cast the streams to an NSInputStream object and an NSOutputStream object if you are working in Cocoa."
// "3. Use the streams as described in “Writing a TCP-Based Client.”
self.outputBuffer = [NSMutableData dataWithData:[@"Hello" dataWithEncoding:NSUTF8StringEncoding]];
self.outputBytesWrittenRecently = 0;
((NSOutputStream*)output).delegate = self;
[((NSOutputStream*)output) scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[((NSOutputStream*)output) open]; // MUST go last, undocumented Apple bug
}
}
…以及委托方法:
-(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
BOOL streamOpened = eventCode & NSStreamEventOpenCompleted;
BOOL streamReadyToWrite = eventCode & NSStreamEventHasSpaceAvailable;
BOOL streamReadyToRead = eventCode & NSStreamEventHasBytesAvailable;
BOOL streamEnded = eventCode & NSStreamEventEndEncountered;
BOOL streamErrored = eventCode & NSStreamEventErrorOccurred;
if( streamReadyToWrite )
#define C_BUFFER_IN_MEMORY_SIZE_WRITE ( 4096 ) // Apple vaguely recommends 4k, but I tried numbers down to 100 with no effect
uint8_t extraCBufferNSStreamSucks[ C_BUFFER_IN_MEMORY_SIZE_WRITE ];
NSRange rangeOfBytesToAttemptToWriteNext = { self.outputBytesWrittenRecently, MIN( C_BUFFER_IN_MEMORY_SIZE_WRITE, self.outputBuffer.length - self.outputBytesWrittenRecently) };
[self.outputBuffer getBytes:&extraCBufferNSStreamSucks range:rangeOfBytesToAttemptToWriteNext];
NSLog(@"About to write data to stream, this might block...");
NSInteger amountWritten = [self.outputS write:extraCBufferNSStreamSucks maxLength:C_BUFFER_IN_MEMORY_SIZE_WRITE];
NSLog(@"...finished write data to stream, it might have blocked");
if( amountWritten > 0 )
{
self.outputBytesWrittenRecently += amountWritten;
NSRange totalWrittenRange = { 0, self.outputBytesWrittenRecently };
NSLog(@"Written %i bytes: %@", amountWritten, [[[NSString alloc] initWithData:[self.outputBuffer subdataWithRange:totalWrittenRange] encoding:NSUTF8StringEncoding] autorelease] );
if( self.outputBytesWrittenRecently == self.outputBuffer.length )
{
NSLog(@"Finished writing data!");
}
}
else
NSLog(@"ERROR: failed to write bytes to stream (bytes written = %i)", amountWritten);
}
啊!未记录,但是…如果您的NSStream实例变为零,而不是返回一个错误,苹果将返回success,但写入的字节数将返回0 在我的例子中,init方法中的一个输入错误意味着我正在用nil覆盖新捕获的NSOutputStream和NSInputStream
ARGH.你的问题是什么?为什么它返回0?有什么问题?缺少什么?为什么API不能像广告中那样工作?我犯了什么错误?我不知道是什么导致了所描述的行为-我只是遵循了苹果的文档-所以我不能更准确地说:(我看到了你的旗帜。我认为这是值得保留的,只是因为没有记录的NSStream问题。同意-我的错误导致了这一点,这是愚蠢的,但根本的问题(苹果糟糕记录的返回代码0)是有效的。而且…由于这个问题,现在谷歌对苹果API的行为进行了攻击/:)。作为记录,在objective-c中,向nil发送消息是完全可以的,它不会起任何作用。因此,如果您的
self.outputS
为nil,则不会返回错误。不会执行任何操作。关于返回0,IMO,这看起来不像是未记录的事情。@nacho4d是的,您关于“发送到nil”的说法是正确的。这是令人困惑的,因为您引用的文档说“如果写入流时出错,返回-1。”-但事实并非如此。这些文档是根据我期望的底层C API编写的,对于Objective-C API来说效果不太好。@nacho4d如果“长度固定且已达到其容量”,则这些文档会说为零。由于网络流根据定义不是固定长度…因此您不希望该方法返回零。