Ios 在应用程序内购买时应用程序崩溃

Ios 在应用程序内购买时应用程序崩溃,ios,xamarin.ios,crash,in-app-purchase,xamarin,Ios,Xamarin.ios,Crash,In App Purchase,Xamarin,我的应用程序在应用程序内购买时有时会崩溃 大多数情况下,它工作正常,但有时应用程序崩溃而没有任何错误(我在调试模式下测试) 为了设置应用内购买(非消耗品),我使用了以下示例: 处理应用内购买的类如下所示: public class InAppPurchaseManager : SKProductsRequestDelegate { public static NSString InAppPurchaseManagerProductsFetchedNotification = new N

我的应用程序在应用程序内购买时有时会崩溃

大多数情况下,它工作正常,但有时应用程序崩溃而没有任何错误(我在调试模式下测试)

为了设置应用内购买(非消耗品),我使用了以下示例:

处理应用内购买的类如下所示:

public class InAppPurchaseManager : SKProductsRequestDelegate {
    public static NSString InAppPurchaseManagerProductsFetchedNotification = new NSString("InAppPurchaseManagerProductsFetchedNotification");
    public static NSString InAppPurchaseManagerTransactionFailedNotification = new NSString("InAppPurchaseManagerTransactionFailedNotification");
    public static NSString InAppPurchaseManagerTransactionSucceededNotification = new NSString("InAppPurchaseManagerTransactionSucceededNotification");
    public static NSString InAppPurchaseManagerRequestFailedNotification = new NSString("InAppPurchaseManagerRequestFailedNotification");

    SKProductsRequest productsRequest;
    CustomPaymentObserver theObserver;
    SKProduct[] products;

    public static NSAction Done {get;set;}

    public InAppPurchaseManager ()
    {
        theObserver = new CustomPaymentObserver(this);
        SKPaymentQueue.DefaultQueue.AddTransactionObserver(theObserver);
    }

    // received response to RequestProductData - with price,title,description info
    public override void ReceivedResponse (SKProductsRequest request, SKProductsResponse response)
    {
        products = response.Products;

        NSDictionary userInfo = null;
        if (products.Length > 0) {
            NSObject[] productIdsArray = new NSObject[response.Products.Length];
            NSObject[] productsArray = new NSObject[response.Products.Length];
            for (int i = 0; i < response.Products.Length; i++) {
                productIdsArray[i] = new NSString(response.Products[i].ProductIdentifier);
                productsArray[i] = response.Products[i];
            }
            userInfo = NSDictionary.FromObjectsAndKeys (productsArray, productIdsArray);
        }
        NSNotificationCenter.DefaultCenter.PostNotificationName(InAppPurchaseManagerProductsFetchedNotification,this,userInfo);

        foreach (string invalidProductId in response.InvalidProducts) {
            Console.WriteLine("Invalid product id: " + invalidProductId );
        }
    }

    // request multiple products at once
    public void RequestProductData (List<string> productIds)
    {
        var array = new NSString[productIds.Count];
        for (var i = 0; i < productIds.Count; i++) {
            array[i] = new NSString(productIds[i]);
        }
        NSSet productIdentifiers = NSSet.MakeNSObjectSet<NSString>(array);          

        //set up product request for in-app purchase
        productsRequest  = new SKProductsRequest(productIdentifiers);
        productsRequest.Delegate = this; // SKProductsRequestDelegate.ReceivedResponse
        productsRequest.Start();
        Console.WriteLine ("BEREIKT");
    }



    // Verify that the iTunes account can make this purchase for this application
    public bool CanMakePayments()
    {
        return SKPaymentQueue.CanMakePayments;  
    }

    public void PurchaseProduct(string appStoreProductId)
    {
        Console.WriteLine("PurchaseProduct " + appStoreProductId);

        SKPayment payment = SKPayment.PaymentWithProduct (appStoreProductId);   

        SKPaymentQueue.DefaultQueue.AddPayment (payment);
    }


    public void CompleteTransaction (SKPaymentTransaction transaction)
    {
        Console.WriteLine ("CompleteTransaction " + transaction.TransactionIdentifier);
        var productId = transaction.Payment.ProductIdentifier;
        // Register the purchase, so it is remembered for next time
        //PhotoFilterManager.Purchase(productId);
        UserDefaults.Purchase(productId);

        FinishTransaction (transaction, true);

        //Show Dialog
        new UIAlertView("Succes", "De aankoop is gelukt." +
                        "\n Je kunt de gekozen categorieën nu spelen.", null, "OK", null).Show();
    /*
        if (ReceiptValidation.VerificationController.SharedInstance.VerifyPurchase (transaction)) {
            Console.WriteLine ("Verified!");
            // Register the purchase, so it is remembered for next time
            PhotoFilterManager.Purchase(productId);
            FinishTransaction (transaction, true);
        } else {
            Console.WriteLine ("NOT Verified :(");
            FinishTransaction (transaction, false);
        }
            */
    }
    public void RestoreTransaction (SKPaymentTransaction transaction)
    {
        // Restored Transactions always have an 'original transaction' attached
        Console.WriteLine("RestoreTransaction " + transaction.TransactionIdentifier + "; OriginalTransaction " + transaction.OriginalTransaction.TransactionIdentifier);
        var productId = transaction.OriginalTransaction.Payment.ProductIdentifier;
        // Register the purchase, so it is remembered for next time
        //PhotoFilterManager.Purchase(productId); // it's as though it was purchased again
        UserDefaults.Purchase(productId);
        FinishTransaction(transaction, true);
    }

    public void FailedTransaction (SKPaymentTransaction transaction)
    {
        //SKErrorPaymentCancelled == 2
        if (transaction.Error.Code == 2) // user cancelled
            Console.WriteLine("User CANCELLED FailedTransaction Code=" + transaction.Error.Code + " " + transaction.Error.LocalizedDescription);
        else // error!
            Console.WriteLine("FailedTransaction Code=" + transaction.Error.Code + " " + transaction.Error.LocalizedDescription);

        FinishTransaction(transaction,false);

        //Show Dialog
        new UIAlertView("Helaas", "De aankoop is mislukt." +
                        "\n Probeer het op een later tijdstip nogmaals a.u.b.", null, "OK", null).Show();
    }

    public void FinishTransaction(SKPaymentTransaction transaction, bool wasSuccessful)
    {
        Console.WriteLine("FinishTransaction " + wasSuccessful);
        // remove the transaction from the payment queue.
        SKPaymentQueue.DefaultQueue.FinishTransaction(transaction);     // THIS IS IMPORTANT - LET'S APPLE KNOW WE'RE DONE !!!!

        using (var pool = new NSAutoreleasePool()) {
            NSDictionary userInfo = NSDictionary.FromObjectsAndKeys(new NSObject[] {transaction},new NSObject[] {new NSString("transaction")});
            if (wasSuccessful) {
                // send out a notification that we’ve finished the transaction
                NSNotificationCenter.DefaultCenter.PostNotificationName(InAppPurchaseManagerTransactionSucceededNotification,this,userInfo);
            } else {
                // send out a notification for the failed transaction
                NSNotificationCenter.DefaultCenter.PostNotificationName(InAppPurchaseManagerTransactionFailedNotification,this,userInfo);
            }
        }
    }

    /// <summary>
    /// Probably could not connect to the App Store (network unavailable?)
    /// </summary>
    public override void RequestFailed (SKRequest request, NSError error)
    {
        Console.WriteLine (" ** InAppPurchaseManager RequestFailed() " + error.LocalizedDescription);
        using (var pool = new NSAutoreleasePool()) {
            NSDictionary userInfo = NSDictionary.FromObjectsAndKeys(new NSObject[] {error},new NSObject[] {new NSString("error")});
            // send out a notification for the failed transaction
            NSNotificationCenter.DefaultCenter.PostNotificationName(InAppPurchaseManagerRequestFailedNotification,this,userInfo);
        }
    }

    /// <summary>
    /// Restore any transactions that occurred for this Apple ID, either on 
    /// this device or any other logged in with that account.
    /// </summary>
    public void Restore()
    {
        Console.WriteLine (" ** InAppPurchaseManager Restore()");
        // theObserver will be notified of when the restored transactions start arriving <- AppStore
        SKPaymentQueue.DefaultQueue.RestoreCompletedTransactions();         
    }
}
AppPurchaseManager中的公共类:SKProductsRequestDelegate{ AppPurchaseManagerProductsFetchedNotification中的公共静态NSString=新NSString(“InAppPurchaseManagerProductsFetchedNotification”); AppPurchaseManagerTransactionFailedNotification中的公共静态NSString=新NSString(“InAppPurchaseManagerTransactionFailedNotification”); ApppurchaseManagerTransactionSucceededNotification中的公共静态NSString=新NSString(“InAppPurchaseManagerTransactionSucceededNotification”); AppPurchaseManagerRequestFailedNotification中的公共静态NSString=新NSString(“InAppPurchaseManagerRequestFailedNotification”); SKProductsRequest productsRequest; CustomPaymentObserver-theObserver; SKProduct[]产品; 公共静态NSAction已完成{get;set;} 公共InAppPurchaseManager() { theObserver=新的CustomPaymentObserver(此); SKPaymentQueue.DefaultQueue.AddTransactionObserver(theObserver); } //收到对RequestProductData的响应-包含价格、标题、说明信息 公共覆盖无效接收响应(SKProductsRequest请求、SKProductsResponse响应) { 产品=响应。产品; NSDictionary userInfo=null; 如果(产品长度>0){ NSObject[]productIdsArray=新的NSObject[response.Products.Length]; NSObject[]productsArray=新的NSObject[response.Products.Length]; 对于(int i=0;i mono-rt: Stacktrace: mono-rt: at <unknown> <0xffffffff> mono-rt: at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff> mono-rt: at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38 mono-rt: at PP_IOS.Application.Main (string[]) [0x00001] in /Users/Mac01/Projects/PP/PP_IOS/Main.cs:19 mono-rt: at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff> mono-rt: Native stacktrace: mono-rt: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
    mono-rt: Stacktrace:


    mono-rt:   at <unknown> <0xffffffff>

    mono-rt:   at (wrapper managed-to-native) MonoTouch.ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (intptr,intptr,intptr) <IL 0x00025, 0xffffffff>

    mono-rt:   at MonoTouch.StoreKit.SKPaymentQueue.AddPayment (MonoTouch.StoreKit.SKPayment) [0x0001c] in /Developer/MonoTouch/Source/monotouch/src/StoreKit/SKPaymentQueue.g.cs:107

    mono-rt:   at PP_IOS.InAppPurchaseManager.PurchaseProduct (string) [0x0001f] in /Users/Mac01/Projects/PP/PP_IOS/Utils/InAppPurchase/InAppPurchaseManager.cs:109

    mono-rt:   at PP_IOS.UpgradeScreen.<BuyCategoryArtistsAndSports>m__21 () [0x0003d] in /Users/Mac01/Projects/PP/PP_IOS/ControllersUniversal/UpgradeScreen.cs:171

    mono-rt:   at MonoTouch.Foundation.NSAsyncActionDispatcher.Apply () [0x00000] in /Developer/MonoTouch/Source/monotouch/src/shared/Foundation/NSAction.cs:87

    mono-rt:   at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0004e, 0xffffffff>

    mono-rt:   at <unknown> <0xffffffff>

    mono-rt:   at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>

    mono-rt:   at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38

    mono-rt:   at PP_IOS.Application.Main (string[]) [0x00001] in /Users/Mac01/Projects/PP/PP_IOS/Main.cs:19

    mono-rt:   at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>

    mono-rt: 
    Native stacktrace:


    mono-rt: 
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries 
    used by your application.
    =================================================================
public override void RequestFailed (SKRequest request, NSError error)
{
    if (error == null)
        Console.WriteLine("NSError is null!");
    else 
        Console.WriteLine (" ** InAppPurchaseManager RequestFailed() " + error.LocalizedDescription);

    using (var pool = new NSAutoreleasePool()) {
        NSDictionary userInfo = NSDictionary.FromObjectsAndKeys(new NSObject[] {error},new NSObject[] {new NSString("error")});
        // send out a notification for the failed transaction
        NSNotificationCenter.DefaultCenter.PostNotificationName(InAppPurchaseManagerRequestFailedNotification,this,userInfo);
    }
}
    public override void ViewWillDisappear (bool animated)
    {
        base.ViewWillDisappear (animated);

        //Prevents crash when re-opening view
        SKPaymentQueue.DefaultQueue.RemoveTransactionObserver (theObserver);
    }
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];