Iphone 使用选定属性为“状态不工作”切换播放/停止UIButton
我看不出我的代码有什么问题。当我按下按钮时,没有发生任何事情,就像默认状态甚至没有设置一样,这很奇怪,因为我们无法执行某些操作Iphone 使用选定属性为“状态不工作”切换播放/停止UIButton,iphone,objective-c,xcode,uibutton,state,Iphone,Objective C,Xcode,Uibutton,State,我看不出我的代码有什么问题。当我按下按钮时,没有发生任何事情,就像默认状态甚至没有设置一样,这很奇怪,因为我们无法执行某些操作playButton.state=uicontrolstateformal,因为state属性是只读的 这是我的代码: - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // ... playButton = [UIButton but
playButton.state=uicontrolstateformal
,因为state
属性是只读的
这是我的代码:
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// ...
playButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
playButton.frame = CGRectMake(100, 500, 100, 50);
[playButton setTitle:@"play" forState: UIControlStateNormal];
[playButton setTitle:@"stop" forState: UIControlStateSelected];
playButton.exclusiveTouch = YES;
playButton.selected = NO;
[playButton addTarget:self action:@selector(play) forControlEvents:UIControlEventTouchUpInside];
及
下面的代码应该可以完成这项工作
- (void) play {
if (playButton.selected == NO) {
CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:@"position.x"];
maskAnim.byValue = [NSNumber numberWithFloat:diagramWidth];
maskAnim.repeatCount = HUGE_VALF;
maskAnim.duration = 1.750f;
[self.maskLayer addAnimation:maskAnim forKey:@"position.x"];
self.diagramLayer.mask = maskLayer;
[backImageLayer addSublayer: self.diagramLayer];
[audioPlayerNormal play];
[moviePlayerNormal play];
}
else {
[self.maskLayer removeAnimationForKey:@"position.x"];
self.diagramLayer.mask = nil;
[audioPlayerNormal stop];
[moviePlayerNormal stop];
}
playButton.selected = !playButton.selected;
}
的确如此!非常感谢你。但有一点我不明白:像我正在做的那样检查if语句中控件的状态有什么问题?甚至我都不知道。尝试在其操作方法中记录按钮状态。它说按钮处于突出显示状态。我猜它会一直保持高亮显示状态,直到它从action方法返回。检查了相同的内容。在某种意义上说,当它运行动作方法时,它会保持高亮显示,以防你想在手指仍被按下时显示一些东西。无论如何,再次感谢你的帮助。干杯
- (void) play {
if (playButton.selected == NO) {
CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:@"position.x"];
maskAnim.byValue = [NSNumber numberWithFloat:diagramWidth];
maskAnim.repeatCount = HUGE_VALF;
maskAnim.duration = 1.750f;
[self.maskLayer addAnimation:maskAnim forKey:@"position.x"];
self.diagramLayer.mask = maskLayer;
[backImageLayer addSublayer: self.diagramLayer];
[audioPlayerNormal play];
[moviePlayerNormal play];
}
else {
[self.maskLayer removeAnimationForKey:@"position.x"];
self.diagramLayer.mask = nil;
[audioPlayerNormal stop];
[moviePlayerNormal stop];
}
playButton.selected = !playButton.selected;
}