JavaFX动画不工作

JavaFX动画不工作,java,animation,javafx,Java,Animation,Javafx,我试图制作一个应用程序,其中一个对象在屏幕上移动,只改变其x值。我没有收到任何错误,但当我运行它时它不工作。对象正在显示,但矩形未设置动画。我不知道该怎么办 import javafx.animation.Animation; import javafx.animation.KeyFrame; import javafx.animation.Timeline; import javafx.application.Application; import javafx.scene.Scene; im

我试图制作一个应用程序,其中一个对象在屏幕上移动,只改变其x值。我没有收到任何错误,但当我运行它时它不工作。对象正在显示,但矩形未设置动画。我不知道该怎么办

import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;

public class Main extends Application {

    private BorderPane root;
    private Stage stage;
    private Scene scene;
    private AnchorPane anchorPane;
    private Rectangle player;
    private Circle circles;
    private Button up, down;
    private Timeline timer;

    @Override
    public void start(Stage primaryStage) {
        stage = primaryStage;
        root = new BorderPane();
        scene = new Scene(root, 600, 500); //width and height of application
        stage.setScene(scene);
        stage.setTitle("Hoop runner");  //text for the title bar of the window

        scene.getStylesheets().add("hoop.css");

        anchorPane = new AnchorPane();
        anchorPane.setMaxHeight(500);
        anchorPane.setMinHeight(500);
        anchorPane.setMinWidth(600);
        anchorPane.setMaxWidth(600);
        player = new Rectangle();
        circles = new Circle();
        up = new Button("˄");
        down = new Button("˅");


        root.setCenter(new VBox(new VBox(circles),
                new HBox(player)));

        root.setCenter(anchorPane);

        player.setX(5);
        player.setY(380);
        player.setHeight(80);
        player.setWidth(120);
        anchorPane.getChildren().add(player);

        timer = new Timeline(Animation.INDEFINITE);

        timer.setCycleCount(Animation.INDEFINITE);

        timer.getKeyFrames().add(new KeyFrame(Duration.INDEFINITE, event -> maverick()));


        timer.play();







        stage.show();




    }

    private void  maverick() {




            timer.play();
            System.out.println("hi");
            player.setX(player.getX() + 2);
            timer.play();

    }


    public static void main(String[] args) {
        launch(args);
    }
}
  • 如果要定位节点或设置节点动画,请使用
    setTranslateX
    而不是
    setX
  • timer=new Timeline(Animation.unfinite)
    更改为
    timer=new Timeline()
  • 新关键帧(Duration.unfinite,event->maverick())
    更改为
    新关键帧(Duration.millis(500),event->maverick())
    (例如)

关键帧必须有一个时间点。如示例所示,如果使用500毫秒,则关键帧的EventHandler将在500毫秒后被调用。由于时间轴的cycleCount不确定,它将每隔500毫秒循环并执行关键帧。

在对上方进行更改后,我的对象可以移动一次,但随后停止。如何使其继续移动?是否删除了
timer.setCycleCount(Animation.unfinite)?你不应该。这仍然需要告诉时间线循环,因此关键帧每500毫秒出现一次,而不仅仅是500毫秒后出现一次。