Objective c COCOS2D3.0中的SimpleAudioEngine
Cocos2d 2.0及以下版本适用于此:Objective c COCOS2D3.0中的SimpleAudioEngine,objective-c,cocos2d-iphone,Objective C,Cocos2d Iphone,Cocos2d 2.0及以下版本适用于此: [[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"SaveInMe.mp3"]; 哪个类在Cocos2d 3.0中播放音乐?SimpleAudioEngine在Cocos2d v3.0中不可用,请使用OALSimpleAudio [[OALSimpleAudio sharedInstance] playEffect:@"Effect.caf"]; [[OALSimpleAudio sh
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"SaveInMe.mp3"];
哪个类在Cocos2d 3.0中播放音乐?SimpleAudioEngine在Cocos2d v3.0中不可用,请使用OALSimpleAudio
[[OALSimpleAudio sharedInstance] playEffect:@"Effect.caf"];
[[OALSimpleAudio sharedInstance] playBg:@"Game_BG_Music.mp3" loop:true];
SimpleAudioEngine在Cocos2d v3.0中不可用,请使用OALSimpleAudio
[[OALSimpleAudio sharedInstance] playEffect:@"Effect.caf"];
[[OALSimpleAudio sharedInstance] playBg:@"Game_BG_Music.mp3" loop:true];
改进音频引擎并导入“SimpleAudioEngine.h” 然后播放音频
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"themesound.wav"];
//for stop audio
[[SimpleAudioEngine sharedEngine] stopBackgroundMusic];
改进音频引擎并导入“SimpleAudioEngine.h” 然后播放音频
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"themesound.wav"];
//for stop audio
[[SimpleAudioEngine sharedEngine] stopBackgroundMusic];