Python 寻找到所有建筑物最短距离的优化算法

Python 寻找到所有建筑物最短距离的优化算法,python,algorithm,breadth-first-search,Python,Algorithm,Breadth First Search,问题是在给定网格的情况下,找到一个0值点到所有建筑物的最短距离。你只能上下左右移动。您可能会遇到以下值: 0-空空间 1-建筑物 2-障碍物 我用Python编写的解决方案如下: import sys class Solution(object): def shortestDistance(self, grid): """ :type grid: List[List[int]] :rtype: int """

问题是在给定网格的情况下,找到一个0值点到所有建筑物的最短距离。你只能上下左右移动。您可能会遇到以下值:

0-空空间 1-建筑物 2-障碍物

我用Python编写的解决方案如下:

import sys

class Solution(object):
    def shortestDistance(self, grid):
        """
        :type grid: List[List[int]]
        :rtype: int
        """
        if grid is None:
            return -1

        tup = self.findPoints(grid)
        buildings = tup[0]
        zeroPoints = tup[1]
        distances = []
        for points in zeroPoints:
            dist = self.bfs(grid, points, buildings)
            distances += [dist]

        return self.select(distances)

    def findPoints(self, grid):
        buildings = 0
        zeroPoints = []
        for i in range(len(grid)):
            for j in range(len(grid[0])):
                if grid[i][j] == 0:
                    zeroPoints += [[i,j]]
                elif grid[i][j] == 1:
                    buildings += 1
        return (buildings, zeroPoints)

    def bfs(self, grid, root, targets):
        hits, sumDist = 0, 0
        targetsFound = []

        while hits < targets:
            q = []
            q.append((root, 0))
            found = False
            visited = []
            while(len(q) > 0):
                tup = q.pop(0)
                curr = tup[0]
                dist = tup[1]

                if grid[curr[0]][curr[1]] == 1 and curr not in targetsFound:
                    found = True
                    sumDist += dist
                    targetsFound += [curr]
                    break

                if grid[curr[0]][curr[1]] == 0:
                    if (curr[0] - 1) >= 0 and grid[curr[0] -1][curr[1]] != 2 and [curr[0] - 1, curr[1]] not in visited:
                        q.append(([curr[0] - 1, curr[1]], dist + 1))
                        visited += [[curr[0] - 1, curr[1]]]
                    if (curr[0] + 1) < len(grid) and grid[curr[0] + 1][curr[1]] != 2 and [curr[0] + 1, curr[1]] not in visited:
                        q.append(([curr[0] + 1, curr[1]], dist + 1))
                        visited += [[curr[0] + 1, curr[1]]]
                    if (curr[1] - 1) >= 0 and grid[curr[0]][curr[1] - 1] != 2 and [curr[0], curr[1] - 1] not in visited:
                        q.append(([curr[0], curr[1] - 1], dist + 1))
                        visited += [[curr[0], curr[1] - 1]]
                    if (curr[1] + 1) < len(grid[0]) and grid[curr[0]][curr[1] + 1] != 2 and [curr[0], curr[1] + 1] not in visited:
                        q.append(([curr[0], curr[1] + 1], dist +1))
                        visited += [[curr[0], curr[1] + 1]]

            if found:
                hits += 1
            else:
                return - 1

        return sumDist

    def select(self, distances):
        min = sys.maxsize
        for dist in distances:
            if dist < min and dist != -1:
                min = dist

        if min == sys.maxsize:
            return -1
        else:
            return min
注意:更改visited和targetsFound可以提高效率,但不足以通过所有测试用例

更新:

通过将算法更改为从每个建筑而不是每个零点进行搜索,我能够在某些大输入上将算法改进96%,并通过所有测试用例。更新后的算法如下。谢谢尼瑟的建议

def shortestDistanceWalk(grid):

    onePoints = findPointsWalk(grid)

    for point in onePoints:
        bfsWalk(grid, point)

    shortestDistance = sys.maxsize
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j] < 0 and shortestDistance > (grid[i][j] * -1):
                shortestDistance = (grid[i][j] * -1)

    if shortestDistance == sys.maxsize:
        return -1
    else:
        return shortestDistance

def findPointsWalk(grid):
    onePoints = []
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j] == 1:
                onePoints += [[i,j]]
    return onePoints

def bfsWalk(grid, root):
    q = []
    q.append((root, 0))
    found = False
    visited = set()
    while(len(q) > 0):
        tup = q.pop(0)
        curr = tup[0]
        dist = tup[1]

        if grid[curr[0]][curr[1]] <= 0:
            grid[curr[0]][curr[1]] += dist

        if (curr[0] - 1) >= 0 and grid[curr[0] -1][curr[1]] <= 0  and (curr[0] - 1, curr[1]) not in visited:
            q.append(([curr[0] - 1, curr[1]], dist - 1))
            visited.add((curr[0] - 1, curr[1]))
        if (curr[0] + 1) < len(grid) and grid[curr[0] + 1][curr[1]] <= 0 and (curr[0] + 1, curr[1]) not in visited:
            q.append(([curr[0] + 1, curr[1]], dist - 1))
            visited.add((curr[0] + 1, curr[1]))
        if (curr[1] - 1) >= 0 and grid[curr[0]][curr[1] - 1] <= 0 and (curr[0], curr[1] - 1) not in visited:
            q.append(([curr[0], curr[1] - 1], dist - 1))
            visited.add((curr[0], curr[1] - 1))
        if (curr[1] + 1) < len(grid[0]) and grid[curr[0]][curr[1] + 1] <= 0 and (curr[0], curr[1] + 1) not in visited:
            q.append(([curr[0], curr[1] + 1], dist - 1))
            visited.add((curr[0], curr[1] + 1))

    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if (i, j) not in visited:
                grid[i][j] = 3

    return
将targetsFound变量更改为。 使用该变量的原因是查找是否已访问某个单元格,并且列表中的查找速度较慢。集合支持快速查找O1,因此应该大大提高算法的性能

有关ON和O1含义的更多信息:

将targetsFound变量更改为a。 使用该变量的原因是查找是否已访问某个单元格,并且列表中的查找速度较慢。集合支持快速查找O1,因此应该大大提高算法的性能


更多关于ON和O1的含义的信息:

谢谢您的帮助,但仍然不足以通过所有测试用例。你能想出一个更强大的修剪方法吗?我认为你的方法可能不好,想象一下你有999个零分和1个建筑,你会做999个BFSE。在这种情况下,从大楼做一个BFS可以找到从每个零点到它的最短路径,效率会提高999倍,哈哈。也许你想通过某种方式比较建筑物/零点的数量,在某些情况下,翻转运行BFS的位置。只是一个想法,不确定是否有效。我想你是对的。在我这么做之前,我将修改算法,从每个建筑进行搜索,更新每个零处的距离,使其为最负。然后返回k个建筑搜索后的最小负距离,在无法到达所有建筑的点上存储3个。谢谢这有帮助,但仍然不足以通过所有测试用例。你能想出一个更强大的修剪方法吗?我认为你的方法可能不好,想象一下你有999个零分和1个建筑,你会做999个BFSE。在这种情况下,从大楼做一个BFS可以找到从每个零点到它的最短路径,效率会提高999倍,哈哈。也许你想通过某种方式比较建筑物/零点的数量,在某些情况下,翻转运行BFS的位置。只是一个想法,不确定是否有效。我想你是对的。在我这么做之前,我将修改算法,从每个建筑进行搜索,更新每个零处的距离,使其为最负。然后返回k个建筑搜索后的最小负距离,在无法到达所有建筑的点上存储3个。
def shortestDistanceWalk(grid):

    onePoints = findPointsWalk(grid)

    for point in onePoints:
        bfsWalk(grid, point)

    shortestDistance = sys.maxsize
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j] < 0 and shortestDistance > (grid[i][j] * -1):
                shortestDistance = (grid[i][j] * -1)

    if shortestDistance == sys.maxsize:
        return -1
    else:
        return shortestDistance

def findPointsWalk(grid):
    onePoints = []
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j] == 1:
                onePoints += [[i,j]]
    return onePoints

def bfsWalk(grid, root):
    q = []
    q.append((root, 0))
    found = False
    visited = set()
    while(len(q) > 0):
        tup = q.pop(0)
        curr = tup[0]
        dist = tup[1]

        if grid[curr[0]][curr[1]] <= 0:
            grid[curr[0]][curr[1]] += dist

        if (curr[0] - 1) >= 0 and grid[curr[0] -1][curr[1]] <= 0  and (curr[0] - 1, curr[1]) not in visited:
            q.append(([curr[0] - 1, curr[1]], dist - 1))
            visited.add((curr[0] - 1, curr[1]))
        if (curr[0] + 1) < len(grid) and grid[curr[0] + 1][curr[1]] <= 0 and (curr[0] + 1, curr[1]) not in visited:
            q.append(([curr[0] + 1, curr[1]], dist - 1))
            visited.add((curr[0] + 1, curr[1]))
        if (curr[1] - 1) >= 0 and grid[curr[0]][curr[1] - 1] <= 0 and (curr[0], curr[1] - 1) not in visited:
            q.append(([curr[0], curr[1] - 1], dist - 1))
            visited.add((curr[0], curr[1] - 1))
        if (curr[1] + 1) < len(grid[0]) and grid[curr[0]][curr[1] + 1] <= 0 and (curr[0], curr[1] + 1) not in visited:
            q.append(([curr[0], curr[1] + 1], dist - 1))
            visited.add((curr[0], curr[1] + 1))

    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if (i, j) not in visited:
                grid[i][j] = 3

    return