Python 为什么我会得到(NameError:未定义全局名称'secondRoom')?
我有两个文件。myclasses.py拥有我游戏的所有类,game.py创建所有对象并运行游戏。我想我会出错,因为我的GameEngine对象看不到secondRoom对象。我在全局范围内创建了secondRoom。我不明白为什么游戏引擎看不到第二个房间Python 为什么我会得到(NameError:未定义全局名称'secondRoom')?,python,nameerror,Python,Nameerror,我有两个文件。myclasses.py拥有我游戏的所有类,game.py创建所有对象并运行游戏。我想我会出错,因为我的GameEngine对象看不到secondRoom对象。我在全局范围内创建了secondRoom。我不明白为什么游戏引擎看不到第二个房间 ## game.py from myclasses import * ## Creating objects smallKey = Key("Small Key") bossKey = Key("Boss Key") firstRoom = R
## game.py
from myclasses import *
## Creating objects
smallKey = Key("Small Key")
bossKey = Key("Boss Key")
firstRoom = Room("Room", ['north', 'south'], [smallKey, bossKey])
secondRoom = Room("ROOOM 2", ['south', 'east'], [])
player = Person(raw_input("Please enter your name: "), firstRoom)
## Setting class variables
firstRoom.description = "This is the first room"
secondRoom.description = "This is the second room..."
firstRoom.connects_to = {"north": secondRoom}
secondRoom.connects_to = {"south": firstRoom}
list_of_rooms = [firstRoom, secondRoom]
## Running the game
mygame = GameEngine()
mygame.StartGame(player, firstRoom)
myclass.py:
from sys import exit
class Person(object):
## Class Variables
inventory = []
## Class Functions
def __init__(self, name, room):
## Instance Variables
self.name = name
self.current_room = room
def Move(self, room):
self.current_room = room
def pickup(item):
pass
class Item(object):
def __init__(self, name):
self.name = name
class Key(Item):
def __init__(self, name):
self.name = name
class Room(object):
## Class Variables
description = ''
connects_to = {}
## Class Functions
def __init__(self, name, directions, items):
self.name = name
self.list_of_directions = directions
self.items = items
def print_description(self):
print self.description
def print_items_in_room(self):
for item in self.items:
print item.name
class GameEngine(object):
list_of_commands = ['move <direction>',
'pickup <item>',
'room description',
'show inventory',
'quit\n']
def GetCommand(self):
return raw_input('> ')
def StartGame(self, player, room):
player = player
room = room
gameIsRunning = False
print "The game has officially started... Good Luck!\n\n"
while(not gameIsRunning):
print "List of Directions:"
print "------------------"
for direction in room.list_of_directions:
print direction
print "\nList of Items in Room:"
print "----------------------"
for item in room.items:
print item.name
print "\nList of Commands:"
print "-----------------"
for action in self.list_of_commands:
print action
command = self.GetCommand()
if command == 'quit':
exit(0)
if command == 'move north':
if 'north' in room.list_of_directions and room.connects_to['north'] == secondRoom:
player.Move(secondRoom)
room = secondRoom
if command == 'move south':
if 'south' in room.list_of_directions and room.connects_to['south'] == firstRoom:
player.Move(firstRoom)
room = firstRoom
else:
print "You can't go that direction."
if command == 'move east':
if 'east' in room.list_of_directions:
print 'You just died >:}'
exit(0)
if command == 'pickup small key':
for item in room.items:
print item.name
if item.name == 'Small Key':
player.inventory.append(item)
room.items.remove(item)
你给了第二个房间一张空物品清单
secondRoom = Room("ROOOM 2", ['south', 'east'], [])
也许您应该在init方法参数中添加一个None值:
class Room(object):
# Class Variables
description = ''
connects_to = {}
## Class Functions
def __init__(self, name, directions, items=None):
pass
将第二个房间传给StartName:
mygame.StartGame(player, firstRoom, secondRoom)
另外,StartGame方法中的变量应该用
this.player = player
this.firstRoom = firstRoom
this.secondRoom = secondRoom
this.gameIsRunning = False
稍后再使用。第一个/第二个房间。简短回答:全局意味着模块全局 详细回答:实际上,您的引擎不需要看到第二个房间,因为它在“连接到”中被引用 尝试替换:
if command == 'move north':
if 'north' in room.list_of_directions and 'north' in room.connects_to:
player.Move(room.connects_to['north'] )
room = room.connects_to['north']
南方也是一样
或者更一般地说:
if command.startswith ('move '):
direction = command [4:].strip ()
if direction in room.list_of_directions and direction in room.connects_to:
player.Move(room.connects_to[direction] )
room = room.connects_to[direction]
甚至:
if command.startswith ('move '):
direction = command [4:].strip ()
if direction in room.list_of_directions:
if direction in room.connects_to:
player.Move(room.connects_to[direction] )
room = room.connects_to[direction]
else:
print 'You fell off the world' #(valid direction but no room behind)
else:
print 'Thou shalst not move this way.'
修正你的代码格式。只需将代码粘贴进去,高亮显示,然后按CTRL-K键。这些文件在不同的文件中吗?全局变量仅对定义它们的模块是全局的。不要使用或标记,而且绝对不要像现在这样以错误的顺序关闭它们。有一个格式为代码的按钮,看起来像一对大括号,或者您可以使用Ctrl-K,或者如果您想手动执行,您可以缩进代码4的空格。