Sprite kit 向目标发射射弹的精灵套件
我想让我的炮塔精灵向怪物射击。我已经让炮塔转向怪物并跟随它直到它超出射程,现在我只需要让射击发生 从炮塔向怪物发射炮弹的最佳方式是什么 我已经完成了这部分:Sprite kit 向目标发射射弹的精灵套件,sprite-kit,Sprite Kit,我想让我的炮塔精灵向怪物射击。我已经让炮塔转向怪物并跟随它直到它超出射程,现在我只需要让射击发生 从炮塔向怪物发射炮弹的最佳方式是什么 我已经完成了这部分: -(void)shoot { SKSpriteNode *bullet = [SKSpriteNode spriteNodeWithImageNamed:@"CannonMissile-hd.png"]; ... i don't know what to do next } 而且,我需要它每隔x秒拍摄一次 谢谢 -(void)
-(void)shoot
{
SKSpriteNode *bullet = [SKSpriteNode spriteNodeWithImageNamed:@"CannonMissile-hd.png"]; ... i don't know what to do next
}
而且,我需要它每隔x秒拍摄一次
谢谢
-(void)shoot
{
SKSpriteNode *turretNode;//I assume you have this node already in the scene . Dont use this line
SKSpriteNode *enemy;//I assume you have this node already in the scene . Dont use this line
SKSpriteNode *bullet = [SKSpriteNode spriteNodeWithImageNamed:@"CannonMissile-hd.png"];
bullet.zPosition = turretNode.zPosition -1;//if you want your bullet not to spawn on top of your turret
[turretNode addChild:bullet];
//you need to set the physics body of the bullet so you can detect contacts
SKAction *move = [SKAction moveTo:enemy.position duration:0.5];//if u have multiple enemies then you have to deceide which one to hit
[bullet runAction:move completion:^{
[bullet removeFromParent];//removes the bullet when it reaches target
//you can add more code here or in the didBeginContact method
}];
//repeat the process
[self performSelector:@selector(shoot) withObject:nil afterDelay:5];//replace 5 with ur x seconds
//that's it
}