swift 2:精灵倾斜效果

swift 2:精灵倾斜效果,swift,sprite-kit,Swift,Sprite Kit,寻找一种方法,在点击屏幕时(就像在flappy bird中一样)将精灵的右侧向上倾斜,就像旋转开始时返回到原来的位置一样。我将使用它作为比精灵通常更快的效果 我将在下面添加到目前为止获得的代码: var player = SKSpriteNode() override func didMoveToView(view: SKView) { let playerTexture = SKTexture(imageNamed: "player") player = SKSpriteN

寻找一种方法,在点击屏幕时(就像在flappy bird中一样)将精灵的右侧向上倾斜,就像旋转开始时返回到原来的位置一样。我将使用它作为比精灵通常更快的效果

我将在下面添加到目前为止获得的代码:

var player = SKSpriteNode()

override func didMoveToView(view: SKView) {

    let playerTexture = SKTexture(imageNamed: "player")
    player = SKSpriteNode(texture: playerTexture)
    player.position = CGPoint(x: 200, y: 80)
    player.physicsBody = SKPhysicsBody(texture: playerTexture, size: playerTexture.size())
    player.physicsBody!.affectedByGravity = true
    self.addChild(player)
 }

   override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {


 }
var player=SKSpriteNode()
覆盖func didMoveToView(视图:SKView){
let playerTexture=SKTexture(图像名为:“玩家”)
player=SKSpriteNode(纹理:playerTexture)
player.position=CGPoint(x:200,y:80)
player.physicsBody=SKPhysicsBody(纹理:playerTexture,大小:playerTexture.size())
player.physicsBody!.affectedByGravity=true
self.addChild(播放器)
}
覆盖功能触摸开始(触摸:设置,withEvent事件:UIEvent?){
}

你所说的“像一个旋转的开始,回到它原来的位置”是什么意思?我的意思是它开始从右侧向上提升矮人。旋转是一个错误的解释可能是一个调整精灵旋转的动作?