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Three.js 掩模纹理_Three.js_Glsl - Fatal编程技术网

Three.js 掩模纹理

Three.js 掩模纹理,three.js,glsl,Three.js,Glsl,我有景观四叉树的瓷砖。 每个瓷砖都通过遮罩纹理化 vec4 frag = vec4 (0.0); for (int i = 0; i <texture_length; i ++) frag + = texture2D (texture [i], vUv * 6.0) * texture2D (mask [i], vUv); vec4 frag=vec4(0.0); 对于(int i=0;如果可能的话,我会预计算纹理。@Thomas,因此,如果我通过足够的重复生成“蒙版”纹理(256x25

我有景观四叉树的瓷砖。 每个瓷砖都通过遮罩纹理化

vec4 frag = vec4 (0.0);
for (int i = 0; i <texture_length; i ++)
frag + = texture2D (texture [i], vUv * 6.0) * texture2D (mask [i], vUv);
vec4 frag=vec4(0.0);

对于(int i=0;如果可能的话,我会预计算纹理。@Thomas,因此,如果我通过足够的重复生成“蒙版”纹理(256x256px),那么我会得到大约2560x2560px的纹理,我认为这将需要更大的内存并提供更多的fps。我会尝试