Unity3d 将元素添加到泛型列表

Unity3d 将元素添加到泛型列表,unity3d,generic-list,unityscript,Unity3d,Generic List,Unityscript,如何将元素添加到常规列表 我在我的AddAssignment脚本中创建了一个按钮,当我单击它时,我想向分配列表添加一个元素。添加的元素应该是我的AssignmentClass 很抱歉,如果这是大量的代码要查看 //添加分配脚本 #pragma strict import System.Collections.Generic; var myTransform : Transform; var windowOpen : boolean; var titleText = "title"; va

如何将元素添加到
常规列表

我在我的
AddAssignment
脚本中创建了一个按钮,当我单击它时,我想向分配列表添加一个元素。添加的元素应该是我的AssignmentClass

很抱歉,如果这是大量的代码要查看

//添加分配脚本

 #pragma strict
import System.Collections.Generic;

var myTransform : Transform;

var windowOpen : boolean;

var titleText = "title";
var deadlineText = "deadline";
var adressText = "adress";
var cityText = "city";

var baseScript : BaseScript;

function Start () 
{
    myTransform = transform;
    baseScript = myTransform.GetComponent(BaseScript);
}


function Update () 
{
    if (Input.GetKeyUp ("p"))
    {
        windowOpen = !windowOpen;
    }
}


function OnGUI ()
{
    if (windowOpen == true)
    {
        GUI.BeginGroup (new Rect (25, 25, 200, 200));
        GUI.Box (new Rect (0, 0, 200, 175), "");

            //new info
            titleText = GUI.TextField (Rect (25, 25, 100, 25), titleText);
            deadlineText = GUI.TextField (Rect (25, 50, 100, 25), deadlineText);
            adressText = GUI.TextField (Rect (25, 75, 100, 25), adressText);
            cityText = GUI.TextField (Rect (25, 100, 100, 25), cityText);

            //add with new info
            if (GUI.Button (new Rect (25, 130, 150, 25), "Add Assignment"))
            {
                //baseScript.assignments.Add();
            }

        GUI.EndGroup();
    }
}
//基本脚本

#pragma strict
import System.Collections.Generic;

var assignments : List.<Assignments> = new List.<Assignments>();
var scrollPosition : Vector2 = Vector2.zero;


function OnGUI ()
{
    GUI.Box (new Rect (0, 0, Screen.width, Screen.height), "");


    var yOffset = 0;
    for (var i in assignments)
    {

    scrollPosition = GUI.BeginScrollView (Rect (0, 0, Screen.width, Screen.height), 
                            scrollPosition, Rect (0, 0, Screen.width - 25, 75 + yOffset));

        if (GUI.Button (new Rect (Screen.width / 2 - 120, 25 + yOffset, 200, 50), i.title))
        {
            i.running = !i.running;
            Debug.Log(i.title);
        }
        if (GUI.Button (new Rect (Screen.width / 2 + 85, 25 + yOffset, 35, 50), "X"))
        {
            Debug.Log ("removed " + i.title);
            assignments.Remove(i);
        }
        yOffset += 55;

    GUI.EndScrollView ();
    }
}

这是我自己想出来的。如果有人对我是如何做到这一点感到好奇,那么这里就是:我只需要在使用它之前声明我的类。感觉自己很愚蠢:D

这是我自己想出来的。如果有人对我是如何做到这一点感到好奇,那么这里就是:我只需要在使用它之前声明我的类。感觉愚蠢:你可以将此作为答案发布并接受,这样其他人就会看到问题已经得到了回答。
#pragma strict

class Assignments 
{
    var running : boolean;
    var title : String;
    var deadline : String;
    var adress : String;
    var city : String;
}