C# 在'上出错;定时器';是';System.Windows.Forms.Timer';和';System.Threading.Timer';

C# 在'上出错;定时器';是';System.Windows.Forms.Timer';和';System.Threading.Timer';,c#,C#,我的错误显示: 问题是你是 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Threading; us

我的错误显示:
问题是你是

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Security.Cryptography;


namespace SocketClient
{

    public partial class SocketClient : Form
    {
        System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
        NetworkStream serverStream = default(NetworkStream);
        string readData = null;


        public SocketClient()
        {
            InitializeComponent();
            Timer timer = new Timer();
            timer.Tick += new EventHandler(TimerOnTick);
            timer.Interval = 1000;
            timer.Start();
        }



        private void TimerOnTick(object sender, EventArgs ea)
        {
            Invalidate();
        }

        protected override void OnPaint(PaintEventArgs pea)
        {
            StringFormat strfmt = new StringFormat();
            strfmt.Alignment = StringAlignment.Far;
            strfmt.LineAlignment = StringAlignment.Far;

            pea.Graphics.DrawString(DateTime.Now.ToString("F"),
            Font, new SolidBrush(ForeColor),
            ClientRectangle, strfmt);

        }

        private void getMessage()
        {
            while (true)
            {
                serverStream = clientSocket.GetStream();
                int buffSize = 0;
                byte[] inStream = new byte[10025];
                buffSize = clientSocket.ReceiveBufferSize;
                serverStream.Read(inStream, 0, buffSize);
                string returndata = System.Text.Encoding.ASCII.GetString(inStream);
                readData = "" + returndata;
                msg();
            }
        }


        private void msg()
        {
            if (this.InvokeRequired)
                this.Invoke(new MethodInvoker(msg));
            else
                textDisplay.Text = textDisplay.Text + Environment.NewLine + " >> " + readData;
        }


        private void buttonConnect_Click(object sender, EventArgs e)
        {


            // show the message if no input is enter.
            if (string.IsNullOrEmpty(textName.Text) || string.IsNullOrEmpty(textPort.Text) || string.IsNullOrEmpty(textIP.Text))
            {
                MessageBox.Show("Please enter Name, IP Address & Port #");
            }
            else
            {
                //connect to the server if all 3 input is enter
                readData = "Conected to NYP Server ...";
                msg();

                clientSocket.Connect(textIP.Text, Convert.ToInt32(textPort.Text));
                serverStream = clientSocket.GetStream();

                byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textName.Text + "$");
                serverStream.Write(outStream, 0, outStream.Length);
                serverStream.Flush();

                Thread ctThread = new Thread(getMessage);
                ctThread.Start();


            }
        }

        private void buttonSend_Click(object sender, EventArgs e)
        {
            // Show msg box if no server is connected
            if (serverStream == null)
            {
                MessageBox.Show("Please connect to a server first!");
                return;
            }

            // Send text
            byte[] outStream = System.Text.Encoding.ASCII.GetBytes(textSend.Text + "$");
            serverStream.Write(outStream, 0, outStream.Length);
            serverStream.Flush();

            // Clear text
            textSend.Text = "";

        }

        private void textDisplay_TextChanged(object sender, EventArgs e)
        {
            textDisplay.SelectionStart = textDisplay.Text.Length;
            textDisplay.ScrollToCaret();
            textDisplay.Refresh();
        }

        private void textSend_TextChanged(object sender, EventArgs e)
        {
            buttonSend.Enabled = !string.IsNullOrEmpty(textSend.Text);
        }
    }
}
这两个名称空间都有一个
Timer
类,编译器无法判断使用哪个名称空间。声明
计时器时,请使用全名,或者:

using System.Windows.Forms;
using System.Threading;

根据您对该类的使用情况,我认为您需要
System.Windows.Forms.Timer
,如下所示:

System.Threading.Timer

这里有多种选择:

  • 使用别名:

        public SocketClient() 
        { 
            InitializeComponent(); 
            var timer = new System.Windows.Forms.Timer(); 
            timer.Tick += new EventHandler(TimerOnTick); 
            timer.Interval = 1000; 
            timer.Start(); 
        } 
    
  • 使用完全限定名称:

    using UITimer = System.Windows.Forms.Timer;
    
    ...
    UITimer timer = new UITimer();
    
  • 使用命名空间别名:

    System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
    
然而,我个人建议将用户界面代码从网络代码中分离出来——在这一点上,这不太可能成为一个问题


我还要指出,您当前正在读取流,而没有考虑返回值-这是个坏主意,因为您不知道缓冲区中实际包含了多少新数据。

请注意,.NET Framework违反了.NET Framework设计准则之一:具有通用名称的类应为通用类。考虑<代码>字符串<代码> vs.代码> XmlTextReader < /代码>。code>Timer
是一个通用名称,其中一个或两个类都是专用的。
using UITimer = System.Windows.Forms.Timer;

...
UITimer timer = new UITimer();
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
using WinForms = System.Windows.Forms;
...
WinForms::Timer timer = new WinForms::Timer();