C# 如何为猜谜游戏存储分数?

C# 如何为猜谜游戏存储分数?,c#,C#,我是新来的,对编写c#程序还不熟悉。有人能帮我在c#控制台上玩猜谜游戏吗?我需要将玩家的猜测限制在10次尝试,分数减去10次猜测。当玩家赢了,如果他们想再玩,回答“否”,游戏结束时会显示所有玩家的得分和平均得分。如何开始计分代码?有人能给我一些想法或代码示例,我可以用它来创建一个模式吗?多谢各位 这是我的密码: using System; using System.Collections.Generic; using System.Linq; using System.Text; using S

我是新来的,对编写c#程序还不熟悉。有人能帮我在c#控制台上玩猜谜游戏吗?我需要将玩家的猜测限制在10次尝试,分数减去10次猜测。当玩家赢了,如果他们想再玩,回答“否”,游戏结束时会显示所有玩家的得分和平均得分。如何开始计分代码?有人能给我一些想法或代码示例,我可以用它来创建一个模式吗?多谢各位

这是我的密码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Midterm
{
    class Program
    {
        int answer;
        int guess;
        static void Main(string[] args)
        {
            Program p = new Program();
            p.Opening();
            p.randomize();

            while (true)
            {
                p.userData();
                p.Display();
            }

        }

        //method for the introduction
        private void Opening()
        {
            Console.WriteLine("Welcome to the Guessing Game! Pless any key to continue!");
            Console.ReadLine();
        }

        //method for getting user input
        private void userData()
        {
            Console.WriteLine("Enter your guess number.");
            guess = int.Parse(Console.ReadLine());

        }

        //method for display
        private void Display()
        {

            if (guess == answer)
            {
                Console.WriteLine("Congratulation. You won!");
                Console.WriteLine("Score: ");
                PlayAgain();
            }
            else if (guess > answer)
            {
                Console.WriteLine("Your guess is high");
            }
            else if (guess < answer)
            {
                Console.WriteLine("Your guess is low");
            }

        }

        private void Score()
        {
            int[] score = new int[100];

        }

        private void AverageScore()
        {


        }

        //method for playing again question
        private void PlayAgain()
        {
            Console.WriteLine("Do you want to play again? Yes or No");
            string respond = Console.ReadLine().ToLower();
            if (respond == "yes")
            {
                Opening();
                randomize();

                while (true)
                {
                    userData();
                    Display();
                }

            }
            else if (respond == "no")
            {
                EndProgram();
            }
            else
            {
                Console.WriteLine("You enter a wrong respond.");
                Console.WriteLine("Will automatic exit you");
                EndProgram();
            }
        }

        //method for the random number  generator
        private void randomize()
        {
            Random rand = new Random();
            answer = rand.Next(1, 500);
        }

        //method for end program
        private void EndProgram()
        {
            Console.WriteLine("\n");
            Console.WriteLine("Press any key to Exit");
            Console.ReadKey();
        }

    }
}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
使用系统文本;
使用System.Threading.Tasks;
名称空间中期
{
班级计划
{
int答案;
智力猜测;
静态void Main(字符串[]参数)
{
程序p=新程序();
p、 开口();
p、 随机化();
while(true)
{
p、 用户数据();
p、 显示();
}
}
//介绍方法
私人开放
{
WriteLine(“欢迎来到猜谜游戏!请按任意键继续!”);
Console.ReadLine();
}
//获取用户输入的方法
私有void userData()
{
控制台。WriteLine(“输入您的猜测编号”);
guess=int.Parse(Console.ReadLine());
}
//显示方法
专用void Display()
{
如果(猜测=答案)
{
Console.WriteLine(“恭喜你赢了!”);
控制台。WriteLine(“分数:”);
再次播放();
}
else if(猜测>回答)
{
WriteLine(“你的猜测很高”);
}
else if(猜测<回答)
{
Console.WriteLine(“你的猜测很低”);
}
}
个人无效分数()
{
整数[]分数=新整数[100];
}
私有无效平均分数()
{
}
//再玩问题的方法
二等兵
{
Console.WriteLine(“您想再次播放吗?是或否”);
字符串respond=Console.ReadLine().ToLower();
如果(回答=“是”)
{
开口();
随机化();
while(true)
{
用户数据();
显示();
}
}
否则如果(响应=“否”)
{
EndProgram();
}
其他的
{
WriteLine(“您输入了错误的响应。”);
Console.WriteLine(“将自动退出您”);
EndProgram();
}
}
//随机数发生器的设计方法
私有void随机化()
{
Random rand=新的Random();
答案=兰特。下一个(1500);
}
//终端程序设计方法
私有程序()
{
Console.WriteLine(“\n”);
Console.WriteLine(“按任意键退出”);
Console.ReadKey();
}
}
}

就在类级别add的int guess下方 智力得分=0; 然后,当用户得到正确答案时,添加 分数++


希望这有帮助

向userData()方法添加计数器。每次猜测后递增计数器

在Display()方法中使用计数器计算分数

考虑从Display()中调用userData()


我为透明度编写了HLSL代码,然后我将透明身体内部的一个图像和用于前景的另一个图像:

sampler stream : register(s0);
sampler back : register(s1);
sampler character : register(s2);



float4 DepthToRGB(float2 texCoord : TEXCOORD0) : COLOR0
{
// We can't easily sample non-normalized data,
// Texture is a short packed stuffed into a BGRA4444 (4 bit per component normalized)
// It's not really BGRA4444 which is why we have to reverse the normalization here
float4 color = tex2D(stream, texCoord);
float4 backColor =  tex2D(back, texCoord);
float4 characterColor = tex2D(character, texCoord);

// convert from [0,1] to [0,15]
color *= 15.01f;

// unpack the individual components into a single int
int4 iColor = (int4)color;
int depthV = iColor.w * 4096 + iColor.x * 256 + iColor.y * 16 + iColor.z;

// player mask is in the lower 8 bits
int playerId = depthV % 8;

if(playerId == 0)
{
    //Not yet recognized
    return backColor * float4(1.0,  1.0,  1.0,  1.0);
}
else
{
    return backColor * characterColor;
}
}

technique KinectDepth
{
pass KinectDepth
{
    PixelShader = compile ps_2_0 DepthToRGB();
}
}

谢谢你的回复,我会试试你的想法。我还有一个问题,如何使用数组跟踪玩家玩的游戏的分数?你能给我另一个示例代码吗?我建议你不要对每场比赛的分数使用数组,而是使用
列表。这样,您只需不断添加新分数,列表就会自动变长,然后只需使用LINQ
.Average()
方法即可获得平均值。
private void start() {
  display welcome message;
  answer = new random number;
  guess = getInput();
  score = 10;
  win = false;

  while (score > 0 && win == false) {
    if ( !evaluateGuess(answer, guess) ) {
      guess = getInput();
      score--;
    }
    else if ( evaluateGuess(answer, guess) ) {
      display winning message and score;
      win = true;
      playAgain();
    }
  }
}

private void evaluateGuess(answer, guess) {
  if (answer == guess) {
    display feedback;
    return true;
  }
  else {
    display other feedback;
    return false;
  }
}
sampler stream : register(s0);
sampler back : register(s1);
sampler character : register(s2);



float4 DepthToRGB(float2 texCoord : TEXCOORD0) : COLOR0
{
// We can't easily sample non-normalized data,
// Texture is a short packed stuffed into a BGRA4444 (4 bit per component normalized)
// It's not really BGRA4444 which is why we have to reverse the normalization here
float4 color = tex2D(stream, texCoord);
float4 backColor =  tex2D(back, texCoord);
float4 characterColor = tex2D(character, texCoord);

// convert from [0,1] to [0,15]
color *= 15.01f;

// unpack the individual components into a single int
int4 iColor = (int4)color;
int depthV = iColor.w * 4096 + iColor.x * 256 + iColor.y * 16 + iColor.z;

// player mask is in the lower 8 bits
int playerId = depthV % 8;

if(playerId == 0)
{
    //Not yet recognized
    return backColor * float4(1.0,  1.0,  1.0,  1.0);
}
else
{
    return backColor * characterColor;
}
}

technique KinectDepth
{
pass KinectDepth
{
    PixelShader = compile ps_2_0 DepthToRGB();
}
}