Ios 如何从照片库中检索阵列中的所有照片和视频?
在我的代码中,我尝试从照片库中获取所有照片并将它们存储在一个数组中。 我还想获取视频,并将它们存储在同一阵列中。 请告诉我如何根据上述要求修改此代码。 作为一名新手,我已经为此奋斗了几个月Ios 如何从照片库中检索阵列中的所有照片和视频?,ios,iphone,objective-c,alassetslibrary,Ios,Iphone,Objective C,Alassetslibrary,在我的代码中,我尝试从照片库中获取所有照片并将它们存储在一个数组中。 我还想获取视频,并将它们存储在同一阵列中。 请告诉我如何根据上述要求修改此代码。 作为一名新手,我已经为此奋斗了几个月 -(IBAction)getAllPictures: (id) sender { imageArray=[[NSArray alloc] init]; mutableArray =[[NSMutableArray alloc]init]; NSMutableArray* assetUR
-(IBAction)getAllPictures: (id) sender
{
imageArray=[[NSArray alloc] init];
mutableArray =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
library = [[ALAssetsLibrary alloc] init];
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop)
{
if(result != nil)
{
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto])
{
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypeVideo])
{
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypeUnknown])
{
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSURL *url= (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url
resultBlock:^(ALAsset *asset)
{
[mutableArray addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
if ([mutableArray count]==count)
{
imageArray=[[NSArray alloc] initWithArray:mutableArray];
[self allPhotosCollected:imageArray];
}
}
failureBlock:^(NSError *error){ NSLog(@"operation was not successfull!");
} ];
}
}
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop)
{
if(group != nil)
{
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
count=[group numberOfAssets];
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error)
{
NSLog(@"There is an error");
}];
}
-(void)allPhotosCollected:(NSArray*)imgArray
{
//write your code here after getting all the photos from library...
NSLog(@"all pictures are %@",imgArray);
}
您必须使用assetLibraries尝试以下代码:- 从照片库中获取所有照片的代码
- (void)viewDidLoad
{
carousel.type = iCarouselTypeCoverFlow2;
[super viewDidLoad];
xy =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if(result != nil) {
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSLog(@"result is:%@",result);
NSLog(@"asset URLDictionary is:%@",assetURLDictionaries);
NSURL *url= (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url
resultBlock:^(ALAsset *asset) {
[xy addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
NSLog(@" xy is:%@",xy);
image =[ [UIImageView alloc ] initWithImage:[xy objectAtIndex:0]];
NSLog(@"image is:%@",image);
}
failureBlock:^(NSError *error){ NSLog(@"test:Fail"); } ];
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
NSLog(@"hello");
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
NSLog(@"Number of assets in group :%d",[group numberOfAssets]);
NSLog(@"asset group is:%@",assetGroups);
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error) {NSLog(@"A problem occurred");}];
}
- (void)updateAssetsLibrary
{
loadImgView.hidden = NO;
[spinner startAnimating];
//selectVideoBtn .userInteractionEnabled = NO;
assetItems = [NSMutableArray arrayWithCapacity:0];
ALAssetsLibrary *assetLibrary = assetsLibrary;
[assetLibrary enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
if (group)
{
[group setAssetsFilter:[ALAssetsFilter allVideos]];
[group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
{
if (asset)
{
dic = [[NSMutableDictionary alloc] init];
ALAssetRepresentation *defaultRepresentation = [asset defaultRepresentation];
NSString *uti = [defaultRepresentation UTI];
appDelegate.videoURL = [[asset valueForProperty:ALAssetPropertyURLs] valueForKey:uti];
mpVideoPlayer = [[MPMoviePlayerController alloc] initWithContentURL:appDelegate.videoURL];
NSString *title = [NSString stringWithFormat:@"%@ %i", NSLocalizedString(@"Video", nil), [assetItems count]+1];
[self performSelector:@selector(imageFromVideoURL)];
[dic setValue:title forKey:kName];
[dic setValue:appDelegate.videoURL forKey:kURL];
AssetBrowserItem *item = [[AssetBrowserItem alloc] initWithURL:appDelegate.videoURL title:title];
[assetItems addObject:item];
[appDelegate.videoURLArray addObject:dic];
NSLog(@"Video has info:%@",appDelegate.videoURLArray);
}
NSLog(@"Values of dictionary==>%@", dic);
//NSLog(@"assetItems:%@",assetItems);
NSLog(@"Videos Are:%@",appDelegate.videoURLArray);
} ];
}
// group == nil signals we are done iterating.
else
{
dispatch_async(dispatch_get_main_queue(), ^{
//[self updateBrowserItemsAndSignalDelegate:assetItems];
loadImgView.hidden = NO;
[spinner stopAnimating];
[loadImgView removeFromSuperview];
//selectVideoBtn .userInteractionEnabled = YES;
});
}
}
failureBlock:^(NSError *error)
{
NSLog(@"error enumerating AssetLibrary groups %@\n", error);
}];
}
- (UIImage *)imageFromVideoURL
{
// result
UIImage *image = nil;
// AVAssetImageGenerator
AVAsset *asset = [[AVURLAsset alloc] initWithURL:appDelegate.videoURL options:nil];;
AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc] initWithAsset:asset];
imageGenerator.appliesPreferredTrackTransform = YES;
// calc midpoint time of video
Float64 durationSeconds = CMTimeGetSeconds([asset duration]);
CMTime midpoint = CMTimeMakeWithSeconds(durationSeconds/2.0, 600);
// get the image from
NSError *error = nil;
CMTime actualTime;
CGImageRef halfWayImage = [imageGenerator copyCGImageAtTime:midpoint actualTime:&actualTime error:&error];
if (halfWayImage != NULL)
{
// CGImage to UIImage
image = [[UIImage alloc] initWithCGImage:halfWayImage];
[dic setValue:image forKey:kImage];
NSLog(@"Values of dictionary==>%@", dic);
NSLog(@"Videos Are:%@",appDelegate.videoURLArray);
CGImageRelease(halfWayImage);
}
return image;
}
- (void)assetsLibraryDidChange:(NSNotification*)changeNotification
{
[self updateAssetsLibrary];
}
- (void)buildAssetsLibrary
{
assetsLibrary = [[ALAssetsLibrary alloc] init];
ALAssetsLibrary *notificationSender = nil;
NSString *minimumSystemVersion = @"4.1";
NSString *systemVersion = [[UIDevice currentDevice] systemVersion];
if ([systemVersion compare:minimumSystemVersion options:NSNumericSearch] != NSOrderedAscending)
notificationSender = assetsLibrary;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(assetsLibraryDidChange:) name:ALAssetsLibraryChangedNotification object:notificationSender];
[self updateAssetsLibrary];
}
从库中获取所有视频的我的代码
- (void)viewDidLoad
{
carousel.type = iCarouselTypeCoverFlow2;
[super viewDidLoad];
xy =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if(result != nil) {
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSLog(@"result is:%@",result);
NSLog(@"asset URLDictionary is:%@",assetURLDictionaries);
NSURL *url= (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url
resultBlock:^(ALAsset *asset) {
[xy addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
NSLog(@" xy is:%@",xy);
image =[ [UIImageView alloc ] initWithImage:[xy objectAtIndex:0]];
NSLog(@"image is:%@",image);
}
failureBlock:^(NSError *error){ NSLog(@"test:Fail"); } ];
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
NSLog(@"hello");
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
NSLog(@"Number of assets in group :%d",[group numberOfAssets]);
NSLog(@"asset group is:%@",assetGroups);
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error) {NSLog(@"A problem occurred");}];
}
- (void)updateAssetsLibrary
{
loadImgView.hidden = NO;
[spinner startAnimating];
//selectVideoBtn .userInteractionEnabled = NO;
assetItems = [NSMutableArray arrayWithCapacity:0];
ALAssetsLibrary *assetLibrary = assetsLibrary;
[assetLibrary enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
if (group)
{
[group setAssetsFilter:[ALAssetsFilter allVideos]];
[group enumerateAssetsUsingBlock:^(ALAsset *asset, NSUInteger index, BOOL *stop)
{
if (asset)
{
dic = [[NSMutableDictionary alloc] init];
ALAssetRepresentation *defaultRepresentation = [asset defaultRepresentation];
NSString *uti = [defaultRepresentation UTI];
appDelegate.videoURL = [[asset valueForProperty:ALAssetPropertyURLs] valueForKey:uti];
mpVideoPlayer = [[MPMoviePlayerController alloc] initWithContentURL:appDelegate.videoURL];
NSString *title = [NSString stringWithFormat:@"%@ %i", NSLocalizedString(@"Video", nil), [assetItems count]+1];
[self performSelector:@selector(imageFromVideoURL)];
[dic setValue:title forKey:kName];
[dic setValue:appDelegate.videoURL forKey:kURL];
AssetBrowserItem *item = [[AssetBrowserItem alloc] initWithURL:appDelegate.videoURL title:title];
[assetItems addObject:item];
[appDelegate.videoURLArray addObject:dic];
NSLog(@"Video has info:%@",appDelegate.videoURLArray);
}
NSLog(@"Values of dictionary==>%@", dic);
//NSLog(@"assetItems:%@",assetItems);
NSLog(@"Videos Are:%@",appDelegate.videoURLArray);
} ];
}
// group == nil signals we are done iterating.
else
{
dispatch_async(dispatch_get_main_queue(), ^{
//[self updateBrowserItemsAndSignalDelegate:assetItems];
loadImgView.hidden = NO;
[spinner stopAnimating];
[loadImgView removeFromSuperview];
//selectVideoBtn .userInteractionEnabled = YES;
});
}
}
failureBlock:^(NSError *error)
{
NSLog(@"error enumerating AssetLibrary groups %@\n", error);
}];
}
- (UIImage *)imageFromVideoURL
{
// result
UIImage *image = nil;
// AVAssetImageGenerator
AVAsset *asset = [[AVURLAsset alloc] initWithURL:appDelegate.videoURL options:nil];;
AVAssetImageGenerator *imageGenerator = [[AVAssetImageGenerator alloc] initWithAsset:asset];
imageGenerator.appliesPreferredTrackTransform = YES;
// calc midpoint time of video
Float64 durationSeconds = CMTimeGetSeconds([asset duration]);
CMTime midpoint = CMTimeMakeWithSeconds(durationSeconds/2.0, 600);
// get the image from
NSError *error = nil;
CMTime actualTime;
CGImageRef halfWayImage = [imageGenerator copyCGImageAtTime:midpoint actualTime:&actualTime error:&error];
if (halfWayImage != NULL)
{
// CGImage to UIImage
image = [[UIImage alloc] initWithCGImage:halfWayImage];
[dic setValue:image forKey:kImage];
NSLog(@"Values of dictionary==>%@", dic);
NSLog(@"Videos Are:%@",appDelegate.videoURLArray);
CGImageRelease(halfWayImage);
}
return image;
}
- (void)assetsLibraryDidChange:(NSNotification*)changeNotification
{
[self updateAssetsLibrary];
}
- (void)buildAssetsLibrary
{
assetsLibrary = [[ALAssetsLibrary alloc] init];
ALAssetsLibrary *notificationSender = nil;
NSString *minimumSystemVersion = @"4.1";
NSString *systemVersion = [[UIDevice currentDevice] systemVersion];
if ([systemVersion compare:minimumSystemVersion options:NSNumericSearch] != NSOrderedAscending)
notificationSender = assetsLibrary;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(assetsLibraryDidChange:) name:ALAssetsLibraryChangedNotification object:notificationSender];
[self updateAssetsLibrary];
}
此代码将为您提供iPhone的视频列表
它可能会帮助你:)
试试这个简单易懂的答案
-(void)getFromGallery:(BOOL)iImage
{
if(self.csCollectionsArray!=nil)
[self.csCollectionsArray removeAllObjects];
__块NSMutableDictionary*date=[[NSMutableDictionary alloc]init];
AlassetLibrary*CsassetLibrary=[[AlassetLibrary alloc]init];
NSUInteger groupTypes=alassetGroupAlbum | alassetGroupEvent | alassetGroupFaces | alassetGroupSavedPhotos;
[csAssetsLibrary enumerateGroupsWithTypes:groupTypes usingBlock:^(ALASSETGROUP*group,BOOL*stop)
{
如果([group numberOfAssets]>0)
{
如果(IsImages)
[group SetAssetFilter:[AlasSetFilter allPhotos]];
其他的
[group SetAssetFilter:[AlasSetFilter allVideos]];
[组enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset*资产,NSU整数索引,布尔*停止)
{
如果(资产)
{//1.正在从设备库获取所有资产
//2.添加从库中提取的所有资产
[date setObject:asset forKey:[asset valueForProperty:ALAssetPropertyDate];
}
}];
}
其他的
{NSLog(@“--->加载表-------->”);
如果(日期!=nil&&date.count>0)
{//3.使用日期按升序排序,并移动到字典以进行数组排序
NSArray*sortedKeys=[[date allKeys]SortedArray使用选择器:@selector(比较:)];
用于(NSString*输入已分类密钥)
[self.csCollectionsArray addObject:[date objectForKey:key]];
//4.获取所有数据后将图像加载到采集视图中
[self-reloadCollectionView];
if(self.csCollectionView!=nil)
[self.csCollectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:([self.csCollectionsArray count]-1)安全设置:0]atScrollPosition:UICollectionViewScrollPositionBottom动画:是];
}
日期=零;
}
}故障块:^(N错误*错误)
{
如果((csCollectionsArray==nil | |[csCollectionsArray计数]==0))
{
AlaAuthorizationStatus=[ALAssetsLibrary authorizationStatus];如果(状态!=AlaAuthorizationStatusAuthorized)
{
[self-showAlertAndCloseUploaderView:@“您只需进入\“设置\”应用程序(常规->重置->重置位置和隐私),然后在显示“启用访问照片库的权限”的警报对话框时再次过来并单击“确定”];
}
}
}];
}
是的,我使用了AlassetLibrary,我认为您提供的代码只能为我获取视频,而不能获取照片。@vanya更新了答案,请查看!当您将所有照片(全分辨率)作为uiimage数组放入内存时,您是否担心内存使用问题?我问的原因是,我试图保存返回的阿拉斯集,并且仅在显示collectionViewCell(用于缩略图)和用户决定选择特定照片(用于全分辨率)时(延迟)加载uiimage。我建议只存储阿拉斯集数组,然后延迟加载。ALAssset有一个缩略图属性,它返回大约150x150的缩略图大小的图像,这对于大多数视图都非常有用。这种延迟加载速度很快,在我的视图中看不到任何减速或延迟。一个重要的注意事项是,如果您存储的是ALAsset,则它们仅在您从中获取它们的ALAssetLibrary的生命周期内有效,这与xcode
或xcode 5
无关。这些标记是为xcode IDE
本身的问题保留的。不要仅仅因为使用xcode IDE
就使用标记。请参见wiki