Java Android:当睡眠或等待不起作用时,如何在方法中设置时间间隔

Java Android:当睡眠或等待不起作用时,如何在方法中设置时间间隔,java,android,multithreading,Java,Android,Multithreading,我为android开发了一款TictaToe游戏。我想在用户轮到和计算机轮到之间应该有一些时间间隔或时差。意思是我想在用户轮到和计算机轮到之间调用sleep()或任何其他方法。但当我在cpuPlay()方法之前或在userPlay()之后调用Sleep()时,它会使用户和Android都处于睡眠状态,并同时醒来。我真的很努力地想找到为什么它会同时使用sleep()和sleep()两种方法,但我找不到。请帮我做这个。 提前谢谢。 这是我的密码 public class Game extends A

我为android开发了一款TictaToe游戏。我想在用户轮到和计算机轮到之间应该有一些时间间隔或时差。意思是我想在用户轮到和计算机轮到之间调用sleep()或任何其他方法。但当我在cpuPlay()方法之前或在userPlay()之后调用Sleep()时,它会使用户和Android都处于睡眠状态,并同时醒来。我真的很努力地想找到为什么它会同时使用sleep()和sleep()两种方法,但我找不到。请帮我做这个。 提前谢谢。 这是我的密码

public class Game extends Activity 
  {
private final int GAME_VICTORY = 0x1;
private final int GAME_DEFEAT = 0x2;
private final int GAME_TIE = 0x3;
private final int GAME_CONTINUES = 0x4;
private final float UNIQUE_MAX_WEIGHT=0.85f;
static final int ACTIVITY_SELECTION = 1;
private int x_Player_win_counter;
private int o_Player_win_counter;
public static TextView textlevel=null;
public static TextView textlevel1=null;
public double startTime;
double userDuration;
double cpuDuration;
private float[] w;  
private int[] c;        
private int[][] PosTable;   
private Button[] buttons;
private int lineH = -1;
private int lineV = -1;
private int lineD = -1;

public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.game);

    buttons = new Button[9];

    buttons[0] = (Button) findViewById(R.id.Button01);
    buttons[0].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(0);
        }
    });
    buttons[1] = (Button) findViewById(R.id.Button02);
    buttons[1].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(1);
        }
    });
    buttons[2] = (Button) findViewById(R.id.Button03);
    buttons[2].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(2);
        }
    });
    buttons[3] = (Button) findViewById(R.id.Button04);
    buttons[3].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(3);
        }
    });
    buttons[4] = (Button) findViewById(R.id.Button05);
    buttons[4].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(4);
        }
    });
    buttons[5] = (Button) findViewById(R.id.Button06);
    buttons[5].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(5);
        }

    });
    buttons[6] = (Button) findViewById(R.id.Button07);
    buttons[6].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(6);
        }
    });
    buttons[7] = (Button) findViewById(R.id.Button08);
    buttons[7].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(7);
        }
    });
    buttons[8] = (Button) findViewById(R.id.Button09);
    buttons[8].setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            btnClicked(8);
        }
    });

  startActivityForResult(new Intent(Game.this, Game.class), ACTIVITY_SELECTION);


    DisplayMetrics dm = getApplicationContext().getResources().getDisplayMetrics();
    float h = (float) (dm.heightPixels - (100.0)*dm.density);
    float w = dm.widthPixels;
    for(int i=0;i<9;i++) {
        buttons[i].setHeight((int) (h/3));
        buttons[i].setWidth((int) (w/3));
    }
}
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    beginPlay();
    if (requestCode == ACTIVITY_SELECTION) {
        if (resultCode == RESULT_OK) {
            Bundle extras = data.getExtras();
            if (extras.getString("result").equals("CPU")) cpuPlay();
        }
    }
}
public void userGame() {
    new AlertDialog.Builder(this)
    .setTitle("User Won!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();        
}

public void cpuGame() {
    new AlertDialog.Builder(this)
    .setTitle("Android Won!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();
}

public void tieGame() {
    new AlertDialog.Builder(this)
    .setTitle("TIE!!!")
    .setMessage("want to start another game")
    .setIcon(android.R.drawable.ic_dialog_alert)
    .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {

            buttonsEnable(true);
            beginPlay();
        }
    })
    .setNegativeButton("No", new DialogInterface.OnClickListener() {
        public void onClick(DialogInterface dialog, int which) 
        {
            finish();
        }
    })
    .show();
}


private void beginPlay() {
    //initializations start 
    w=new float[9];
    c=new int[9];
    InitTable();
    w[0]=0.7f;
    w[1]=0.4f;
    w[2]=0.7f;
    w[3]=0.4f;
    w[4]=0.7f;
    w[5]=0.4f;
    w[6]=0.7f;
    w[7]=0.4f;
    w[8]=0.7f;
    //c[i] : 0 for empty, 1 for cpu, 2 for user
    for(int i=0;i<9;i++)
        c[i]=0;
    //initializations done

    //now we play!


        startTime = System.currentTimeMillis();
        textlevel=(TextView)findViewById(R.id.userInfo);
        textlevel.setText(String.valueOf(x_Player_win_counter));

        textlevel1=(TextView)findViewById(R.id.cpuInfo);
        textlevel1.setText(String.valueOf(o_Player_win_counter));

    for(int i=0;i<9;i++)
        {     
        updateBtn(i);
        buttons[i].setTextColor(Color.BLACK);
        }
    String PlayerName="User";       
    updateGameInfo(PlayerName + " turn.");
}

private void cpuPlay() 
{
    int cpos=getDecision();
    if (cpos == -1) 
    {
        Toast toast = Toast.makeText(getApplicationContext(), "GAME OVER", Toast.LENGTH_SHORT);
        toast.show();
        return;
    } 
    else
    {
    c[cpos]=1;
    updateBtn(cpos);
    String name= "user";
    updateGameInfo(name + " turn");
    int gstatus = CheckGameStatus();
    if (gstatus == GAME_VICTORY) 
    {
        userDuration = (System.currentTimeMillis() - startTime)/1000;
        Toast toast = Toast.makeText(getApplicationContext(), "Congrts You Won in " + userDuration + " seconds", Toast.LENGTH_SHORT);
        toast.show();
        ++x_Player_win_counter;
        userGame();
    }
    else if (gstatus == GAME_DEFEAT) {
        cpuDuration = (System.currentTimeMillis() - startTime)/1000;
        Toast toast = Toast.makeText(getApplicationContext(), "Sorry, Android Won in "  + cpuDuration + " seconds", Toast.LENGTH_SHORT);
        toast.show();
        ++o_Player_win_counter;
        cpuGame();
    }
    else if (gstatus == GAME_TIE) {
        Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE", Toast.LENGTH_SHORT);
        toast.show();
        tieGame();
    }
    else if (gstatus == GAME_CONTINUES) {
        //user plays
    }
    }
}
private void updateBtn(int i) {
    if(c[i]==0)
    {   
        buttons[i].setText(" ");        
    }
    else if(c[i]==1)
    {

        buttons[i].setText("O");
        buttons[i].setTextColor(Color.RED);
    }
    else
    {
        buttons[i].setText("X");            
    }
}

private int CheckGameStatus() {
    int s = 0;
    //check horizontal
    if(c[0]==2&&c[1]==2&&c[2]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[3]==2&&c[4]==2&&c[5]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[6]==2&&c[7]==2&&c[8]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[0]==1&&c[1]==1&&c[2]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[3]==1&&c[4]==1&&c[5]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[6]==1&&c[7]==1&&c[8]==1) 
    {
        s = GAME_DEFEAT;            
    }
    //check vertical
    if(c[0]==2&&c[3]==2&&c[6]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[1]==2&&c[4]==2&&c[7]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[2]==2&&c[5]==2&&c[8]==2) 
    {
        s = GAME_VICTORY;           
    }
    if(c[0]==1&&c[3]==1&&c[6]==1) 
    {
        s = GAME_DEFEAT;            
    }
    if(c[1]==1&&c[4]==1&&c[7]==1) 
    {
        s = GAME_DEFEAT;
    }
    if(c[2]==1&&c[5]==1&&c[8]==1) 
    {
        s = GAME_DEFEAT;
    }
    //check diagonal
    if(c[0]==2&&c[4]==2&&c[8]==2) {s = GAME_VICTORY;}
    if(c[2]==2&&c[4]==2&&c[6]==2) {s = GAME_VICTORY;}
    if(c[0]==1&&c[4]==1&&c[8]==1) {s = GAME_DEFEAT;}
    if(c[2]==1&&c[4]==1&&c[6]==1) {s = GAME_DEFEAT;}

    if (s != 0) {
        buttonsEnable(false);
        return s;
    }

    boolean box_empty = false;
    for(int i=0;i<9;i++) {
        if (c[i] == 0) box_empty = true;
    }
    if (box_empty) {    //if any box is empty -> game continues
        return GAME_CONTINUES;
    }
    else {  //else there is tie
        buttonsEnable(false);
        return GAME_TIE;
    }
}

private void buttonsEnable(boolean b) {
    for(int i=0;i<9;i++)
        buttons[i].setEnabled(b);
}

private void btnClicked(int i)
{   
    if(c[i]!=0) {
        Toast toast = Toast.makeText(getApplicationContext(), "Position occupied", Toast.LENGTH_SHORT);
        toast.show();
    }
    else 
    {
        //all OK
        c[i] = 2;
        updateBtn(i);       
        String name= "Android";
    //  updateGameInfo(name + " turn");

        int gstatus = CheckGameStatus();
        if (gstatus == GAME_VICTORY) {
            userDuration = (System.currentTimeMillis() - startTime)/1000;
            Toast toast = Toast.makeText(getApplicationContext(), "Congrats You Won in "  + userDuration + " seconds", Toast.LENGTH_SHORT);
            toast.show();
            ++x_Player_win_counter;
            userGame();
        }
        else if (gstatus == GAME_DEFEAT) {
            cpuDuration = (System.currentTimeMillis() - startTime)/1000;
            Toast toast = Toast.makeText(getApplicationContext(), "Sorry, Android Won in "  + cpuDuration + " seconds", Toast.LENGTH_SHORT);
            toast.show();
            ++o_Player_win_counter;
            cpuGame();
        }
        else if (gstatus == GAME_TIE) {
            Toast toast = Toast.makeText(getApplicationContext(), "Its a TIE", Toast.LENGTH_SHORT);
            toast.show();
            tieGame();
        }
        else if (gstatus == GAME_CONTINUES) {   
            try {
                Thread.sleep(1000);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            cpuPlay();
        }
    }
}

private int getDecision() 
{   
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++) {
            if(c[i]==1&&c[j]==1)    //place 'o' to win
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
            if(c[i]==2&&c[j]==2)    //place 'o' to prevent user's victory
                if(PosTable[i][j]!=-1)  //if we have 3 in a row
                    if(c[PosTable[i][j]]==0)    //if position is free
                        return PosTable[i][j];
        }

    if(c[0]==1&&c[8]==0) return 8;
    if(c[2]==1&&c[6]==0) return 6;
    if(c[8]==1&&c[0]==0) return 0;
    if(c[6]==1&&c[2]==0) return 2;
    Random r=new Random();
    boolean exist07=false;
    boolean[] free=new boolean[9]; //will hold the free positions
    for(int i=0;i<9;i++)
        free[i]=false;
    for(int i=0;i<9;i++)
        if(c[i]==0) {   //free ??
            free[i]=true;   //add position to free
            if(w[i]==UNIQUE_MAX_WEIGHT) return i;
        }
    //more than 1 positions with same weight
    for(int i=0;i<9;i++)
        if(free[i]) //if position is free
            if(w[i]==0.7f) exist07=true;
    if(exist07)
        for(int i=0;i<9;i++)
            if(free[i]) //if position is free
                if(w[i]==0.4f) free[i]=false;

    int j=0;
    int rn=0;
    int[] tmp;
    for(int i=0;i<9;i++)
        if(free[i]) j++;
    if(j!=0) {
        tmp=new int[j];
        rn=r.nextInt(j);
        j=0;
        for(int i=0;i<9;i++)
            if(free[i]) tmp[j++]=i;
        return tmp[rn];
    }
    else {
        return -1; //else GAME OVER
    }
}
private void InitTable() {

    PosTable=new int[9][9];
    for(int i=0;i<9;i++)
        for(int j=0;j<9;j++)
            PosTable[i][j]=-1;
    PosTable[0][1]=2;
    PosTable[0][2]=1;
    PosTable[0][3]=6;
    PosTable[0][4]=8;
    PosTable[0][6]=3;
    PosTable[0][8]=4;
    PosTable[1][2]=0;
    PosTable[1][4]=7;
    PosTable[1][7]=4;
    PosTable[2][4]=6;
    PosTable[2][5]=8;
    PosTable[2][6]=4;
    PosTable[2][8]=5;
    PosTable[3][4]=5;
    PosTable[3][5]=4;
    PosTable[3][6]=0;
    PosTable[4][5]=3;
    PosTable[4][6]=2;
    PosTable[4][7]=1;
    PosTable[4][8]=0;
    PosTable[5][8]=2;
    PosTable[6][7]=8;
    PosTable[6][8]=7;
    PosTable[7][8]=6;
}

private void updateGameInfo(String info)
{
    Toast.makeText(this, info, Toast.LENGTH_SHORT).show();
    TextView infoView =(TextView) findViewById(R.id.gameInfo);
    infoView.setText(info);
}
公共类游戏扩展活动
{
私人决赛整场胜利=0x1;
私人决赛整场比赛失败=0x2;
私人决赛整场比赛=0x3;
私人最终整场比赛继续=0x4;
专用最终浮子唯一最大重量=0.85f;
静态最终int活动_选择=1;
私人INTX_玩家_赢_计数器;
私人INTO_玩家_win_计数器;
公共静态TextView textlevel=null;
公共静态TextView textlevel1=null;
公共双启动时间;
双用户持续时间;
双重预算;
私人浮动[]w;
私有int[]c;
私人int[][]可邮递;
专用按钮[]按钮;
私有整数lineH=-1;
私有整数lineV=-1;
私有整型=-1;
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.game);
按钮=新按钮[9];
按钮[0]=(按钮)findViewById(R.id.Button01);
按钮[0]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(0);
}
});
按钮[1]=(按钮)findViewById(R.id.Button02);
按钮[1]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(1);
}
});
按钮[2]=(按钮)findViewById(R.id.Button03);
按钮[2]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(2);
}
});
按钮[3]=(按钮)findViewById(R.id.Button04);
按钮[3]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(3);
}
});
按钮[4]=(按钮)findViewById(R.id.Button05);
按钮[4]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(4);
}
});
按钮[5]=(按钮)findViewById(R.id.Button06);
按钮[5]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(5);
}
});
按钮[6]=(按钮)findViewById(R.id.Button07);
按钮[6]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(6);
}
});
按钮[7]=(按钮)findViewById(R.id.Button08);
按钮[7]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(7);
}
});
按钮[8]=(按钮)findViewById(R.id.Button09);
按钮[8]。setOnClickListener(新视图。OnClickListener(){
公共void onClick(视图v){
btnClicked(8);
}
});
startActivityForResult(新意图(Game.this,Game.class),活动选择);
DisplayMetrics dm=getApplicationContext().getResources().getDisplayMetrics();
浮点h=(浮点)(dm.高像素-(100.0)*dm.密度);
float w=dm.width像素;

对于(inti=0;i,如果您想要延迟一些代码,那么应该在处理程序中以延迟时间发布它。 这样,处理程序将等待给定的时间,然后执行给定的runnable

    new Handler().postDelayed(new Runnable() {

        @Override
        public void run() {
            cpuPlay();
        }
    }, TIME_TO_WAIT_IN_MS);

如果你想延迟一些代码,你应该在处理程序中发布一个延迟时间。 这样,处理程序将等待给定的时间,然后执行给定的runnable

    new Handler().postDelayed(new Runnable() {

        @Override
        public void run() {
            cpuPlay();
        }
    }, TIME_TO_WAIT_IN_MS);

如果在UI线程中执行Thread.sleep,则需要在线程中执行sleep,或者使用处理程序或异步任务。

如果在UI线程中执行Thread.sleep,则需要在线程中执行sleep,或者使用处理程序或异步任务。

如果需要代码示例,请使用处理程序是的

Handler().postDelayed(new Runnable() 
{
    @Override
    public void run() {
        cpuPlay();
    }
}, TIME_TO_WAIT_IN_MS);`

使用Handler。如果您想要这里的代码示例,它就是

Handler().postDelayed(new Runnable() 
{
    @Override
    public void run() {
        cpuPlay();
    }
}, TIME_TO_WAIT_IN_MS);`

这是因为两个方法都由同一个线程运行,所以sleep()在这里不起作用。您必须使用处理程序来等待系统运行。这是因为两个方法都由同一个线程运行,所以sleep()不起作用在这里不起作用。你必须在你想等待系统的任何地方使用Handler

嘿,我也尝试过,但没有得到,所以请你详细说明一下。嘿,我也尝试过,但没有得到,所以请你详细说明一下。