swift类型类没有成员函数
我创建了这个函数sayHello,它每4秒调用一次。这方面的代码是:swift类型类没有成员函数,swift,function,class,variables,parameters,Swift,Function,Class,Variables,Parameters,我创建了这个函数sayHello,它每4秒调用一次。这方面的代码是: _ = NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: #selector(GameScene.sayHello(_:)), userInfo: nil, repeats: true) } func sayHello(Enem: SKSpriteNode) { } 但是,当我将变量Enem添加到此函数时: _ = NSTimer.sc
_ = NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: #selector(GameScene.sayHello(_:)), userInfo: nil, repeats: true)
}
func sayHello(Enem: SKSpriteNode) {
}
但是,当我将变量Enem添加到此函数时:
_ = NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: #selector(GameScene.sayHello(_:)), userInfo: nil, repeats: true)
sayHello()
}
func sayHello() {
let array = [Enemy(imageNamed: "Slide 2"),Enemy(imageNamed: "Slide 1"),Enemy(imageNamed: "Slide 3"),Enemy(imageNamed: "Slide 4"),Enemy(imageNamed: "Slide 5"),Enemy(imageNamed: "Slide 6"),Enemy(imageNamed: "Slide 7"),Enemy(imageNamed: "Slide 8"),Enemy(imageNamed: "Slide 9"),Enemy(imageNamed: "Slide 10")]
var level0 = Enemy(imageNamed: "Slide 1")
let level2 = SKSpriteNode(imageNamed: "Slide 2")
let level3 = SKSpriteNode(imageNamed: "Slide 3")
let level4 = SKSpriteNode(imageNamed: "Slide 4")
let level5 = SKSpriteNode(imageNamed: "Slide 5")
let level6 = SKSpriteNode(imageNamed: "Slide 6")
let level7 = SKSpriteNode(imageNamed: "Slide 7")
let level8 = SKSpriteNode(imageNamed: "Slide 8")
let level9 = SKSpriteNode(imageNamed: "Slide 9")
let level10 = SKSpriteNode(imageNamed: "Slide 10")
var touchLocation = CGPoint?()
var slide = arc4random_uniform(10)
let level1 = Int(arc4random_uniform(UInt32(array.count)))
let Enem = array[level1]
//moveEnem(Enem)
(string: "\(level1)")
print("sayhdkl")
Enem.position = CGPoint(x: 540, y: 320 )
Enem.physicsBody = SKPhysicsBody(texture: Enem.texture!, size: Enem.size)
Enem.physicsBody?.dynamic = true
Enem.physicsBody?.categoryBitMask = BodyType.level1
Enem.physicsBody?.collisionBitMask = 0
Enem.zPosition = 12
addChild(Enem)
我在电话里听到一个错误
\u=NSTimer.scheduledTimerWithTimeInterval(0.4,目标:self,选择器:#选择器(GameSecene.sayHello(:)),用户信息:nil,重复:true)
它说类型游戏场景没有成员sayHello。有人能解释一下为什么现在会发生这种情况,因为我很困惑。您需要更改选择器语法,您的函数没有参数,所以您需要像这样编写选择器
NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: #selector(GameScene.sayHello()), userInfo: nil, repeats: true)
是的,尽管出现了一个新的错误:“在类型GameSecene上使用实例成员sayHello您是不是想在NSTimery中的“GameSecene”上使用类型GameSecene的值”,如下面的
#选择器(GameSecene.sayHello)