Blazor继承与ChildContent RenderFragments?
假设我们有一个基本组件Blazor继承与ChildContent RenderFragments?,blazor,blazor-server-side,Blazor,Blazor Server Side,假设我们有一个基本组件ParentComponent.razor: <div id="ParentComponent">@ChildContent</div> @code { [Parameter] public RenderFragment ChildContent {get;set;} } @inherits ParentComponent <div id="ChildComponent">@Child
ParentComponent.razor
:
<div id="ParentComponent">@ChildContent</div>
@code {
[Parameter] public RenderFragment ChildContent {get;set;}
}
@inherits ParentComponent
<div id="ChildComponent">@ChildContent</div>
@code {
[Parameter] public RenderFragment ChildContent {get;set;}
}
有没有办法从ChildComponent填充ParentComponent的@ChildContent
渲染片段
<ChildComponent>
child content
</ChildComponent>
ChildElement.razor
@using Microsoft.AspNetCore.Components.Rendering;
@if (!HasRendered()) {
SetRenderedStatus();
<div id="ParentComponent">
RenderChild(__builder);
</div>
}
@code {
protected bool _hasBaseRendered = false;
protected bool HasRendered() {
return _hasBaseRendered;
}
protected void SetRenderedStatus() {
_hasBaseRendered = true;
}
protected virtual void RenderChild(RenderTreeBuilder __builder) { }
}
@using Microsoft.AspNetCore.Components.Rendering
@inherits ParentElement
@if (HasRendered()) {
<div id="ChildComponent">
@ChildContent
</div>
}
@{
base.BuildRenderTree(__builder);
}
@code {
[Parameter] public RenderFragment ChildContent { get; set; }
protected override void RenderChild(RenderTreeBuilder __builder) {
this.BuildRenderTree(__builder);
}
}
protected override void BuildRenderTree(RenderTreeBuilder __builder)
{
if (HasRendered())
{
__builder.AddContent(0, " ");
__builder.OpenElement(1, "div");
__builder.AddAttribute(2, "id", "ChildComponent");
__builder.AddMarkupContent(3, "\r\n ");
__builder.AddContent(4, ChildContent);
__builder.AddMarkupContent(5, "\r\n ");
__builder.CloseElement();
__builder.AddMarkupContent(6, "\r\n");
}
base.BuildRenderTree(__builder);
}
protected override void BuildRenderTree(RenderTreeBuilder __builder)
{
if (!HasRendered())
{
SetRenderedStatus();
__builder.AddContent(0, " ");
__builder.OpenElement(1, "div");
__builder.AddAttribute(2, "id", "ParentComponent");
__builder.AddMarkupContent(3, "\r\n");
RenderChild(__builder);
__builder.AddContent(4, " ");
__builder.CloseElement();
__builder.AddMarkupContent(5, "\r\n");
}
}
因此,当hasprended
为false时,将忽略ChildContent,并指示它调用父类上的base.BuildRenderTree
ParentElement.razor
@using Microsoft.AspNetCore.Components.Rendering;
@if (!HasRendered()) {
SetRenderedStatus();
<div id="ParentComponent">
RenderChild(__builder);
</div>
}
@code {
protected bool _hasBaseRendered = false;
protected bool HasRendered() {
return _hasBaseRendered;
}
protected void SetRenderedStatus() {
_hasBaseRendered = true;
}
protected virtual void RenderChild(RenderTreeBuilder __builder) { }
}
@using Microsoft.AspNetCore.Components.Rendering
@inherits ParentElement
@if (HasRendered()) {
<div id="ChildComponent">
@ChildContent
</div>
}
@{
base.BuildRenderTree(__builder);
}
@code {
[Parameter] public RenderFragment ChildContent { get; set; }
protected override void RenderChild(RenderTreeBuilder __builder) {
this.BuildRenderTree(__builder);
}
}
protected override void BuildRenderTree(RenderTreeBuilder __builder)
{
if (HasRendered())
{
__builder.AddContent(0, " ");
__builder.OpenElement(1, "div");
__builder.AddAttribute(2, "id", "ChildComponent");
__builder.AddMarkupContent(3, "\r\n ");
__builder.AddContent(4, ChildContent);
__builder.AddMarkupContent(5, "\r\n ");
__builder.CloseElement();
__builder.AddMarkupContent(6, "\r\n");
}
base.BuildRenderTree(__builder);
}
protected override void BuildRenderTree(RenderTreeBuilder __builder)
{
if (!HasRendered())
{
SetRenderedStatus();
__builder.AddContent(0, " ");
__builder.OpenElement(1, "div");
__builder.AddAttribute(2, "id", "ParentComponent");
__builder.AddMarkupContent(3, "\r\n");
RenderChild(__builder);
__builder.AddContent(4, " ");
__builder.CloseElement();
__builder.AddMarkupContent(5, "\r\n");
}
}
它呈现父标记,中途被定向到子级上覆盖的RenderChild
,将流返回到子级,然后调用其BuildRenderTree
,hasprended
检查将确保避免无限循环,然后在返回到父级完成之前呈现标记的child部分
这可能是重构的,只是我目前正在进行的复制实验。我刚刚在5.0RC2上测试了这一点
@inherits ParentComponent
<div id="ChildComponent">@ParentRenderFragment</div>
@code {
RenderFragment ParentRenderFragment => builder =>
{
builder.OpenComponent<ParentComponent>(1);
builder.AddAttribute(2, "ChildContent", this.ChildContent);
// Additional inherited parameter's here
builder.CloseComponent();
};
}
@继承父组件
@ParentRenderFragment
@代码{
RenderFragment父级RenderFragment=>builder=>
{
OpenComponent(1);
builder.AddAttribute(2,“ChildContent”,this.ChildContent);
//这里有其他继承的参数
builder.CloseComponent();
};
}
制作了这个:
注:
id不正确,因为它们作为renderfragment的一部分传递。如果您没有编辑子组件的权限,这可能需要dom操作来修复,因为您需要捕获属性或将id作为参数传递
不过,这显示了如何将父级原始渲染到子级。复制并测试
ParentComponent.cs
ChildComponent.cs
公共部分类ChildComponent:ParentComponent
{
受保护的覆盖void BuildRenderTree(RenderTreeBuilder)
{
OpenComponent(0);
builder.AddAttribute(1,“ChildContent”,(RenderFragment)((builder2)=>
{
建筑商2.开放部分(1,“部门”);
builder2.AddAttribute(2,“id”,“ChildComponent”);
builder2.AddContent(3,ChildContent);
builder2.CloseElement();
} ));
builder.CloseComponent();
}
}
剃刀索引
@page/“
子内容
public partial class ChildComponent : ParentComponent
{
protected override void BuildRenderTree(RenderTreeBuilder builder)
{
builder.OpenComponent<ParentComponent>(0);
builder.AddAttribute(1, "ChildContent", (RenderFragment)((builder2) =>
{
builder2.OpenElement(1, "div");
builder2.AddAttribute(2, "id", "ChildComponent");
builder2.AddContent(3, ChildContent);
builder2.CloseElement();
} ));
builder.CloseComponent();
}
}
@page "/"
<ChildComponent>child content</ChildComponent>