Javascript 如何使ShadowCamera在three.js r73中可见?

Javascript 如何使ShadowCamera在three.js r73中可见?,javascript,3d,three.js,shadow,Javascript,3d,Three.js,Shadow,发出警告 Light.shadowCameraVisible = true; 加上 THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead. 给出一个错误 Scene.add(new THREE.CameraHelper(Light.shadow )); CameraHelper构造函数获取摄影机对象: Uncaught TypeError:

发出警告

Light.shadowCameraVisible = true;
加上

THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.
给出一个错误

Scene.add(new THREE.CameraHelper(Light.shadow ));

CameraHelper
构造函数获取摄影机对象:

Uncaught TypeError: this.camera.updateProjectionMatrix is not a function (three.js :35002)
3.js r107


示例:

您的照相机助手似乎是错的。构造器采用摄影机对象,而不是灯光。在输入摄影机对象时,不显示阴影摄影机,而不是显示x轴和y轴:)这与问题相同。也没有答案。
var light = new THREE.SpotLight( 0xFFAA55 );
light.castShadow = true;

var helper = new THREE.CameraHelper( light.shadow.camera );
scene.add( helper );