Javascript 在extendscript中设置编辑文本的焦点
我有一个javascript,它遍历Adobe Illustrator中的层列表,并根据用户的输入更改名称 有两个“edittext”文本框用于输入,第一个是要搜索的名称,第二个是要替换的名称。脚本可以工作,但是我希望在启动脚本时聚焦第一个文本框,这样用户就可以从第一个文本框开始,并可以切换到第二个文本框 此外,我想让我的提交按钮运行时,进入按钮被按下,使它更快 我正在使用AdobeExtendScript TK和AdobeIllustratorCS6Javascript 在extendscript中设置编辑文本的焦点,javascript,adobe-illustrator,extendscript,adobe-scriptui,Javascript,Adobe Illustrator,Extendscript,Adobe Scriptui,我有一个javascript,它遍历Adobe Illustrator中的层列表,并根据用户的输入更改名称 有两个“edittext”文本框用于输入,第一个是要搜索的名称,第二个是要替换的名称。脚本可以工作,但是我希望在启动脚本时聚焦第一个文本框,这样用户就可以从第一个文本框开始,并可以切换到第二个文本框 此外,我想让我的提交按钮运行时,进入按钮被按下,使它更快 我正在使用AdobeExtendScript TK和AdobeIllustratorCS6 #target illustrator #
#target illustrator
#targetengine main
// JavaScript Document
function renameText(searchText, replaceText) {
if (app.documents.length == 0) return;
var docRef = app.activeDocument;
recurseLayers(searchText, replaceText, docRef.layers);
}
function recurseLayers(searchText, replaceText, objArray) {
try {
$.writeln("Layer length: " + objArray.length);
for (var i = 0; i < objArray.length; i++) {
if (objArray[i].visible == true && objArray[i].locked == false) {
//var searchtext = "/\s*" + searchText + "\s*\d*/";
objArray[i].name = objArray[i].name.replace(searchText, replaceText);
if (objArray[i].layers.length > 0) {
recurseLayers(searchText, replaceText, objArray[i].layers);
}
}
}
} catch (e) {
logger(e);
}
}
startGUI();
function startGUI() {
var win = new Window("dialog", "Replace Layer name", undefined);
win.orientation = "column";
win.alignChildren = ["fill", "fill"];
// Search
var searchGrp = win.add("panel", undefined, "Search and Replace");
searchGrp.orientation = "column";
searchGrp.alignChildren = ["fill", "fill"];
var titleMsgS = searchGrp.add("statictext", undefined, "Layer name to search:");
var searchText = searchGrp.add("edittext { characters: 1, justify: 'center', active: true }");
searchTest.setFocus();
searchText.helpTip = "Input layer name to replace";
var titleMsgR = searchGrp.add("statictext", undefined, "Layer name to replace with:");
var replaceText = searchGrp.add("edittext { characters: 1, justify: 'center', active: true }");
replaceText.helpTip = "Input layer name to replace with";
// Replace button
var replaceBtn = searchGrp.add("button", undefined, "Replace");
replaceBtn.helpTip = "Replace layer name";
replaceBtn.onClick = function() {
renameText(searchText.text, replaceText.text);
app.redraw();
}
// Close button
var quitBtn = win.add("button", undefined, "Close");
quitBtn.helpTip = "Press Esc to Close";
// Event listener for the quit button
quitBtn.onClick = function() {
win.close();
}
// Centering & Show Window
win.center();
win.show();
}
// Prints stack trace
function logger(e) {
var errorMsg = "";
errorMsg = errorMsg.concat("An error has occured:\n", e.line, "\n", e.message, "\n", e.stack);
$.writeln(errorMsg);
}
#目标illustrator
#目标发动机总管
//JavaScript文档
函数重命名文本(搜索文本、替换文本){
如果(app.documents.length==0)返回;
var docRef=app.activeDocument;
递归层(searchText、replaceText、docRef.layers);
}
函数递归层(searchText、replaceText、objArray){
试一试{
$.writeln(“层长度:+objArray.length”);
for(var i=0;i0){
递归层(searchText、replaceText、objArray[i].layers);
}
}
}
}捕获(e){
记录器(e);
}
}
startGUI();
函数startGUI(){
var win=新窗口(“对话框”,“替换图层名称”,未定义);
win.orientation=“column”;
win.alignChildren=[“填充”、“填充”];
//搜寻
var searchGrp=win.add(“面板”,未定义,“搜索和替换”);
searchGrp.orientation=“column”;
searchGrp.alignChildren=[“填充”、“填充”];
var titleMsgS=searchGrp.add(“statictext”,未定义,“要搜索的层名称:”);
var searchText=searchGrp.add(“edittext{characters:1,justify:'center',active:true}”);
searchTest.setFocus();
searchText.helpTip=“输入要替换的图层名称”;
var titleMsgR=searchGrp.add(“statictext”,未定义,“要替换的图层名:”);
var replaceText=searchGrp.add(“edittext{characters:1,justify:'center',active:true}”);
replaceText.helpTip=“输入要替换的图层名”;
//更换按钮
var replaceBtn=searchGrp.add(“按钮”,未定义,“替换”);
replaceBtn.helpTip=“替换图层名称”;
replaceBtn.onClick=函数(){
重命名文本(searchText.text,replaceText.text);
app.redraw();
}
//关闭按钮
var quitBtn=win.add(“按钮”,未定义,“关闭”);
quitBtn.helpTip=“按Esc键关闭”;
//退出按钮的事件侦听器
quitBtn.onClick=function(){
win.close();
}
//定心和显示窗口
win.center();
win.show();
}
//打印堆栈跟踪
函数记录器(e){
var errorMsg=“”;
errorMsg=errorMsg.concat(“发生错误:\n”,e.line,“\n”,e.message,“\n”,e.stack”);
$.writeln(errorMsg);
}
这应该可以让你走了。编辑文本有一个属性处于活动状态
。如果设置为true,则具有焦点。该键通过Eventlistener
完成
但是:
–严格来说,这不是ScriptUI问题:在After Effects和Illustrator中,无法再使用EventListener:.addEventListener()不起作用。从 在macOS 10.11.6上的ESTK 4.0.0.1中测试
var win = new Window ("dialog");
var etext1 = win.add ("edittext", undefined, "foo");
var etext2 = win.add ("edittext", undefined, "bah");
win.add ("button", undefined, "OK");
win.add ("button", undefined, "Cancel");
etext1.active = true;
win.addEventListener ("keydown", function (kd) {pressed (kd)});
function pressed (k) {
if(k.keyName === "Enter"){
$.writeln("You pressed " + k.keyName);
}
}
win.show ( );