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Python pygame中定时器的实现_Python_Pygame - Fatal编程技术网

Python pygame中定时器的实现

Python pygame中定时器的实现,python,pygame,Python,Pygame,我想在游戏中添加计时器,当我开始游戏时,计时器从0开始计数,当我触摸黄色矩形(终点线)时,计时器停止,并显示我完成关卡的时间。我试着做些什么,但我遇到了麻烦,因为“while”让我困惑,我不知道如何以秒为单位正确计算时间 代码如下: import pygame import sys import time pygame.init() pygame.display.set_caption("Protostar") screen_width, screen_height = 1200, 600

我想在游戏中添加计时器,当我开始游戏时,计时器从0开始计数,当我触摸黄色矩形(终点线)时,计时器停止,并显示我完成关卡的时间。我试着做些什么,但我遇到了麻烦,因为“while”让我困惑,我不知道如何以秒为单位正确计算时间

代码如下:

import pygame
import sys
import time


pygame.init()
pygame.display.set_caption("Protostar")
screen_width, screen_height = 1200, 600
screen = pygame.display.set_mode((screen_width, screen_height))
clock = pygame.time.Clock()
BLUE = pygame.Color('dodgerblue3')
ORANGE = pygame.Color('sienna3')
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (13, 255, 0)
DARK_GREEN = (0, 225, 0)
BRIGHT_GREEN = (0, 255, 0)
YELLOW = (255, 255, 0)
font = pygame.font.Font(None, 25)
frame_rate = 60
image1 = pygame.image.load("/Users/xy/Desktop/menupy2.png")


class Walls(pygame.Rect):

    def __init__(self, x, y, w, h):
        super().__init__(x, y, w, h)


class LeftRedRect(pygame.Rect):

    def __init__(self, x, y, w, h, vel):
        # Calling the __init__ method of the parent class
        super().__init__(x, y, w, h)
        self.vel = vel

    def update(self):
        self.x += self.vel  # Moving
        if self.right > 600 or self.left < 320:  # If it's not in this area
            self.vel = -self.vel  # Inverting the direction


class RightRedRect(pygame.Rect):

    def __init__(self, x, y, w, h, vel):
        super().__init__(x, y, w, h)
        self.vel = vel

    def update(self):
        self.x += self.vel
        if self.right > 1180 or self.left < 620:
            self.vel = -self.vel


class UpAndDownRedRect(pygame.Rect):

    def __init__(self, x, y, w, h, vel):
        super().__init__(x, y, w, h)
        self.vel = vel

    def update(self):
        self.y += self.vel
        if self.top < 20 or self.bottom > 535:
            self.vel = -self.vel

def quit_game():
    pygame.quit()
    sys.exit()

def message_display(text):
    largeText = pygame.font.Font(None, 115)
    screen.blit(largeText.render(text, True, BLUE), (370, 250))
    pygame.display.update()

    pygame.time.wait(1000)

def text_objects(text, font):
    textSurface = font.render(text, True, BLACK)
    return textSurface, textSurface.get_rect()

def button(msg, x, y, w, h, ic, ac, action = None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()


    if x + w > mouse[0] > x and y + h  > mouse[1] > y:
        pygame.draw.rect(screen, ac, (x, y, w, h))
        if click[0] == 1 and action is not None:
            action()
    else:
        pygame.draw.rect(screen, ic, (x, y, w, h))

    smallText = pygame.font.Font("freesansbold.ttf",35)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((x+(w/2)), (y+(h/2)))
    screen.blit(textSurf, textRect)

def restart():
    next_scene = None

    def start_game():
        nonlocal next_scene
        next_scene = menu

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit_game()

            if next_scene is not None:
                return next_scene

        screen.fill(WHITE)

        largeText = pygame.font.Font(None, 115)
        screen.blit(largeText.render("You lost", True, BLUE), (445, 75))

        button("Restart", 525, 250, 150, 60, DARK_GREEN, BRIGHT_GREEN, start_game)
        button("Quit", 525, 350, 150, 60, DARK_GREEN, BRIGHT_GREEN, quit_game)


        pygame.display.flip()
        clock.tick(60)

def victory_screen():
    next_scene = None

    def start_game():
        nonlocal next_scene
        next_scene = menu

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit_game()

            if next_scene is not None:
                return next_scene


        screen.fill(WHITE)

        largeText = pygame.font.Font(None, 115)
        screen.blit(largeText.render("Congratulations!", True, BLUE), (270, 80))
        largeText = pygame.font.Font(None, 60)
        screen.blit(largeText.render("You beat the game!", True, BLUE), (410, 180))

        button("Restart", 525, 300, 150, 60, DARK_GREEN, BRIGHT_GREEN, start_game)
        button("Quit", 525, 400, 150, 60, DARK_GREEN, BRIGHT_GREEN, quit_game)

        pygame.display.flip()
        clock.tick(frame_rate)

def instructions_screen():
    next_scene = None

    def start_game():
        nonlocal next_scene
        next_scene = menu

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit_game()

            if next_scene is not None:
                return next_scene

        screen.fill(WHITE)

        largeText = pygame.font.Font(None, 115)
        smallText = pygame.font.Font(None, 60)
        screen.blit(largeText.render("Instructions", True, BLUE), (362, 50))
        screen.blit(smallText.render("Goal of the game: Reach the yellow rectangle", True, BLACK), (148, 150))
        screen.blit(smallText.render("How to move: Upper arrow - up", True, BLACK), (148, 210))
        screen.blit(smallText.render("Lower arrow - down", True, BLACK), (429, 250))
        screen.blit(smallText.render("Left arrow - left", True, BLACK), (429, 290))
        screen.blit(smallText.render("Right arrow - right", True, BLACK), (429, 330))

        button("Play", 525, 430, 150, 60, DARK_GREEN, BRIGHT_GREEN, start_game)

        pygame.display.flip()
        clock.tick(60)

def front_page():
    next_scene = None

    def start_game():
        nonlocal next_scene
        next_scene = menu

    def show_instructions_screen():
        nonlocal next_scene
        next_scene = instructions_screen

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit_game()

        if next_scene is not None:
            return next_scene

        screen.fill(WHITE)

        screen.blit(image1, (0,0))

        largeText = pygame.font.Font(None, 140)
        screen.blit(largeText.render("Protostar", True, BLUE), (389, 50))

        button("Play", 525, 200, 150, 60, DARK_GREEN, BRIGHT_GREEN, start_game)
        button("Quit", 525, 400, 150, 60, DARK_GREEN, BRIGHT_GREEN, quit_game)
        button("Info", 525, 300, 150, 60, DARK_GREEN, BRIGHT_GREEN, show_instructions_screen)

        pygame.display.flip()
        clock.tick(frame_rate)


def menu():
    vel = 4
    vel_left = 5
    vel_right = -5
    vel_up = 7

    player = pygame.Rect(40, 45, 30, 30)

    finish_line = pygame.Rect(620, 535, 560, 45)

    walls = [
        Walls(0, 0, 1200, 20), Walls(0, 0, 20, 600),
        Walls(0, 580, 1200, 20), Walls(1180, 0, 20, 600),
        Walls(300, 0, 20, 530), Walls(20, 100, 230, 20),
        Walls(70, 200, 230, 20), Walls(20, 300, 230, 20),
        Walls(70, 400, 230, 20), Walls(600, 100, 20, 500)
    ]

    leftredrects = [
        LeftRedRect(320, 120, 30, 30, vel_left),
        LeftRedRect(320, 240, 30, 30, vel_left),
        LeftRedRect(320, 360, 30, 30, vel_left),
        LeftRedRect(570, 180, 30, 30, vel_right),
        LeftRedRect(570, 300, 30, 30, vel_right),
        LeftRedRect(570, 420, 30, 30, vel_right)
    ]

    rightredrects = [
        RightRedRect(1140, 120, 30, 30, vel_left),
        RightRedRect(1140, 240, 30, 30, vel_left),
        RightRedRect(1140, 360, 30, 30, vel_left),
        RightRedRect(620, 180, 30, 30, vel_right),
        RightRedRect(620, 300, 30, 30, vel_right),
        RightRedRect(620, 420, 30, 30, vel_right),
    ]

    upanddownredrects = [
        UpAndDownRedRect(620, 20, 30, 30, vel_up),
        UpAndDownRedRect(752, 505, 30, 30, vel_up),
        UpAndDownRedRect(885, 20, 30, 30, vel_up),
        UpAndDownRedRect(1016, 505, 30, 30, vel_up),
        UpAndDownRedRect(1150, 20, 30, 30, vel_up)
    ]

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit_game()

        keys = pygame.key.get_pressed()

        # Player coordinates
        if keys[pygame.K_LEFT] and player.x > 0:
            player.x -= vel
        if keys[pygame.K_RIGHT] and player.x < 1200 - player.width:
            player.x += vel
        if keys[pygame.K_UP] and player.y > 0:
            player.y -= vel
        if keys[pygame.K_DOWN] and player.y < 600 - player.height:
            player.y += vel

        # Game logic
        for wall in walls:
            # Check if the player rectangle collides with a wall rectangle
            if player.colliderect(wall):
                print("Game over")
                message_display("Game Over")
                return restart

        for rect in rightredrects:
            rect.update()  # Movement and bounds checking
            if player.colliderect(rect):
                print("Game over")
                message_display("Game Over")
                return restart

        for rect in leftredrects:
            rect.update()
            if player.colliderect(rect):
                print("Game over")
                message_display("Game Over")
                return restart

        for rect in upanddownredrects:
            rect.update()
            if player.colliderect(rect):
                print("Game over")
                message_display("Game Over")
                return restart

        if player.colliderect(finish_line):
            print("You beat the game")
            return victory_screen

        # Drawing everything
        screen.fill(WHITE)

        pygame.draw.rect(screen, YELLOW, finish_line)

        for wall in walls:
            pygame.draw.rect(screen, BLACK, wall)

        for rect in rightredrects:
            pygame.draw.rect(screen, RED, rect)

        for rect in leftredrects:
            pygame.draw.rect(screen, RED, rect)

        for rect in upanddownredrects:
            pygame.draw.rect(screen, RED, rect)

        pygame.draw.rect(screen, GREEN, player)


        pygame.display.flip()
        clock.tick(60)


def main():
    scene = front_page
    while scene is not None:
        scene = scene()


main()
pygame.quit()
导入pygame
导入系统
导入时间
pygame.init()
pygame.display.set_标题(“原始星”)
屏幕宽度,屏幕高度=1200600
screen=pygame.display.set_模式((屏幕宽度、屏幕高度))
clock=pygame.time.clock()
蓝色=pygame.Color('dodgerblue3')
橙色=pygame.Color('sienna3'))
黑色=(0,0,0)
白色=(255,255,255)
红色=(255,0,0)
绿色=(13255,0)
深绿色=(0,225,0)
亮绿色=(0,255,0)
黄色=(255,255,0)
font=pygame.font.font(无,25)
帧速率=60
image1=pygame.image.load(“/Users/xy/Desktop/menupy2.png”)
类墙(pygame.Rect):
定义初始值(self,x,y,w,h):
super().\uuuu init\uuuu(x,y,w,h)
类LeftRedRect(pygame.Rect):
定义初始值(self,x,y,w,h,vel):
#调用父类的uuu init_uuuu方法
super().\uuuu init\uuuu(x,y,w,h)
self.vel=vel
def更新(自我):
self.x+=self.vel#移动
如果self.right>600或self.left<320:#如果不在该区域
self.vel=-self.vel#反转方向
类RightRedRect(pygame.Rect):
定义初始值(self,x,y,w,h,vel):
super().\uuuu init\uuuu(x,y,w,h)
self.vel=vel
def更新(自我):
self.x+=self.vel
如果自右>1180或自左<620:
self.vel=-self.vel
类UpAndDownRedRect(pygame.Rect):
定义初始值(self,x,y,w,h,vel):
super().\uuuu init\uuuu(x,y,w,h)
self.vel=vel
def更新(自我):
self.y+=self.vel
如果self.top<20或self.bottom>535:
self.vel=-self.vel
def退出游戏():
pygame.quit()
sys.exit()
def信息_显示(文本):
largeText=pygame.font.font(无,115)
blit(largeText.render(text,True,BLUE),(370250))
pygame.display.update()
pygame.time.wait(1000)
def text_对象(文本、字体):
textSurface=font.render(文本,真,黑色)
返回textSurface,textSurface.get_rect()
def按钮(消息、x、y、w、h、ic、ac、操作=无):
mouse=pygame.mouse.get_pos()
click=pygame.mouse.get_pressed()
如果x+w>鼠标[0]>x和y+h>鼠标[1]>y:
pygame.draw.rect(屏幕,ac,(x,y,w,h))
如果单击[0]==1且操作不是无:
行动()
其他:
pygame.draw.rect(屏幕,ic,(x,y,w,h))
smallText=pygame.font.font(“freesansbold.ttf”,35)
textSurf,textRect=text\u对象(msg,smallText)
textRect.center=((x+(w/2)),(y+(h/2)))
screen.blit(textSurf,textRect)
def restart():
下一个场景=无
def start_game():
非局部下一场景
下一个场景=菜单
尽管如此:
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
退出游戏()
如果下一个场景不是“无”:
返回下一个场景
屏幕填充(白色)
largeText=pygame.font.font(无,115)
blit(largeText.render(“你输了”,真的,蓝色),(44575))
按钮(“重启”,525250,150,60,深绿色,亮绿色,开始游戏)
按钮(“退出”,525350,150,60,深绿色,亮绿色,退出游戏)
pygame.display.flip()
时钟滴答(60)
def victory_屏幕():
下一个场景=无
def start_game():
非局部下一场景
下一个场景=菜单
尽管如此:
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
退出游戏()
如果下一个场景不是“无”:
返回下一个场景
屏幕填充(白色)
largeText=pygame.font.font(无,115)
blit(largeText.render(“恭喜!”,True,蓝色),(270,80))
largeText=pygame.font.font(无,60)
blit(largeText.render(“你打败了游戏!”,真的,蓝色),(410180))
按钮(“重启”,525,300,150,60,深绿色,亮绿色,开始游戏)
按钮(“退出”,525,400,150,60,深绿色,亮绿色,退出游戏)
pygame.display.flip()
时钟滴答声(帧速率)
def说明屏幕()
下一个场景=无
def start_game():
非局部下一场景
下一个场景=菜单
尽管如此:
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
退出游戏()
如果下一个场景不是“无”:
返回下一个场景
屏幕填充(白色)
largeText=pygame.font.font(无,115)
smallText=pygame.font.font(无,60)
blit(largeText.render(“指令”,真,蓝色),(362,50))
blit(smallText.render(“游戏目标:到达黄色矩形”,真,黑色),(148150))
blit(smallText.render(“如何移动:上箭头向上”,真,黑色),(148210))
blit(smallText.render(“向下箭头”,真,黑色),(429250))
blit(smallText.render(“左箭头-左”,真,黑色),(429290))
blit(smallText.render(“右箭头-右”,真,黑色),(429330))
按钮(“播放”,525430150,60,深绿色,亮绿色,开始游戏)
pygame.display.flip()
时钟滴答(60)
def首页()
下一个场景=无
def start_game():
非局部下一场景
下一个场景=菜单
def显示说明屏幕()
非局部下一场景
下一个场景=说明屏幕
尽管如此:
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
退出游戏()
如果下一个场景不是“无”:
返回下一个场景
屏幕填充(白色)
屏幕blit(图像1,(0,0))
洛杉矶