Opengl glGenVertexArrays错误

Opengl glGenVertexArrays错误,opengl,Opengl,我尝试使用1个数组for init()函数创建5个顶点数组对象(vao) 然而,glgenvertexarray(5,&vao)给了我一个错误,我不明白为什么会这样 我想我没有完全理解函数的行为 谁能告诉我这里发生了什么事 这是我的原始代码: void init(){ // Subdivide a tetrahedron into a sphere Index = 0; tetrahedron( 1, 0, NumTimesToSubdivide-4 ); Index = 0; te

我尝试使用1个数组for init()函数创建5个顶点数组对象(vao)

然而,glgenvertexarray(5,&vao)给了我一个错误,我不明白为什么会这样

我想我没有完全理解函数的行为

谁能告诉我这里发生了什么事

这是我的原始代码:

void
init(){
  // Subdivide a tetrahedron into a sphere
  Index = 0; tetrahedron( 1, 0, NumTimesToSubdivide-4 );
  Index = 0; tetrahedron( 0, 1, NumTimesToSubdivide-3 );
  Index = 0; tetrahedron( 0, 2, NumTimesToSubdivide-2 );
  Index = 0; tetrahedron( 0, 3, NumTimesToSubdivide-1);
  Index = 0; tetrahedron( 0, 4, NumTimesToSubdivide );

  // Create a vertex array object
  **glGenVertexArrays( 5, &vao ); // Error occurs on this line**
  for ( int i=0; i<5; i++ )
  {

    glBindVertexArray( vao[i] ); 
    GLuint buffer;
    glGenBuffers( 1, &buffer );
    glBindBuffer( GL_ARRAY_BUFFER, buffer );
    glBufferData( GL_ARRAY_BUFFER, sizeof(points[i]) + sizeof(normals[i]),NULL, GL_STATIC_DRAW );
    glBufferSubData( GL_ARRAY_BUFFER, 0, sizeof(points[i]), &(points[i]) );
    glBufferSubData( GL_ARRAY_BUFFER, sizeof(points[i]),sizeof(normals[i]), &(normals[i]) );
  }
  // Load shaders and use the resulting shader program
  GLuint program = InitShader( "vshader.glsl", "fshader.glsl" );
  glUseProgram( program );

  // set up vertex arrays
  GLuint vPosition = glGetAttribLocation( program, "vPosition" );
  glEnableVertexAttribArray( vPosition );
  glVertexAttribPointer( vPosition, 4, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0) );

  GLuint vNormal = glGetAttribLocation( program, "vNormal" );
  glEnableVertexAttribArray( vNormal );
  glVertexAttribPointer( vNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(points)) );

  AmbientProduct = glGetUniformLocation(program, "AmbientProduct");
  DiffuseProduct = glGetUniformLocation(program, "DiffuseProduct");
  SpecularProduct = glGetUniformLocation(program, "SpecularProduct");
  LightPosition = glGetUniformLocation(program, "LightPosition");
  Shininess = glGetUniformLocation(program, "Shininess");
  Transformation = glGetUniformLocation( program, "Transformation" );
  View = glGetUniformLocation( program, "View" );
  Projection = glGetUniformLocation( program, "Projection" );

  glEnable( GL_DEPTH_TEST );
  glClearColor(0.0, 0.0, 0.0, 0.0 ); /* Black background */
}

数组已经是指针了。您不需要

glGenVertexArrays( 5, vao );

@彼得王:与其感谢他,不如点击旁边的复选标记来接受他的答案。
glGenVertexArrays( 5, vao );